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#21 |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,630
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I'm all for this, but an easier way might be to just code a very fast all-purpose racing engine with a sprite/scenery/background editor / contruction kit. Then the fans could make their own Outrun/Lotus/ChaseHQ games and share them. There would be absolutely no point hacking the Saga outrun 'effort' as this was a dire port and the worst driving game I've ever played. Outrun Europa was certainly more colourful and much more playable, but still very slow and coded for the 000. Chase HQ was also a dire port. Basically, we'd need the speed of the Crazy Cars III engine, with the smoothness of the Jag XJ220 engine, and an AGA colour range like the Outrun arcade machine. In the meantime I'll stick to Mame.
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#22 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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we should works aroud the engine.I've some idea about doing texture mapped street and background.
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#23 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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1000 Miglia without and with gradient:
![]() 1000cc Turbo: ![]() Last edited by s2325; 22 April 2012 at 15:15. |
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#24 |
CaptainM68K-SPS France
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There is a guy that has disassembled the outrun arcade code
![]() Maybe you should ask him Sandruzzo ? |
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#25 |
Sending You Back In Time
Join Date: Mar 2004
Location: UK
Age: 61
Posts: 986
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I dunno i seem to have more fun playing 64 and amiga racing games despite the GFX of the day ?
Go for it i would play it ![]() These days it doesnt feel like a game....Its like sitting in front of the telly watching motor racing with a gamepad....its lost the game feeling ...or is that just me ? |
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#26 |
BlizzardPPC'less
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Less is more
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#27 | |
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
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Quote:
As for racing games, one of my all time favorite is the good old "The great american country cross road race" on the C64. An Amiga port would be great. I've always wondered about how fun would be a multiplayer network version of t.g.a.c.c.r.r. the possibility to race against other human players would add a lot of fun (like in "Cannonball Run") I think. ![]() |
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#28 |
Sending You Back In Time
Join Date: Mar 2004
Location: UK
Age: 61
Posts: 986
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Now thats an idea !!! A network race game just like cannonball run....A race to a destination using any realistic route you like with all realistic events all in real time...
And just so i stay on topic it could be in AGA ![]() |
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#29 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,112
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ANY new racing game (even if it supports AGA) is a QL stuff.
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#30 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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City Cars without and with gradient:
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#31 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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Nowadays MAME is even running on slow PCs, so I don't see the point in a new Amiga conversion. I'd really like to see a good Mille Miglia game on the Amiga. The idea of Simulmondo's game was great, but unfortunately the game was just rubbish.
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#32 |
BlizzardPPC'less
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But you can play MAME versions on Amiga? We wants to play them on our miggy's I think this is the case
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#33 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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If you have a very fast one, yes. http://www.triumph.no/mame/
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#34 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,646
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Well that makes no sense whatsoever. Any game is welcome.
But as it is, this thread is just about wishful thinking and adding gradients to dreadful games , and nothing about a new racer for Amiga ![]() |
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#35 | |
BlizzardPPC'less
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Quote:
![]() I've tried MAME WarpUp some years ago with my PPC+BVision setup and only some old games were playable. Try P.O.W. for example, it's dead slow.... |
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#36 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
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I think a dream scenario would be if shaun southern gave the source code from the lotus series to the community :-) An optimised version for AGA machines could top the Arcade version surely..But that's the dreamer in me..
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#37 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,916
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Shall we make a new thread? Port Lotus to AGA with 256 colours and blackjack? I'd be in
![]() On a little bit more serious note I'd second what Akira said. Talking is nice, but making a better racing game is sooooo much sweeter ![]() |
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#38 | |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 47
Posts: 2,084
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Quote:
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#39 |
Zone Friend
Join Date: Apr 2005
Location: London
Posts: 1,178
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It would be great fun to see that outrun re-build working in UAE.
Presumably real hardware would choke at fullscreen 60 fps in c++ code though. |
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#40 |
CaptainM68K-SPS France
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The 2nd 68000 program for the road would have to go, and we would better need to wait for the commented and explained ASM code ressourced. Because the guy who did the ressourcing has commented the ASM ressourced code
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