24 April 2024, 21:55 | #21 |
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One of those games where I wish we could look into the kitchen as it was being developed. Something tells me the level designers grew horns at some point.
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25 April 2024, 15:22 | #22 | |
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Quote:
https://www.cheatbook.de/wfiles/w0121.htm |
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25 April 2024, 18:37 | #23 | |
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I think that I'll create a cheat to unlock all doors if I can. Would be fantastic in retrospec. Kroah provided me the full RE so info is more accessible. |
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25 April 2024, 20:03 | #24 | |
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The said passage in the walkthough is: "A few points unsolved sofar: the use (if any) of those four quartz rocks I found earlier, getting into the room to the east of where you entered the level, and the final cryptic message in a book: in the North East tower the lever brings great rewards (might be the room to the east of where you started which I haven't got into yet)." Last edited by demoniac; 25 April 2024 at 20:09. |
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25 April 2024, 20:09 | #25 |
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Ha, I guess you were joking about it being cheating if one could get into rooms by stacking objects. I'm interested in the cheat if you figure it out. I could probably apply to my memory or something. I wanted to attempt to beat the game properly before resorting forcing the door open using disassembly.
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25 April 2024, 22:51 | #26 | ||
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I wasn't joking. You can bypass some puzzles by stacking objects in the same room (sometimes leading to dead ends because the puzzle is only half solved) but never to pass through the outer walls to another room. That would be cheating as door keys are often difficult to obtain. Quote:
Yes, that would be cheating, but just to check if it's a bogus passage or if it's legit. |
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26 April 2024, 07:46 | #27 |
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26 April 2024, 09:46 | #28 |
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well, if the level editor doesn't give away the information, I doubt that the code will
the game uses a kind of virtual machine / abstraction language called ACL, puzzles aren't coded directly, like most of adventure games (Sierra, Lucas) |
27 April 2024, 08:17 | #29 |
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01 May 2024, 22:49 | #30 |
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01 May 2024, 22:54 | #31 |
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01 May 2024, 22:56 | #32 |
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01 May 2024, 23:08 | #33 |
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you probably solved the mystery: completion percentage is probably related to the number of rooms entered. Some rooms are not reachable or pits (where you can't escape and die), so it's not possible to do 100%. Devious.
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01 May 2024, 23:18 | #34 |
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01 May 2024, 23:29 | #35 | |
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I believe one can reach 99% for all levels (not enough space for three digits for 100%). I think undiscovered hidden bonuses on Levels 4 and 5 are the reasons why I'm not getting 99% completion for them. Steve Kelly wrote in his solution, "There are several hidden bonuses that can be achieved in all the levels, including a special way of killing Dianos. These bonuses will considerably boost your score." Interestingly, I noticed from a longplay that killing Dianos using magic missles didn't change experience given. Thus, there might be another way as per the bonus that he mentioned. Perhaps that opens Room #51? This seems possible as it leaves Room #47 as the other room that could be opened, which will increase one's score by another 4%. And in my case, pushing completion to 99%. Last edited by demoniac; 01 May 2024 at 23:34. |
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02 May 2024, 00:15 | #36 |
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this door probably symbolizes the exit from the game. The game can't make you end the game in a room without any exit. The room behind seems to be a dead end and without anything special.
The game has got to end anyway. I don't think there's more to the game after you defeated the final boss. |
02 May 2024, 01:08 | #37 |
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