08 January 2024, 07:48 | #21 |
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Nice work, Moon Patrol is a classic that should run on Amiga! It's a really fun and simple arcade game.
@Prosonic Yes, a Gyruss port from someone would be awesome! |
08 January 2024, 09:45 | #22 |
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Awesome! I love playing this at my localish arcade! Now I have the tune stuck in my head!!
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08 January 2024, 13:42 | #23 |
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08 January 2024, 20:44 | #24 | |
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08 January 2024, 20:47 | #25 |
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Yess, we really need Gyruss on Amiga! The NES version would be a good candidate
[ Show youtube player ]
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08 January 2024, 21:47 | #26 |
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08 January 2024, 22:11 | #27 |
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There's nothing in any of the game materials to suggest that Luna is the moon referred to; it is presumably a different moon.
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09 January 2024, 10:07 | #28 |
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Nice!! What are these games coded in JOTD?
Looking forward to more |
09 January 2024, 11:53 | #29 |
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68k assembly what else? like all my other recent ports. I tried C++ it was a complete failure.
the transcode thing makes it like original game coders coded it (with my help) in 68000, which is cool. You could not do that using Scorpion for instance. And C would be difficult. The slightly bad news for Moon Patrol is that I think I'm going to put the project in the backburner. I'll finish it as always (remember Karate Champ!) but right now I have a long term project that I can start because I gathered a lot of material on it and the motivation is higher on that. |
09 January 2024, 16:18 | #30 |
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yes it was made my day Sunday when I received a link to the video via messenger. I was like no way! I was so happy " The amiga gaming god do answer "
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09 January 2024, 16:21 | #31 |
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I like that a lot but could it be select original or enhanced as a menu option?
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09 January 2024, 16:51 | #32 |
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I always wanted to do "enhanced" but most of the time I ran out of options without changing the number of colors and all, so I kept it as close as the arcade as possible and that was it.
But if I can, why not. I already added options in older remakes like Pengo to skip sequences, or other things that deviate from the original game. In Moon Patrol, enhanced sfx would be a good addition. |
10 January 2024, 20:23 | #33 | |
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11 January 2024, 20:47 | #34 | |
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11 January 2024, 21:15 | #35 |
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Why not try Blitz, you can use assembly but setting up screens etc would be quick.
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11 January 2024, 22:15 | #36 |
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Don't worry, I was just checking source code right now with a custom analysis tool to try to detect faults on the source. It's not going to be long term.
About Blitz, no thanks, I'll manage with asm, thanks. |
12 January 2024, 01:15 | #37 |
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12 January 2024, 13:21 | #38 |
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That's what I was thinking Backbone
Seriously I think Blitz is good middle ground especially if you were interested in C. |
12 January 2024, 13:42 | #39 |
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Can all these games be ported to the Atari STE, Mega Drive, Atari Jaguar, etc. with the same transcode method?
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12 January 2024, 14:17 | #40 | |
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no I'm not interested in C for the Amiga. asm all the way (much easier for a transcode anyway)
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So basically if someone implements the low-level services properly & finds a way to convert/display graphics/scroll & sound & music on a 68000 platform it will run, even on Mac classic |
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