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#361 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,850
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@Jotd
all your links are broken except WHDLOAD and MP3 ones. Kamelito |
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#362 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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Hi,
Has been fixed, thanks! |
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#363 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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Thanks for the update! Just a small bug report: at the end of world 1 in the 4.A.M set, when you pull the lever, the secret platform on the left slides out from the wall and disappears, and repeats over and over again as long as you are standing near the lever.
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#364 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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Yeah, thanks I have fixed this. But I noticed a really annoying bug: no matter how perfect level 1 is completed, I can't reach the 80000+ score to open secret room in world 3. I can only reach 60000. Worked before. Damn...
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#365 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,977
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I assume its not as simple as there being a typo in the trigger and the score demand is now too high :/
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#366 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
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Ok, I don't want to know HOW to do it, but is it even possible to get in to the room above me, or is this not yet implemented in the Jotd levels? I don't want to spend even more time on it if it's not possible
![]() Logically, it looks likely a teleporter gem to get in to the room and then the wall switch to raise the wall to exit would be my guess. Seriously, no hints. World 1, level 1 |
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#367 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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it's possible all right, all levels have been tested and all secrets can be reached. Sometimes it's a bit far fetched, but not here.
If you can't stand the frustration, solution is in the walkthrough of the new version package (0.8D). Looks a lot like classical first level, but with a twist. Hey, glad that people try my levels and wonder about secret stuff ![]() @gimbal: no it's not that simple. I must have tampered too much with the scoring system and the values, but I'll correct that in the next version using Kroah editor to get proper values, and proper health/score ratio which is currently incorrect. Last edited by jotd; 12 November 2015 at 22:42. Reason: removed spoilers! check walkthrough |
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#368 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
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Gods -Deluxe- beta released
@Jotd Ok, good to know. I'll stick at it, thanks
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#369 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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Hi all,
New v0.9 available. Lots of fixes & improvements, still at http://jotd.pagesperso-orange.fr/gods/index.html Merry xmas all |
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#370 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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thanks for the update
![]() have a good time. |
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#371 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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Quote:
May we tempt you to resume work on CD32Load, though? ![]() |
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#372 |
Registered User
Join Date: Aug 2006
Location: England
Posts: 218
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Thanks for the update!
![]() One thing I have noticed is that the shopkeeper in the 4am mix seems to be coming from the right (in the wall) rather than the left? - see attached pic. Q; |
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#373 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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Ok, thanks, will fix.
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#374 |
Registered User
Join Date: Aug 2006
Location: England
Posts: 218
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Hi Jotd,
One other thing I notced - in the original game you could hold down+left/right to dismount from a ladder (fall) you may want to check that feature out and whether you implement it. Also, if you run the 'Windowed No Intro Doubled' game batch, it seems to apply some sort of graphics filter even if you set the graphics to Original, not as much as Scale2x, but it is still noticable, I don't know if that was your intention or not. Q; |
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#375 |
Registered User
Join Date: Apr 2015
Location: Norway
Age: 47
Posts: 893
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I just tried this remake. I was using the keyboard and found a small problem. I could not turn sideways in the top of ladders to throw knives like in the original DOS or Amiga version. I had to jump off the ladder.
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#376 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,816
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This is programmed in Java? Did you use any extra libraries or anything?
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#377 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,977
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Quote:
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#378 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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This is written in Java, without any extra libs. I have used a MP3 player and a MOD player I found (a long time ago). This is 2007 technology now... I wish I had written it in C++/SDL, so I could have ported it on Nintendo DS... no time for a rewrite now
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#379 |
Registered User
Join Date: Mar 2018
Location: Austria
Posts: 617
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Hi jotd, thats a great conversion. I just got the current version 0.9 from your homepage.
However I can't get the joystick working. OS is Win7 and I tried 2 adapters. The retrobit is recognized as "Atari Controller USB" and the sinchai adapter as "Joystick". Both are not recognized. joystick.dll is in the bin folder. |
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#380 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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Ah without checking anything, I'd say that if the java version you're using is 64 bit, it's not possible to use the 32-bit DLL that I've built. I can build a 64-bit one easily if people need it (64 bit is now the standard).
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