05 September 2018, 10:30 | #21 |
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I do not know any difference on WinUAE if I use it "+Redender Hard" or "+Redender Soft" and with "Debug Sepia Image" active no coloring.
Use Wazp3D and all 3D Demos (CollidingStars, Cow3D, Voxelspace end WarpDemo) they work well on AfA-OS UAE Zorro III, but even on AROS 68k it works almost all right (see video) With Picasso IV i crash with Gears68K "full screen" in the window everything works fine. Test Warp3D AfA-OS [ Show youtube player ] Test Warp3D AROS 68k [ Show youtube player ] Test WinUAE Quake3-68k [ Show youtube player ] Last edited by AMIGASYSTEM; 05 September 2018 at 10:39. |
05 September 2018, 10:32 | #22 |
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05 September 2018, 16:20 | #23 |
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Waz3D.library-full is pure 68k and only use software rendering
Waz3D.library-winuae use the x86 sof3d.dll that can serve for x86 soft rendering or x86 hardware OpenGL Directx is never used in Wazp3D nor Quarktex @AMIGASYSTEM Certainly because those programs got a Wazp3D.cfg set to use hardware rendering All the options with a + like "+Renderer:hard" can only be set before the program is started. I mean toggling soft/hard on the fly is not possible Read the doc... |
05 September 2018, 17:50 | #24 |
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OK this was that I did not notice the differences between +Rendere Hardware and +Rendere Software , i use only Waz3D.library-winuae, thanks for the info Thellier
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05 September 2018, 20:06 | #25 |
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[QUOTE=thellier;......[/QUOTE]
Thanks Thellier, for info. |
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