06 March 2016, 10:52 | #21 | |
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I will come back to it |
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06 March 2016, 11:05 | #22 | |
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the main problem is speed on real hardware your attitude is the typical attitude I experienced in recent years... people are moaning avout the situation, they are asking for advanced features despite knowing that they will never get them on 3.X, they are maoning and asking for open sourcing of 3.X despite knowing that this will never happen. When you are telling them that Aros already this offers but need people to do something and not just sitting in the chair and moaning they tell you "as long as it is not running on unexpanded amigas running as fast as Amiga OS there and include all patches I use I will not install them" then the forum discussion goes on 50 pages and end in nothing until the same questions are raised next time. If you want something new help to get there, the basic pieces are there what is needed is optimizing components or writing drivers. Even non-programmers can help there by testing or giving feedback. This "chair" mentality lead us to the current situation. Help or be happy with what is there but no more moaning about lack of progress. Regarding 3.1 and Vampire people get 3.1 with it, as far as possible people even get drivers like with the P96 driver developed by one of the Aros devs. Support of new features that go beyond what was current possible will be only there for Aros. You can of course still develop programs that directly hack the hardware. |
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06 March 2016, 11:05 | #23 |
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This is exactly the reason I normally stay out of these kinds of threads. Useless arguments, no help whatsoever to fix/improve anything at all.
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06 March 2016, 11:14 | #24 |
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06 March 2016, 12:13 | #25 |
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Device drivers for AGA and ECS can be written in Assembly to bring the speed up. Those machines won't need cross-platform support. I'm already on the team but can offer some assistance if needed.
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06 March 2016, 13:00 | #26 |
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In my opinion biggest problem is planar data getting "lost" inside graphics subsystem and use of routines and algorithms that are not planar friendly.
Using assembly outside of performance critical inner loops does not fix it. One exception is exec task switching and bigger parts of interrupt handling and CIA timers, it is very performance critical part (any time used for housekeeping is time taken from programs) and should be in assembly. Anyway, I am still not doing anything until compiler is fixed |
06 March 2016, 13:36 | #27 | |||
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most of that are things i have not much clue about, but how do you exactly would proceed, step by step? now, apart of compiler discussion, on practical matter there are my cxurrent priorities: 1. get a4000 (and a600 by the way) ide (ata hidd) working in order to make possible regular testing on these machines. a4k is fine with scsi bus, but in order to have minimal setup and space for expansions like rtg or lan card it would be mandatory. fastata conflicts with too many other zorro cards also on genuine kickstart. 2. get uaehidd to recognize and correctly handle particular pixel formats and restricted vmemory a real rtg card offers. the prefs screenmode should only offer resolutions masked out of what the driver offers on these. the maximal resolutions may be simply calculated from the available ram. 3. get hunk binaries loading as fast as elf. 4. check where exec can be sped up. 5. while that all, port or fix compiling of aros contributions for 68k (i have done number of things in this direction already with tremendous support of deadwood, most notably scalos works, some additional mui classes work, calculator tool works, lunapaint opens but doesnt work correctly yet) |
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06 March 2016, 13:43 | #28 | |||
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I am quite sure no one (except those that have written/have sources of P96 or CGFX) knows how this stuff should work optimally. At least I have no idea. I am not going to guess. uaehidd was nothing more than to get AROS RTG work with UAE, everything else was bonus. It is as simple as possible. Quote:
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06 March 2016, 14:06 | #29 |
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also what concerns planar modes, they are basically working. what the problem is similarly to rtg is that inmagery is being kept inly in chip memory and cannot be swapped out to fast, basically im talkonh of fblit-like functionality.
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06 March 2016, 14:17 | #30 | ||||
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06 March 2016, 14:24 | #31 |
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I agree with what someone else said if vampire with Aros runs the same speed as Amiga with OS3.x 020 - vampire no longer has any value ie there is no speed boost anymore = pointless.
and Vampire and Aros are the future hopefully bring thing together. Last edited by Retro1234; 06 March 2016 at 14:43. |
06 March 2016, 15:02 | #32 |
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when igor started his work on vampire, several years ago now, what he has initially achieved was an 68000 decelerator. his card was executing 68k code slower than the genuine 68000 in the a600. people have been laughing at him, insulting, some helped, some gave some hints but rather unwillingly and from a high horse. today vampire si the fastest 68k hardware out there. thanks to stubborness and ccoperation with some other gifted enthusiasts. see the pattern?
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06 March 2016, 15:07 | #33 | |
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06 March 2016, 15:09 | #34 |
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Am I the only one that doesn't like that at all AROS to me does not look or feel anything like AmigaOS and to make it even worse it is MUCH slower. I really wanted to buy a vampire2 in the "near" future but after this I don't think I want to anymore.
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06 March 2016, 15:11 | #35 |
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Aros without the extras looks and feels the same as OS3.x
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06 March 2016, 15:20 | #36 |
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Then I have been looking at wrong videos
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06 March 2016, 15:22 | #37 |
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06 March 2016, 15:25 | #38 |
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06 March 2016, 15:26 | #39 |
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06 March 2016, 15:27 | #40 | |
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however if you want some additional functionalities, just to mention being able to push windows out the screen then it would be more consistent to put some work in an open os replacement with available sources instead to patch asm code where you can. also interesting, what is the difference in aros feel&look in comparison to genuine one? icon set? speaking bhere from a perspective of someone who actually has aros running on amiga hardware since long, not just watching few videos, that were ment to demonstarte flaws. |
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