24 December 2021, 17:27 | #361 |
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28 December 2021, 18:28 | #362 |
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I made up a cover image based on the Atari 7800 boxart if anyone is interested.
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30 December 2021, 14:11 | #363 |
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Location: UK
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01 January 2022, 17:51 | #364 |
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Location: Sunderland, England
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Happy New Year everyone. I've done a little video with some commentary to show progress on the game engine's ability to interact with the background tiles.
[ Show youtube player ] This means I'll be able to put lots of bonus easter eggs into the game, the player will simply have to learn where they are which will add a nice new element. Hope you like it. Geezer |
02 January 2022, 08:20 | #365 |
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Location: Stockholm/Sweden
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Looks nice !
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02 January 2022, 20:24 | #366 | |
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Location: UK
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Quote:
How do you synchronize the hit with the tile? For instance, when he jumps, it takes a number of frames of animation (loops) to get him in the correct spot and the tile seems to be hit when he is at the extent of his kick? Is this just about the correct animation frame? I wish I was as organised with my workload... |
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04 January 2022, 11:21 | #367 | |
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Location: Sunderland, England
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Quote:
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05 January 2022, 10:15 | #368 |
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Join Date: Feb 2009
Location: Amiga
Posts: 465
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Wow... getting to ARCADE QUALITY here!
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05 January 2022, 23:08 | #369 |
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Nice little update here showing the Biker enemy I've put into stage 3. Was a little bit tricky to code this one. Still work to do on the sprite clipping but overall I like it.
[ Show youtube player ] |
05 January 2022, 23:36 | #370 |
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05 January 2022, 23:39 | #371 | |
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Quote:
I like the bouncy suspension. Looks really great. |
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06 January 2022, 09:00 | #372 |
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Join Date: Dec 2004
Location: FRANCE
Age: 52
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very good. It's starting to look more like a Vigilante remake (which isn't a problem as long as the game is good)
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06 January 2022, 11:51 | #373 |
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Join Date: May 2021
Location: Euerbach/Germany
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It looks very good. Great work.
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06 January 2022, 14:09 | #374 |
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30 January 2022, 20:12 | #375 |
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O_o
[ Show youtube player ] |
30 January 2022, 20:46 | #376 |
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guy says that allegedly female designer was the same between KFM 2 prototype and Vigilante, Vigilante being "occidentalized" to boost sales in Europe/US.
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30 January 2022, 23:25 | #377 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,562
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Graphically the Amiga Vigilante port was not THAT bad, it even had parallax, but playability was botched and no amiga-ification, another straight from ST port beside the music (same samples from the Running man soundtrack, maybe same musician)
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04 April 2022, 21:17 | #378 |
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For those following the thread I've posted an updated promo video on my Youtube channel.
[ Show youtube player ] Also, announcements will now land in this thread: https://eab.abime.net/showthread.php?p=1539294 Ta, Geezer |
04 April 2022, 23:33 | #379 | |
CaptainM68K-SPS France
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Quote:
The problem comes from the engine they used at Emerald Software, almost fully C coded. That's why it's so crap and slow. |
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04 April 2022, 23:37 | #380 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,562
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Problem was NOT that was made in C, rather that was BADLY made with C - see the projecs of Metro Siege team, even the ones before: those performs much better
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