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#21 |
Zone Friend
Join Date: May 2006
Location: Sweden
Age: 44
Posts: 320
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#22 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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#23 |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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@ Ross
You Sir are my Hero ![]() It works, Perfectly. Ohhh how beautiful ![]() Thank you so much, that is so AWESOME , god dawm , that man kicks ass ![]() ![]() ![]() Only thing, . ... well, maybe the german version ... plz ![]() I want to show that game to a friend. We talked about the new alien movie, and i said, " there was even a giger game" . Next time he comes to my place i want to show him the best version that is imo the Amiga version. Thanks to Ross in glorious FullScreen Ntsc. The way it was meant to be played, even if the port to the amiga got this wrong, ROSS FIXED THAT ![]() And, yes, AKIRA, i know, Amiga Flickers way more than a Ps2 for example , but dawm, the NTSC Mode Helps BIG TIME on the Amiga (as on PS2) ![]() THANK YOU SO MUCH ROSS , Giger would be proud ![]() ![]() Last edited by Nibbler; 16 May 2017 at 22:48. Reason: also thanks to DR.BONG for the effort *appriciate it man* , and thanks to the AEB Community. |
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#24 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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I have to admit. A nice (nearly) full screen patch. But the tiny text is still a hell to read in 60Hz interlace. Maybe a CD32 version patch?
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#25 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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#26 | ||
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Quote:
To cut a long story short, the PC dev team just happened to have a couple of old skool Amiga coders from the late 80s in its ranks and probably figured that a PAL release for the Euro market where the Amiga was still massively popular (using the PC graphics for a quick port) made sense. From what I can gather in Ami magazine previews, they originally had a deal in place with Mirage to publish it in Europe. As it turned out, they ended up publishing the game themselves (perhaps with Mirage acting as UK or Euro distributor instead??) and set up a UK base to get it done. Presumably, the PAL version is was what was released in the U.S. also, if at all.....so there was no dedicated NTSC release of Dark Seed in the U.S. for the Amiga, as the poor market there probably just wasn't worth the bother. How good the Amiga sales were in Europe, who knows. What we do know is that it ended up being their only Amiga release, with their next game CyberRace (released in 1993 on PC and previewed widely in Ami mags) never seeing the light of day on the Ami. Quote:
Anyway, it's all academic now.......Ross has upped a patched version to the Zone that seems to work! ![]() Last edited by DrBong; 17 May 2017 at 01:08. Reason: Fixed typo! |
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#27 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,656
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Quote:
But yeah bring it on! |
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#28 |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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![]() You did it AGAIN ![]() ![]() If you go all the way, ![]() ![]() ![]() I salute you sir ![]() When me and my buddy talked about the new "Alien" Movie.... i was not so sure. Just the tone of the Trailer alone.... Anyway imo nothing tops the Fist Alien from 1979. I mean Giger did it pretty much all. And nothing could be better as the creator of the beast himself handcraft that alienworld. Yeah, Aliens is also good but i stick to the first Alien (DC). Ohh, and here a very good Docu about Giger working on ALien. [ Show youtube player ] Just in case, somebody is interested. ![]() ![]() |
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#29 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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A last gift in The Zone
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#30 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Ha, works fine with the WHDLoad version. Many thanks. :-)
Last edited by Retro-Nerd; 17 May 2017 at 01:06. |
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#31 |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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You deseve that sleep Ross. Sleep Well
![]() *only problem Ross dosent know yet ; ..and i just found out is that the Positition of the Mouse Pointer and the Image dont match up ![]() ohh .. it was so close .. and now another hurdle .... it keeps on going. What a horrific Nightmare..... i think i do the same as Ross ... for now ![]() Good ![]() |
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#32 |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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We are half way there folks. The mouse postition is the only problem now and its hardcoded just like the screen postition . I hope Ross can do it. I told somebody from Scoopex. Maybe we get some help. But for now ROSS is our only hope.
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#33 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Quote:
![]() When I have some time I look at it, but Scoopex (Photon?) is welcome ![]() See you soon, ross |
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#34 |
namm namm AMIGA
Join Date: Jan 2015
Location: Austria
Age: 44
Posts: 734
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No hurry,ross. When the time is right. Scoopex is busy too, .. Ahhhh , the sweet taste of a fine demo
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#35 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Ok, i've got the time to fix.
Test and report anomaly. Cheers, ross |
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#36 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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WHDLoad floppy seems fine. Now the CD32 too and we are done! Thanks for your time, Ross. Much appreciated.
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#37 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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CD32 version Zoned.
Cheers, ross |
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#38 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Great. Now you nailed it. Will test it a bit more the next days.
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#39 |
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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#40 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Quote:
- patch copper list (window start / ntsc); - find unused space in executable for code that recalculate sprite position control word that comply NTSC video shift (for normal version -> part of protection print, for CD32 ->'elsewhere') - inject the code, like all the 'live' patch So all the *fixed* calculation was in a PAL space, only the display is faked. It's a fast patch, the most complicated part was to understand/find the point of injection. I wasn't in this 'things' for more than two decades.. Ciao, ross |
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