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#361 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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Pfff and I didn't get a guest release
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#362 |
Registered User
Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
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Printable PDF of the dvd guest covers can be found here. I must admit I have only done the DVD Jewel case at the moment. If there is demand for the others I will probably do them.
http://www.gmjelec.co.uk/files/cd32guest.zip |
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#363 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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@gaz thanks! I've updated the original post with the new link.
@neil If you want to do a conversion we'll be happy to post it ![]() |
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#364 | |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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Quote:
Millennium 2.2 & Deuteros Utopia & K240 If you can do those, I'd be the happiest Amiga gamer right about now and I'm sure a write up would gather some excitement as well ![]() |
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#365 |
Posts: n/a
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How about changes in the version 1.2 of "CD32 160 Game Compilation"?
What changes were made? And yet, I have one very important proposal for this project. All you know how uncomfortable jump by pressing "Up" on the joystick. Could you add in all the games second jump button (Red, Blue or others)? |
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#366 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Not sure if there's been many changes, just there were some games that were broken before, also loading times should be faster.
It requires someone much smarter than me to add second button support for all of the platformers ![]() |
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#367 |
Posts: n/a
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#368 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Yes, but it requires the WHDLoad authors to add the functionality, it can be complicated and needs to be done per game.
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#369 |
Posts: n/a
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#370 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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I was thinking about bringing some old DOS games (I'm talking REALLY old DOS games, since they're emulated) to the CD32 - but, well, I know how absurd the idea sounds.
As a test I did Alley Cat CD32 (using FreeDOS and PC-Task), it's in the zone. Red for jump, Blue for special, Green/Yellow/Reverse/Forward for difficulties 1/2/3/4. Takes about five minutes to load. |
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#371 | |
Posts: n/a
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Quote:
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#372 |
Mind Walker
Join Date: Oct 2013
Location: Helsinki, Finland
Posts: 165
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#373 |
Registered User
Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
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Some old DOS games would be pretty cool. Commander Keen, Cosmo's Cosmic Adventure, Crystal Caves, Secret Agent are a few that spring to mind. Not sure if they are old enough.
Last edited by gazj82; 15 October 2014 at 19:08. |
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#374 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Possibly not quite old enough, while Alley Cat seems to work ok (maybe slightly sluggish), Karateka for instance was just too slow to be playable. Unless maybe I can get PC-Task running in 'dynamic' mode.
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#375 |
Registered User
Join Date: Jul 2011
Location: Houston, USA
Posts: 95
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Sent a few PMs, I have some games I've converted that I'd like to contribute to this project
![]() All running on stock CD32. |
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#376 |
Posts: n/a
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To everyone involved in every stage of making these CD32 releases happen, I just wanted to say that you've made my day. When you take into account the awesome RGCD releases and other odd unofficial ports floating around the internet (Rodland!!) Its a great time to dust off the old grey console and play some long overdue games which should have had official releases. If you ever get around to releasing the Bubble Bobble / Rainbow Islands Collection then I may just pass out with joy!
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#377 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Posted version 1.1 of Breathless, the major new feature of this update is the ability to save your progress to NVRAM.
Naturally we're going to look at adding the NVRAM save feature to other games too ![]() http://unofficial-cd32-ports.blogspo...reathless.html |
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#378 | |
PSPUAE DEV
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Quote:
Nice, just need to get adventures to save. Ive had some sucess, will keep working at it. |
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#379 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Awesome. What games have you had success with?
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#380 |
PSPUAE DEV
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