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#21 |
Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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Okay, I've added to the list all those new games mentioned above for which both Author/DL pages and original EAB threads can be specified.
![]() Edit: If anyone can supply those details for the other games mentioned (Szalter, Rebirth AGA, etc.), then please add them here. Last edited by prowler; 29 August 2013 at 01:06. |
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#22 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
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[ Show youtube player ]
There's still lots to do before I can release a public BETA. Just 2 more weeks! Last edited by NovaCoder; 29 August 2013 at 02:25. |
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#23 |
Registered User
Join Date: May 2010
Location: London, UK
Posts: 268
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My new project is Carpet Capers. Very early stages, nothing useful to report other than it is in progress !
http://blackjet.co.uk/amiga/Carpet-Capers-Amiga/ |
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#24 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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#25 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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2 music modules ripped from Asgard Met Vikings in the Zone.
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#26 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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WIP platform game Magic Ball
[ Show youtube player ] Made with Backbone, nice use of colors, random music. Polish developer but everything is in english.
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#27 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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#28 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Mr Beanbag is still in development, currently in the middle of massive refactoring into a more flexible modular structure.
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#29 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,461
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#30 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Should be possible in future to install custom modules to do various things, such as replace the main character. It is already possible to load alternative game worlds from disk.
Working towards a game creation system. But of course I also need to finish the final boss so the game can be completed, and there are issues with the design of some levels that need sorting out. |
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#31 | |
Registered User
Join Date: Aug 2010
Location: Lost
Posts: 435
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Quote:
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#32 |
It's all in the reflexes!
Join Date: Nov 2009
Location: Wingkong warehouses
Posts: 206
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#33 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Quote:
It won't just be for platform games, other types of scrolling game will be possible. For platform game just turn gravity on! I'm trying to devise a scripting language for it so you can create any character/enemy behaviour that you like, or you could choose from a library of characters and customise various parameters. But until then just an editor for Mr Beanbag worlds and levels. |
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#34 | |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Quote:
I also agree with Brolly, please get the game finished before Christmas ![]() |
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#35 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Secret of Maya
[ Show youtube player ] Platform game with anime/manga style hero. Enemies and items are programmed. I think music is too heavy and out of place. Another good game in near future
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#36 |
Puttymoon inhabitant
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#37 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Is it Backbone or he made it from scratch?
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#38 |
Registered User
Join Date: Oct 2013
Location: Australia
Posts: 13
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That video didn't work but this one does:
[ Show youtube player ]
Looks awesome, hope it gets finished. Where did you get the preview? Last edited by Bluntman; 10 October 2013 at 19:13. |
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#39 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Yes, I made backup video to keep it safe.
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#40 |
Registered User
Join Date: Oct 2013
Location: Australia
Posts: 13
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Ah, smart idea. Where can we find the preview to try anyway?
I see where he got some of his graphics from: http://www.pixeljoint.com/files/icons/full/jumpnrun.png |
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