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View Poll Results: Why did the CD32 fail? | |||
It was too late for Commodore and/or the Amiga | 68 | 35.23% | |
No cd-rom promptly available for A1200 | 7 | 3.63% | |
No SX-1/SX-32 type expansion promptly available | 1 | 0.52% | |
Low quality "exclusive" software | 41 | 21.24% | |
Low quantity software | 12 | 6.22% | |
Poor Commodore marketing | 37 | 19.17% | |
It was a success. Stupid poll. | 6 | 3.11% | |
Microsoft conspiracy | 6 | 3.11% | |
Low quality bundled joypad | 0 | 0% | |
No room in existing console market | 6 | 3.11% | |
Bad press reviews | 0 | 0% | |
No Full Motion Video support/availability | 0 | 0% | |
Because people thought it was "another CDTV" | 6 | 3.11% | |
Bad looks | 3 | 1.55% | |
Voters: 193. You may not vote on this poll |
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06 May 2005, 12:45 | #21 |
Registered User
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see I KNEW it was something like that!
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07 May 2005, 11:10 | #22 |
I want an A1000
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tin & utri007: Looks like you' re for the "Too late for Commodore" approach. But surely it wasn't the success they hoped for?
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07 May 2005, 23:04 | #23 |
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I think it was, but they were physically unable to make any more, so went bankrupt. So I think u can say it was a success but it was too late for C=
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08 May 2005, 18:43 | #24 | ||
HOL / AMR Team Member
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@Akira
Yep C= didn't have an in-house team in 1993/94, but I'm sure that they commissioned Bill Williams to produce MindWalker for bundling with A1000s back in 1985/86 and published the game themselves. They perhaps could have done the same for the CD32 or offered some financial incentives to, say, Psygnosis developers and co-published titles with them if they were too cash-strapped to commission and publish anything outright. Quote:
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15 May 2005, 01:53 | #25 |
Two-bit whore
Join Date: Aug 2001
Location: Brighton, England
Age: 51
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The CD32 was crap.
Just didn't do anything to persuade anyone with half a brain to purchase it. It wasn't much more than an A1200 with a CD drive (without the keyboard). The Megadrive and Snes hadn't been out long enough for their owners to invest in another machine. Much better games (and a lot of them) were available on Megadrive and Snes anyway. Made the 3DO look good and the 3DO failed - what chance did the CD32 have? Nintendo and Sega just had more financial muscle and quality in-house game designers that made 'killer apps' (I hate that term and wish to banish the originator of it to Room 101) such as Mario and Sonic games amongst many others. Commodore struggled to do anything right after the A500/600. The CD32 was crap. I apologise to anyone who has fond memories of the machine, although I pity those who bought one. |
15 May 2005, 11:58 | #26 |
I've got a new byline
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It was only crap if you already had an A1200. If you hadn't owned an Amiga before and only wanted to play games then it was the best option IMO, especially considering that gaming was shifting away from the floppy format.
I had an A600 at the time and even I was hankering after one of the new CD32s because it would have been worth the expense just to get away from all that disk swapping which plagued the Miggy. Logic kicked in in the end and I stuck with my A600. Many people wouldn't have considered buying an Amiga previously if they weren't into computers. Consoles were a different kettle of silicon. Commodore were likely targeting a fresh audience so I see the CD32 as a worthy addition to the Amiga line, even if the differences between it and the A1200 were miniscule. |
15 May 2005, 13:40 | #27 | |
Two-bit whore
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15 May 2005, 16:44 | #28 | |
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28 November 2005, 13:23 | #29 |
In deep Trouble
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I think it was the marketing techniques.
With the CDTV, they put restrictions on where the stroes could put the machines. Did they learn from that mistake? Hardly. I think, that all in all.....Commodore shouldn't EVER have tried the console market. They should have stuck with what they knew: Making good computers. |
28 November 2005, 15:44 | #30 |
Ya' like it Retr0?
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I would say the primary reason was the incredibly poor marketing stragem provided by CBM.
1. Doomed before Launch ? after all launching modified A1200 with no dedicated software... i cannot name one game that used the akiko chip (chunky to planner / vice versa). there was no real NEW technology brake through a 32bit console had been SOooooOOoo done.... look what happened to the Jaguar 2. Would it not be better to develop more? Released in an age where the console market was saturated with good and CHEAP consoles (SNES / MEGADRIVE) with fantastic games and support (peripherals etc) 3. Better competition ? prelude the PSX The 3DO was released in and arround, the same time and this could watch movie cd's that needn't be converted to CDXL format first. because of this the inclusion sceens were much better thusly making the game feel better produced etc.. 4. Longevity or dead platform ? biggest let down for the CD32 after the debacle of marketing stratagy was no dedicated software, if you had an A1200 with CDROM and HDD a cd32 was a poor runner in comparison and anyone whom knew an amiga user new that. 5. Style, good / bad or just indifferent. Personally i didn`t mind the syle of the Cd32, but in truth i was not inspiried by it either, take the small sleek lines of the SNES or the MEGADRIVE, perhaps even the sheer dominating style of the 3D0 block next to the VCR. 6. Sega / Nintendo V's Bullit Proof CBM After the Amiga / ST wars left a lot of smugg peeps at CBM believing that after a hit with the C64 then the A500 followed by the A1200 (not to mention the HUGE business sucess of the A1000 /2000/3000 and 4000) they where infalible. 7. the 4 year itch CBM had not realised that the first 2 years in a consoles markets life you opperate at loss but the remainder at proffit.. something Atari's Jag, Philips 3DO, Segas Saturn, Nintendos Game Cube and more recently Microsofts XBOX proved. Had CBM done thier homework it would of been obvious that to release an non hardware competative in a relatively young market. please note the Atari Jaguar had a lot more technical and hardware abilities and even this failed. why? 8. And back to the marketing structure. Exatly how do you advertsie? is it the machine or the software. I have been in the IT indusrty for many years and to make THE money you dont sell the hardware or the software indepenently you sell the SOLUTION, whom rembers the adverts for mortal kombat on tv? i can even remember some nintendo adverts cool were they not? *anyone remember an Amiga game on tv?* I remeber the CD32 advert "just the console none of the games". Today's marketing stratagey has all these games looking fly and yummy on TV / Cinima etc and then at the end its Nintendo XBOX or PS2 the solution.. Last edited by Zetr0; 28 November 2005 at 16:23. |
12 November 2006, 21:42 | #31 | |
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13 November 2006, 00:03 | #32 |
flaming faggot
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You forget, Amiga was a subdivision of an American company, not a European one, and the CD32 (and most Amiga computers) are almost unknown and invisible here in the USA. If Commodore would not market an item here, I don't think they bothered much to sell it beyond Europe. I think if Amiga was part of a European company, it would have survived much better, or even to this day as a REAL company.
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13 November 2006, 00:08 | #33 | |
flaming faggot
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13 November 2006, 00:14 | #34 | |
I want an A1000
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13 November 2006, 01:08 | #35 | |
flaming faggot
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13 November 2006, 01:22 | #36 |
Zone Friend
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You forgot one important option on your poll...
'I didn't buy the CD32 because it was too expensive' |
13 November 2006, 02:01 | #37 |
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Poor marketing - the answer to most of the "why" questions that come up about the Amiga.
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13 November 2006, 03:10 | #38 | |
A1000 Addict
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13 November 2006, 06:14 | #39 |
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Certainly not for being ugly, it looks awesome! Not that looks count for much of course.
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13 November 2006, 07:52 | #40 |
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There were several things wrong with the CD32.
1. Released too late -- it really should've been developed in parallel with the A1200/A4000. The Saturn (ultimate 2D gaming system with some 3D capability) the PSX (first real 3D console), and the NEC PC-FX would all come in late 1994 to smash it. If the CD32 had been released in 1992 it would've had way more lead time to build a following. 2. Had only CHIP RAM -- The AGA chipset *HOGS* chipram bandwidth. If they'd included 2 megs or even *1* meg of fastram as standard, it would've doubled the performance of the machine! I think a 2M + 2M configuration would've definitely made the console more impressive. Things that would've HELPED if it could've been done affordably: 3. Could've used a 3D processor -- it wouldn't have to have been a very good one to compete in 1992, or even 1993. I think they could've done without. Remember in late '94 only the PSX had any real 3D support in hardware. The Saturn had a lame, slow coprocessor that was so slow that its two main 25Mhz SH-2 CPUs could outdo it with software rendering, and the NEC PC-FX had no real 3D capability at all other than rudimentary software rendering in its 20Mhz CPU. 3. No FMV as standard -- Something the PSX and NEC PC-FX had built-ing, and the Saturn could do semi-okay in software thanks to its much more powerful processors. Honestly I don't think this could've been done in hardware affordably in 1992 or even 1993, but a 28Mhz 020 with 2M+2M memory configuration would've been able to do okay FMV in software. |
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