04 November 2023, 14:23 | #21 |
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04 November 2023, 16:06 | #22 | |
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The very fact that the Bitmap Brothers themselves promote only their Amiga version (including AGA) of their games when they make new edition is a good clue that the ST version wasn't the lead version but rather a downgrade of the Amiga one. Last edited by sokolovic; 04 November 2023 at 16:19. |
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04 November 2023, 16:33 | #23 |
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More people remember the Amiga than the ST, that's why the Bitmaps discuss the Amiga more when attracting nostalgia. Most of their games have all the hallmarks of ST ports, mostly 16 colours, relatively sluggish movement and without smooth horizontal scrolling (the first Speedball feels like you're playing in a corridor as a result)
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04 November 2023, 16:43 | #24 | |
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04 November 2023, 16:45 | #25 | |
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04 November 2023, 16:55 | #26 | |
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One of the artist of Monkey Island was the woman that made the infamous King Toot of Deluxe Paint III. Although without the Amiga the game would have existed, but probably without that iconic main character name. |
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04 November 2023, 18:30 | #27 | |
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It says Psygnosis is the Playstation's top developer in Europe and in the Top 3 in the US. At that point they say Wipeout and Destruction Derby had both sold over 1 million copies. It's odd that neither are on the Wikipedia list. Maybe Psygnosis were tight lipped about their sales numbers. I know it's hard to get reliable sales numbers for Amiga games. Either way if we go with the numbers on that list and go back to my original thesis that there might not be a PS5 without the Amiga (which is a longshot) then in the top 32 best sellers you had these with Amiga backgrounds. Tomb Raider Core Design October 25, 1996 7,100,000 Tomb Raider II Core Design October 31, 1997 6,800,000 Tomb Raider III Core Design November 20, 1998 5,900,000 Tomb Raider: The Last Revelation Core Design 4,700,000 Driver Reflections Interactive GT Interactive 3,220,000 Driver 2 Reflections Interactive Infogrames 2,850,000 Admittedly this argument would have been a lot stronger if I hadn't mistakenly thought that Traveller's Tales invented Crash Bandicoot and didn't just do some later Crash games on the PS2. I added an edit to the original post. But for the PS1 to get established and allow time for big hits like Gran Turismo and Final Fantasy to arrive in 1997 then I think it's not outlandish to think Sony may have struggled without Amiga stalwarts Psygnosis and Core Design laying a strong foundation in 1995 and 1996. Edit: Just doing some more research and it looks like #6 on that list of top selling PS1 games was Harry Potter and the Philosopher's Stone by Argonaut Games who helped establish themselves on the Amiga with Starglider, Starglider 2 and Birds of Prey. Last edited by lionagony; 04 November 2023 at 18:38. |
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04 November 2023, 18:58 | #28 | |
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Within first year you could play the likes of Tekken, Toshinden, Ridge Racer - this was mind blowing, basically like having an advanced arcade at home. And soon came the likes of Air Combat, Twisted Metal, Crash, Resident Evil etc, further making the 3D revolution affordable to people like me who couldn't afford a PC. I think these titles did carry Sony quite well |
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04 November 2023, 19:58 | #29 |
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Well he have a point because I remember clearly that Wipeout, Destruction Derby and Tomb Raider were the games to have on the PlayStation at the beginning at least in France and probably Europe.
Sony didn't bought Psygnosis for nothing. They were clearly watching the Amiga developpers IMHO because they knew their market was fading. |
04 November 2023, 20:31 | #30 | |
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Tomb Raider came out in Nov 1996, ~2 months before FF7 (and it wasn't even PSX exclusive). If you'd like to insists that Sony survived up to this point only thanks to Wipeout and DD, go for it - after all, on the internet only the most extreme and hyperbolic explanations are allowed. Sometimes I think the true legacy of Amiga is for its fans never to be happy and always wish for some what-if driven unreachable pie in the sky |
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04 November 2023, 21:17 | #31 |
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Dreadnought, I don't think that the Sony survived only thanks to the Amiga but the downfall of the machine helped them to pick up some talented developpers. That's a fact.
And I'm pretty sure that Sony knew that, because they would'nt bought Psygnosis in the first place. Capcom, Konami and Square were tied to Nintendo and Sega, they had to seek elsewhere. Thankfully, they brought a bit of japanese excellence to developpers that weren't acostumed of this and helped them to transcend themselves. They made what Commodore didn't made in a nutshell. |
04 November 2023, 21:21 | #32 |
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And above Sony, the fact is also that among the greatest developping houses of the world in 2023, there is quite some that are Amiga related :
Electronic Arts, DICE, Rockstar North, Blizzard, Bethesda, Travellers Tale, Team17.... That doesn't means that without the Amiga they would'nt exist of course. And probably they still existing thanks to the PlayStation. |
04 November 2023, 21:24 | #33 |
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04 November 2023, 21:54 | #34 |
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I did say in the original post "Obviously this is just speculation and many of the Japanese companies had great games that might have had the PS1 be a success regardless but it's intriguing to think about." I'm definitely not saying that for sure without the Amiga there would be no Playstation but I can envision some multiverses where that could be true I'm sure nobody in Sony headquarters in Japan or the US etc. have ever or will ever acknowledge how much the Amiga meant to their success so in this little corner of the internet I would like to.
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04 November 2023, 22:31 | #35 |
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04 November 2023, 22:37 | #36 |
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As an Amiga fan I can say at least for me that I bought a PlayStation around 1995 because it seemed to me that it was a bit of an Amiga continuation, gaming field, plus the obviously japanese touch (everything the CD32 wasn't in fact).
I even remember that some warez games had Amiga style intros. |
06 November 2023, 15:00 | #37 | |
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Without the Amiga I don't think Psygnosis would had such a good reputation and Sony would have been less interested in acquiring them. That would not have been good for the PlayStation. But here's the weird bit - if Commodore had been more competent and produced machines that outshone PCs and consoles, Sony might not have produced a gaming console at all! (most of their executives were against it). Certainly the lack of Amiga presence in 1995 helped the PlayStation. So Commodore leaving a 'legacy' by going bankrupt in 1994 was a good thing (for Sony). |
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07 November 2023, 00:47 | #38 |
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Psygnosis was born from the remnants of Imagine, Core Design came from Gremlin Graphics. And Rare came from Ultimate. They, and many more, software houses came from the thriving games industry in the UK born on the 8-bit systems and it's where a great many Devs cut their teeth. The Amiga and ST certainly played a part in advancing their talents, but I don't really think taking away one of those platforms would've made an enormous difference to where things ultimately lead. The push for "computer literacy" in the 80s, just as computers became affordable,is really what created a melting pot of talent that fed into the industry for years to come.
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07 November 2023, 07:02 | #39 | |
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07 November 2023, 10:04 | #40 | |
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