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Old 18 June 2008, 16:08   #361
StingRay
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Quote:
Originally Posted by Old Fool View Post
Rob makes training sound too easy! He seems to be a guy who just trains a game say about in half an hour. But training is something that no amateur can do. It would be great to learn the tricks but my "math-head" comes to its end when I even saw some sort of binary codes
Training a game actually IS easy. You just need a bit of logical thinking. Just an example: to train Ikari Warriors I needed about 10 minutes for all options (and that includes the time for disassembling etc.! as usual, no fucking cartridge used ;D). Here's a teaser:

Click image for larger version

Name:	iw.png
Views:	558
Size:	9.5 KB
ID:	16911

(Just some more 680x0 fixes to do and the "jewel version" is finished.
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Old 18 June 2008, 16:14   #362
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@StingRay
Cool menu! Can't wait to play it with your trainer
For making trainer : You need to find the instruction that decreases the amount of lives, energy etc and patch it, right?
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Old 18 June 2008, 16:15   #363
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Originally Posted by TheCyberDruid View Post
Maybe Rob can do a tutorial 'How to train Amiga games' one day But I guess that is quite boring and training games is much more fun I know how great it is to see that something finally works

@Rob : (for Impossamole you know )
I've uploaded a few of my old tutorials to The Zone.
Its a trainer tutorial for ChuckRock, LethalWeapon & RickDangerous. It might give you a small hint.
 
Old 18 June 2008, 16:18   #364
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Originally Posted by -Rob- View Post
I've uploaded a few of my old tutorials to The Zone.
Its a trainer tutorial for ChuckRock, LethalWeapon & RickDangerous. It might give you a small hint.
Thank you very, very much Rob!
Since I'm beginning to learn ASM on the Miggy (a bit late I know ), it is really good to know that there might be something useful I can do with it someday (in the far, far future ).
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Old 18 June 2008, 16:30   #365
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Originally Posted by StingRay View Post
If I'm bored enough I'll have a look.
Considering you're bored when you gonna help me with this slamtilt patch you was half way through with me before you facked off and left me

Welcome back btw
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Old 18 June 2008, 16:44   #366
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Quote:
Originally Posted by StingRay View Post
Training a game actually IS easy. You just need a bit of logical thinking. Just an example: to train Ikari Warriors I needed about 10 minutes for all options (and that includes the time for disassembling etc.! as usual, no fucking cartridge used ;D). Here's a teaser:

Attachment 16911

(Just some more 680x0 fixes to do and the "jewel version" is finished.
Well congratulations Stingray for this very nice intro crack !

Gentlemen, we have some talented guys here, thanks to them for their efforts to bring us fresh cracks and trainers !!

thank you stingray !
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Old 18 June 2008, 16:44   #367
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Originally Posted by bippym View Post
Considering you're bored when you gonna help me with this slamtilt patch you was half way through with me before you facked off and left me

Welcome back btw
You might have an idea why I was away. Keywords: NZ and BS.

Anyway, I'll try to catch you on IRC in the next days so we can continue with your Slam Tilt patch.
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Old 18 June 2008, 16:50   #368
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You might have an idea why I was away. Keywords: NZ and BS.

Anyway, I'll try to catch you on IRC in the next days so we can continue with your Slam Tilt patch.
I know why you was away, and it's cool..

I'll be around i'm sure, (Friday night I working) but other than that I shold be here

I also have not touched any ASM since apart from chopping into RI to make a trainer for the WHD ver, but that is on the back boiler atm until I get my motivation back (My dad passed away in april, so kinda knocked my enthusiasm )

Anyway good to see you back so let's get my training back on the go
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Old 18 June 2008, 18:32   #369
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ThunderCats +5/4 i in The Zone.
 
Old 18 June 2008, 20:20   #370
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Oh man! This is absolutely hilaruous! When playing Thundercats with unlimited energy and falling into the water what happens? Only the lower parts of our hero's body is left!
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Old 18 June 2008, 20:28   #371
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Oh man! This is absolutely hilaruous! When playing Thundercats with unlimited energy and falling into the water what happens? Only the lower parts of our hero's body is left!
Which version are talking about Old Fool? The Thundercats trainer by Rob has no unlimited energy option. Or do you mean Impossamole?
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Old 18 June 2008, 20:35   #372
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Oh wait, I just played THUNDERCATS with no collision detection.
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Old 18 June 2008, 20:39   #373
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Oh wait, I just played THUNDERCATS with no collision detection.
Ah, okay. I'll have a lookie than what it's like. Do you think that is a fault in the trainer or is it just funny to watch?

Edit : Just funny to watch
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Old 18 June 2008, 20:55   #374
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Its not a fault in the trainer
It was possible to make it, so you died when falling in water or a pit, but think this is better..
 
Old 18 June 2008, 21:02   #375
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Its not a fault in the trainer
It was possible to make it, so you died when falling in water or a pit, but think this is better..
It is indeed I couldn't not imagine what Old Fool meant and had to play it myself. Just looks a bit funny, but I'm really impressed that you could cope with that problem
Nice piece of work you made there Rob
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Old 18 June 2008, 22:25   #376
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Belial +4/3 is in The Zone.
 
Old 18 June 2008, 23:29   #377
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moonstone?
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Old 18 June 2008, 23:31   #378
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moonstone?
Second that...
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Old 19 June 2008, 00:20   #379
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There seems to be a problem with Belial (apart from the obvious fact it's total crap)
I used the immortality trainer and got to level 2, at which point the sprites became misplaced and were placed below where they should have been.

Anybody dare to play it long enough to confirm?
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Old 19 June 2008, 00:26   #380
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Anybody dare to play it long enough to confirm?
Of course, I'm not scared of crappy games
Confirmed :



Well this is really a bad C64 version style game
Maybe the fault is about the config in WinUAE, will check that tomorrow evening. For this screenshot I used Kick 1.3, 512 KB both chip & slow quickstart.

Last edited by TCD; 19 June 2008 at 00:40.
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