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Old 05 September 2018, 10:30   #21
AMIGASYSTEM
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I do not know any difference on WinUAE if I use it "+Redender Hard" or "+Redender Soft" and with "Debug Sepia Image" active no coloring.

Use Wazp3D and all 3D Demos (CollidingStars, Cow3D, Voxelspace end WarpDemo) they work well on AfA-OS UAE Zorro III, but even on AROS 68k it works almost all right (see video)

With Picasso IV i crash with Gears68K "full screen" in the window everything works fine.

Test Warp3D AfA-OS
[ Show youtube player ]

Test Warp3D AROS 68k
[ Show youtube player ]

Test WinUAE Quake3-68k
[ Show youtube player ]

Last edited by AMIGASYSTEM; 05 September 2018 at 10:39.
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Old 05 September 2018, 10:32   #22
Zilog
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Quote:
Originally Posted by thellier View Post
.........
Thanks Thellier,
but when render is pc x86 side, use Cpu x86 o Gpu (With OpenGL, or Directx, or, ecc)

Thanks a lot.
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Old 05 September 2018, 16:20   #23
thellier
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Waz3D.library-full is pure 68k and only use software rendering

Waz3D.library-winuae use the x86 sof3d.dll that can serve for x86 soft rendering or x86 hardware OpenGL

Directx is never used in Wazp3D nor Quarktex

@AMIGASYSTEM
Certainly because those programs got a Wazp3D.cfg set to use hardware rendering

All the options with a + like "+Renderer:hard" can only be set before the program is started. I mean toggling soft/hard on the fly is not possible
Read the doc...
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Old 05 September 2018, 17:50   #24
AMIGASYSTEM
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Quote:
Originally Posted by thellier View Post
Waz3D.library-winuae use the x86 sof3d.dll that can serve for x86 soft rendering or x86 hardware OpenGL
.
OK this was that I did not notice the differences between +Rendere Hardware and +Rendere Software , i use only Waz3D.library-winuae, thanks for the info Thellier
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Old 05 September 2018, 20:06   #25
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[QUOTE=thellier;......[/QUOTE]

Thanks Thellier,
for info.
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