24 July 2023, 07:41 | #21 | ||
old chunk of coal
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Quote:
Quote:
TFE added quicksaves, but they are not usable in their current state. I might fix them up later, but the game is designed around checkpoints and lives. There are plenty of issues still, but it's good enough for public testing. |
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24 July 2023, 08:44 | #22 |
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Location: Wrocław, Poland
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To play Dark Forces on Amiga is my long-time dream coming true It plays incredibly well on 060, too. Thanks (again)
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24 July 2023, 09:40 | #23 |
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i cannot access to your link BSzili. Browser flash every time i click on it.
edit: well, i downloaded with copy & paste. not a real problem. in anyway, thanks for this great porting. |
24 July 2023, 09:43 | #24 |
HOL/FTP busy bee
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24 July 2023, 09:47 | #25 |
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thanks @TCD
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24 July 2023, 10:13 | #26 |
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This is great news, so happy to this running on our machine.
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24 July 2023, 10:43 | #27 |
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Amazing, looking forward to checking this out!
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24 July 2023, 10:55 | #28 |
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Tested under WinUAE. Everything works very well, only I can't get MIDI to work. I changed the setting to use CAMD but it doesn't work. Do you still need SoundFont? MIDI_Instruments is of course in the game directory.
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24 July 2023, 11:07 | #29 |
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CAMD doesn't use MIDI_Instruments, it controls a real MIDI device via serial port. In WinUAE it can be connected on IO Ports settings page.
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24 July 2023, 11:39 | #30 |
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for high resolution i think using Mac version files. But i don't know if it works.
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24 July 2023, 11:41 | #31 |
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in Winuae, when you enable midi from IO Ports, if you have CAMD.library in Libs, not needed "midi instruments". you have all sounds and musics available
Last edited by Seiya; 24 July 2023 at 11:47. |
24 July 2023, 12:04 | #32 |
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Sorry, I think I worded it a bit wrong. I wanted to say that I don't play MIDI at all. I have a MIDI Instruments file but nothing plays with default settings. After changing midiType to 0 there is also no sound. Of course I have the CAMD library and the drivers in Devs:MIDI. Maybe I have the wrong version of the game, because I found some 1.0.4 online. SnoopDOS showed that upon launch, the game looked for lots of files with the extension .voc, .bm, and many more. But generally the game starts normally.
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24 July 2023, 12:18 | #33 | ||
old chunk of coal
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Quote:
Quote:
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24 July 2023, 12:23 | #34 |
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i understood.
Dark Forces working also without music, but if you want to listen to: if you have real Amiga, i think you need midi hardware interface. if you have emulator you need only: AHI, Camd.library and midi enabled in IO Port (midi-mapper). The Dark forces version is not a problem, becuase i have 1.0 and working good with sounds and music |
24 July 2023, 12:40 | #35 |
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Jesus I need to get in on this action! I'll be downloading later and trying out with my TF1260 also. Seems like a really good frame rate using it at 100mhz.
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24 July 2023, 13:14 | #36 |
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I changed midiType to 2 and to 0 but still nothing. Does the game using CAMD directly send data to 0ut.0? Because I use a newer library and driver uae.out.0 or alternatively mmp.out.0. Other games that use CAMD have no problem with this.
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24 July 2023, 13:15 | #37 |
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Simply amazing!!!
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24 July 2023, 13:40 | #38 | |
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Quote:
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24 July 2023, 13:44 | #39 | |
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Quote:
"Win32.midiout_device=-1" |
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24 July 2023, 13:50 | #40 | |
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Quote:
I would recommend a 8bit stereo iff files for the musics, streaming from fast to chip ram. I have a PiStorm, like most people, I got plenty of fast ram. |
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