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View Poll Results: What should be the next CARE project ? | |||
Stunt Car Racer - new tracks |
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29 | 39.19% |
Little Computer People - other gfx/new commands |
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10 | 13.51% |
The Great Giana Sisters - new levels/other gfx |
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14 | 18.92% |
Pirates! - other maps/cities |
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21 | 28.38% |
Voters: 74. You may not vote on this poll |
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#21 |
Retired Quartex Sysop
Join Date: Sep 2001
Location: Roman Verulamium
Age: 58
Posts: 1,874
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Stunt Car Racer but make sure U keep the "Cracked by Quartex" message in there!!!!
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#22 | |
Posts: n/a
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Quote:
So i think ![]() In general: any of the suggestions look good to me, with Giana Sisters being my least favorite.. Torn between Pirates and StuntCarRacer, my vote went for Pirates.. LCP, while definately a unique piece of software, just couldn't keep my interest long enough... |
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#23 | |
Moderator
Join Date: Jan 2002
Location: South East / UK
Age: 46
Posts: 1,930
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#24 |
Amiga Collector
Join Date: Jan 2003
Location: Leeds, England
Age: 40
Posts: 191
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Stunt Car Racer all the way. Preferably some tracks with crazy jumps. Have played that game to death
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#25 | |
Registered User
Join Date: Sep 2002
Location: Germany
Posts: 349
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#26 |
Registered User
Join Date: Sep 2002
Location: Germany
Posts: 349
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@StephanK: I can't walk on water (but if we will win against the Netherlands today I would try...
![]() @wakeupbomb: the jumps I implemented until now are a little bit... ehm too crazy. But yesterday I finished the first lap on my new track... |
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#27 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Quote:
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#28 | |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
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Quote:
Also when you play your new track, does the computer car drive around it correctly or does the game cheat and have some kind of table of points/speeds that the car must be going to complete a lap without crashing? (And hence you would need to fill in this data to have a worthy opponent) I've never actually seen the computer car crash - anyone else? |
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#29 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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I think I once lured it into a pit but I could be damn wrong! I also think it's one of those cases of computer cheating.
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#30 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Oh well, link play was always the best anyway - can't beat beating a human opponent. Wonder how it would run on 2 A1200's over serial. Probably much smoother than the A500's we used to play it on.
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#31 |
Amiga Member
Join Date: Aug 2003
Location: New Zealand
Age: 57
Posts: 695
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GGS...
hell, I remember this game... I was so good at it at my peak I could get to the end without losing one life and it's no wonder. I think it was either the last level or the 2nd last there is this section you would get to involving a jump across and it took me ages to figure out you needed to ease up on the joystick mid-flight to duck under this overhang... hence to say I'd get to this point many times with ALL my lives only to see them all drop down the hole... I never warped either I was obsessed with getting the highest score possible which I recall was around very early 90,000... I voted for GGS... although SSR definating is up there, I actually own two copies of this game... whatever you do Ami it'll be appreciated ![]() |
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#32 |
Amiga Member
Join Date: Aug 2003
Location: New Zealand
Age: 57
Posts: 695
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@Codetapper
;I've never actually seen the computer car crash - anyone else? I'm sure I've seen it drive off the road... either I forced it or such... not quite a crash but something to speculate... it's been a few years ![]() |
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#33 |
Registered User
Join Date: Sep 2002
Location: Germany
Posts: 349
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I have decrypted the track data for 99%. Computer speed is a combined calculation:
1) fixed speed table for all kinds of track part types (curve, straight,...) 2) for every track another table where the direction/speed changes and jumps are stored if this table isn't filled the computer car doesn't crash (I think it can't) but makes some very funny jumps up to the sky... |
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#34 | |
Registered User
Join Date: Dec 2004
Location: Berkshire, UK
Age: 48
Posts: 85
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Quote:
Sid |
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#35 | |
Posts: n/a
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Quote:
Oh yes Please, this will help a lot one of the most active community! They already work hard on an enhanced modified version of Kick Off 2: http://www.ko-gathering.com/wiki/ind...tition_version and they have also annual international tournaments with that new version: http://www.ko-gathering.com/wiki/ind...e=Registration Last edited by filippodb; 29 September 2005 at 19:18. |
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#36 |
Registered User
Join Date: Dec 2004
Location: Berkshire, UK
Age: 48
Posts: 85
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AmiGer...
Are you up for your greatest challenge yet??? Sid |
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#37 | |
Registered User
Join Date: Sep 2002
Location: Germany
Posts: 349
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Quote:
indeed this is a great project and I've played Kick Off many times years ago... So I wish it success ! It's great to see that some other people are doing some reverse engineering on the miggy and I would always encourage others to do this... Anyway, I will contact the author, just to introduce oneself and to compare notes. |
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#38 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,337
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One thing I think would be awesome is Frontier online with real players piloting their own ships in the same universe and interacting.
Not knowing anything about programming though I have no idea how difficult this would be although I imagine it would be a very big job. Freelancer would be perfect apart from the stupid save system. |
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#39 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
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This would probably be mission impossible, but I for one would LOVE to see some new F/A-18 Interceptor missions! Imagine a mission with 10 MiGs you have to shoot down or something, that'd rock!
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#40 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
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North & South with an option for two joysticks instead of one joystick and keys!
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