English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 26 February 2024, 12:17   #21
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,047
Quote:
Originally Posted by sokolovic View Post
Had Commodore put the same HD floppy drive in the A1200 than on the A4000 (which would have been logical since you would'nt expect anyone to support HD Drive if its cut you the basic AGA market), I always wondered if it was possible to make dual ECS/AGA games with the base ECS game and the shared gfx/sounds/code of both version on one side of the floppy and every AGA enhancement on the other.
It would have maybe helped a little developpers to support AGA better by just putting the already existing VGA gfx on one side of the floppy) but that suppose that Commodore was having a support developpers policy.
HD drives would have caused extra software incompatibilities - look at the extra issues with the Escom / Amiga Technologies A1200s when they launched.

Beyond that, I don't even know if it was technically possible to write HD disks in a way that DD drives could read half them. It was possible on the ST to get single-sided drives to read half of a double-sided disk (a lot of coverdisks used this, and a few games, with Populous' intro and Carrier Command's music only available on double sided ST drives) but I'm not sure if the same technology could be stepped up to DD disks in HD drives.
Megalomaniac is offline  
Old 26 February 2024, 12:22   #22
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,480
Quote:
Originally Posted by stx2199 View Post
smoke trails? I never seen smoke or smoke trails in this game, I think the guys behind the one were fantasizing
In Amiga format they mention them, and even Amiga Power mentions slightly better gfx on the A1200.
sokolovic is offline  
Old 26 February 2024, 12:27   #23
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,480
Quote:
Originally Posted by Megalomaniac View Post
HD drives would have caused extra software incompatibilities - look at the extra issues with the Escom / Amiga Technologies A1200s when they launched.

Beyond that, I don't even know if it was technically possible to write HD disks in a way that DD drives could read half them. It was possible on the ST to get single-sided drives to read half of a double-sided disk (a lot of coverdisks used this, and a few games, with Populous' intro and Carrier Command's music only available on double sided ST drives) but I'm not sure if the same technology could be stepped up to DD disks in HD drives.
I remember using HD floppies on my A1200 back then. You just could'nt access the entire floppy. I was using the CrossDos utility to transfer datas recovered from an online connected Mac to my Amiga.
But maybe my memory is a bit fuzzy, I don't have a floppy drive in my A1200 since more than ten years now.
sokolovic is offline  
Old 26 February 2024, 12:27   #24
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,733
Quote:
Originally Posted by sokolovic View Post
In Amiga format they mention them, and even Amiga Power mentions slightly better gfx on the A1200.
Magazines quite often mention features that never made it into the final releases. Only way to know for sure is to take screenshots and compare them.
TCD is offline  
Old 15 March 2024, 10:21   #25
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,480
As said elsewhere, the Amiga Power review mention that Lamborghini American Challenge is greatly improved when played on AGA.

Considered that this it was released by Titus at the same time than Quik which is a dual OCS/AGA release, maybe it is possible (but I have no way to confirm this by now).

sokolovic is offline  
Old 15 March 2024, 14:05   #26
Seiya
Registered User
 
Seiya's Avatar
 
Join Date: Nov 2014
Location: Italy
Posts: 2,391
i tried both configuration, but i not saw difference in graphics and gameplay
Seiya is offline  
Old 15 March 2024, 14:56   #27
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,552
Send a message via ICQ to Predseda
Bloodfest
Predseda is offline  
Old 15 March 2024, 16:17   #28
Bruce Abbott
Registered User
 
Bruce Abbott's Avatar
 
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,649
Quote:
Originally Posted by Megalomaniac View Post
HD drives would have caused extra software incompatibilities - look at the extra issues with the Escom / Amiga Technologies A1200s when they launched.

Beyond that, I don't even know if it was technically possible to write HD disks in a way that DD drives could read half them.
It's possible, but silly. The extra effort required to duplicate them wouldn't be worth it when two DD disks cost only slightly more than one HD disk, and have higher capacity.
Bruce Abbott is offline  
Old 15 March 2024, 17:33   #29
CCCP alert
Registered User
 
Join Date: May 2023
Location: essex
Posts: 463
Hmmm dunno about dual format support but when I got my A1200 I played things like Virus/Wings/Simulcra to get the benefit of the 020 in there.
CCCP alert is offline  
Old 15 March 2024, 18:19   #30
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,047
It's easy to forget how many non-AGA games were enhanced by the A1200's faster processor and extra memory compared to an A500, though those three are in the minority of games pre-dating the A1200 that benefit. Lots of games took advantage of the processor for faster calculations or smoother 3D, and plenty had less loading or extra sound with the extra memory - things like Walker, Worms, Super Skidmarks, Hired Guns and The Settlers all gain at least extra sound on a stock A1200 versus a 1Mb 68000 machine, and something like the Zeewolfs is a bit too slow on a 68000 but much better on an A1200.
Megalomaniac is offline  
Old 15 March 2024, 20:44   #31
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,552
Send a message via ICQ to Predseda
But even Walker and Hired guns benefitted from extra chipmem only, so A600 with trapdoor expansion was enough, it added extra audio. Nothing AGA or CPU related.
Predseda is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Highest resolution in a 68k OCS/ECS/AGA Amiga game eXeler0 Amiga scene 23 22 February 2024 11:56
To AGA or to OCS/ECS... bitter Coders. Asm / Hardware 6 02 December 2018 07:06
Morton Strikes Back & Trog [OCS & AGA] - Trained Versions DamienD support.Games 7 13 October 2016 09:53
Eye of the Beholder (EOB) 1 & 2 AGA - Missing game files Neil79 support.FS-UAE 11 24 January 2016 19:54
aga and ocs version of a game? PiCiJi Retrogaming General Discussion 11 14 October 2003 10:43

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 05:04.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11884 seconds with 13 queries