![]() |
![]() |
#21 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
|
I remember trying to promote the screen to a CGX screen on CVisionPPC. It ran mindblowingly fast but had weird bugs making the game unplayable. (maybe no text and missing parts. I don't remember exactly)
|
![]() |
![]() |
#22 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 47
Posts: 1,117
![]() |
Wonder if this game could be WHD-ified with the benefit of speed-up but no gfx issues at all...? BTW as I saw in this thread there should be at least one installer for it, albeit the whdload.de site doesn't mentions SC2000 at all...
|
![]() |
![]() |
#23 |
Registered User
Join Date: Apr 2020
Location: England
Age: 53
Posts: 458
|
Aladin has a generic whdload install in his folder in Non Tosec Games on the ftp.
|
![]() |
![]() |
#24 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,413
|
Presumably there are some routines using the blitter directly, so they don't show up on RTG screens. Wasn't there an RTG patch for it at some point though? I have vague memories of it but can't find it with a quick search. A WHDLoad slave probably isn't a great approach though - wouldn't it essentially rule out RTG use? A stand-alone patch would probably be best.
As mentioned above, especially on RTG, running the Mac version in an emulator is a much better experience than the Amiga native version. |
![]() |
![]() |
#25 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 661
|
In AGA mode, either Fblit or Thor's P96 Native driver is essential to get this game run at decent speed, but still, the Mac version via Shapeshifter+MuEVD video driver is little bit faster.
|
![]() |
![]() |
#26 | |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,318
|
Quote:
not sure about the mac, but i think the amiga version has a hard window size limit? when i did manage to force a different screen mode the window couldnt be dragged down to make use of the small extra vertical space. also not sure what i messed up but the part where you see news reports i just had blank black bits and couldnt read anything, possibly rtg problems on my end. |
|
![]() |
![]() |
#27 | |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 472
|
Quote:
It's a shame there isn't a version that can run at least equal the Mac version in performance, I'm not really interested in running a Mac environment for a game that is mostly there on Amiga even if a bit sluggish. I always wanted a port of Sim Tower for Amiga back in the day, That game was available on different platforms too like 68k Mac, 3DO and Saturn. I felt like the Sim series of games started getting into their stride just as the Amiga started to decline. |
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Sim City 2000 | PoLoMoTo | support.Games | 9 | 24 June 2022 19:35 |
Sim City 2000 | Djay | support.Games | 6 | 28 October 2011 18:21 |
Sim City 2000 | haynor666 | HOL contributions | 4 | 18 August 2008 17:41 |
Sim City 2000 | Mr Kipling | support.Games | 9 | 03 June 2005 18:08 |
|
|