English Amiga Board


Go Back   English Amiga Board > Other Projects > project.CD32 Conversion

 
 
Thread Tools
Old 14 October 2014, 14:59   #361
Neil79
Autistic 'n IRN!
 
Join Date: Jul 2012
Location: -
Posts: 2,984
Pfff and I didn't get a guest release

Sad panda
Neil79 is offline  
Old 14 October 2014, 15:29   #362
gazj82
Registered User
 
gazj82's Avatar
 
Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
Printable PDF of the dvd guest covers can be found here. I must admit I have only done the DVD Jewel case at the moment. If there is demand for the others I will probably do them.

http://www.gmjelec.co.uk/files/cd32guest.zip
gazj82 is offline  
Old 14 October 2014, 22:22   #363
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
@gaz thanks! I've updated the original post with the new link.

@neil If you want to do a conversion we'll be happy to post it although we probably owe you a conversion or two for all of the amazing coverage you gave us. What would you like to see?
earok is offline  
Old 15 October 2014, 00:23   #364
Neil79
Autistic 'n IRN!
 
Join Date: Jul 2012
Location: -
Posts: 2,984
Quote:
Originally Posted by earok View Post
@neil If you want to do a conversion we'll be happy to post it although we probably owe you a conversion or two for all of the amazing coverage you gave us. What would you like to see?
To tell you the truth, I'd love to see a sci-fi strategy collection with

Millennium 2.2 & Deuteros
Utopia & K240

If you can do those, I'd be the happiest Amiga gamer right about now and I'm sure a write up would gather some excitement as well
Neil79 is offline  
Old 15 October 2014, 10:22   #365
omonim2007
 
Posts: n/a
How about changes in the version 1.2 of "CD32 160 Game Compilation"?
What changes were made?

And yet, I have one very important proposal for this project. All you know how uncomfortable jump by pressing "Up" on the joystick. Could you add in all the games second jump button (Red, Blue or others)?
 
Old 15 October 2014, 10:26   #366
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
Not sure if there's been many changes, just there were some games that were broken before, also loading times should be faster.

It requires someone much smarter than me to add second button support for all of the platformers
earok is offline  
Old 15 October 2014, 10:31   #367
omonim2007
 
Posts: n/a
Quote:
Originally Posted by earok View Post
It requires someone much smarter than me to add second button support for all of the platformers
I see
I know it's a joke, isn't it?

Is it possible at all to change button mappings?
 
Old 15 October 2014, 10:34   #368
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
Yes, but it requires the WHDLoad authors to add the functionality, it can be complicated and needs to be done per game.
earok is offline  
Old 15 October 2014, 10:40   #369
omonim2007
 
Posts: n/a
Quote:
Originally Posted by earok View Post
Yes, but it requires the WHDLoad authors to add the functionality, it can be complicated and needs to be done per game.

Anyway, if one day you'll take care of that and begin to implement...

I'll be waiting
 
Old 15 October 2014, 12:45   #370
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
I was thinking about bringing some old DOS games (I'm talking REALLY old DOS games, since they're emulated) to the CD32 - but, well, I know how absurd the idea sounds.

As a test I did Alley Cat CD32 (using FreeDOS and PC-Task), it's in the zone. Red for jump, Blue for special, Green/Yellow/Reverse/Forward for difficulties 1/2/3/4. Takes about five minutes to load.
earok is offline  
Old 15 October 2014, 13:12   #371
omonim2007
 
Posts: n/a
Quote:
Originally Posted by earok View Post
I was thinking about bringing some old DOS games (I'm talking REALLY old DOS games, since they're emulated) to the CD32 - but, well, I know how absurd the idea sounds.

As a test I did Alley Cat CD32 (using FreeDOS and PC-Task), it's in the zone. Red for jump, Blue for special, Green/Yellow/Reverse/Forward for difficulties 1/2/3/4. Takes about five minutes to load.
So... It's possible to change mapping in all platformers at "160 games ..." ?
 
Old 15 October 2014, 17:46   #372
Amiga_CDTV
Mind Walker
 
Amiga_CDTV's Avatar
 
Join Date: Oct 2013
Location: Helsinki, Finland
Posts: 165
Quote:
Originally Posted by Neil79 View Post
To tell you the truth, I'd love to see a sci-fi strategy collection with

Millennium 2.2 & Deuteros
Utopia & K240
+1 on that! But I'd guess at least Utopia would require a keyboard as you need to type in figures.
Amiga_CDTV is offline  
Old 15 October 2014, 19:02   #373
gazj82
Registered User
 
gazj82's Avatar
 
Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
Some old DOS games would be pretty cool. Commander Keen, Cosmo's Cosmic Adventure, Crystal Caves, Secret Agent are a few that spring to mind. Not sure if they are old enough.

Last edited by gazj82; 15 October 2014 at 19:08.
gazj82 is offline  
Old 15 October 2014, 21:51   #374
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
Possibly not quite old enough, while Alley Cat seems to work ok (maybe slightly sluggish), Karateka for instance was just too slow to be playable. Unless maybe I can get PC-Task running in 'dynamic' mode.
earok is offline  
Old 15 October 2014, 23:21   #375
Cooljerk
Registered User
 
Join Date: Jul 2011
Location: Houston, USA
Posts: 95
Sent a few PMs, I have some games I've converted that I'd like to contribute to this project

All running on stock CD32.
Cooljerk is offline  
Old 16 October 2014, 21:09   #376
oonagootasolo
 
Posts: n/a
To everyone involved in every stage of making these CD32 releases happen, I just wanted to say that you've made my day. When you take into account the awesome RGCD releases and other odd unofficial ports floating around the internet (Rodland!!) Its a great time to dust off the old grey console and play some long overdue games which should have had official releases. If you ever get around to releasing the Bubble Bobble / Rainbow Islands Collection then I may just pass out with joy!
 
Old 25 October 2014, 08:32   #377
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
Posted version 1.1 of Breathless, the major new feature of this update is the ability to save your progress to NVRAM.

Naturally we're going to look at adding the NVRAM save feature to other games too

http://unofficial-cd32-ports.blogspo...reathless.html
earok is offline  
Old 25 October 2014, 13:29   #378
FOL
PSPUAE DEV
 
FOL's Avatar
 
Join Date: Nov 2006
Location: Wales / UK
Age: 45
Posts: 6,040
Send a message via MSN to FOL
Quote:
Originally Posted by earok View Post
Posted version 1.1 of Breathless, the major new feature of this update is the ability to save your progress to NVRAM.

Naturally we're going to look at adding the NVRAM save feature to other games too

http://unofficial-cd32-ports.blogspo...reathless.html

Nice, just need to get adventures to save. Ive had some sucess, will keep working at it.
FOL is offline  
Old 25 October 2014, 13:43   #379
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
Awesome. What games have you had success with?
earok is offline  
Old 25 October 2014, 14:42   #380
FOL
PSPUAE DEV
 
FOL's Avatar
 
Join Date: Nov 2006
Location: Wales / UK
Age: 45
Posts: 6,040
Send a message via MSN to FOL
Quote:
Originally Posted by earok View Post
Awesome. What games have you had success with?
Willy Beamish using NV editor. Haven't try your app yet.
FOL is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Uridium 2 CD32 (Unofficial Conversion) Heavy Stylus Amiga scene 20 03 September 2014 12:53
Unofficial CD32 Ports Heavy Stylus Retrogaming General Discussion 11 02 September 2014 20:41
Unofficial CD32 Conversions (An RGCD Side-Project) Heavy Stylus Amiga scene 102 08 May 2011 22:20
New CD32 Website Dedicated To Unofficial Conversions Heavy Stylus Retrogaming General Discussion 5 14 March 2009 19:22
let's make them all CD32 [Unofficial] :D Swierk request.Old Rare Games 19 01 April 2005 21:35

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:31.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.13738 seconds with 14 queries