11 July 2019, 20:10 | #361 | |||||||
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That said, there's really nothing a 386DX can calculate that a 68030 can't also do at pretty much the same speed, clock for clock. So if the game can run on a 386SX@16 MHz (which is the minimum requirement), it can very likely also run on a crippled 14MHz 68020 by virtue of the really rather crippled design of the 386SX. What I'm getting at here is that the engine may well have been complex, but it was designed around CPU grunt that was quite readily available to the AGA Amiga's. If the Amiga has enough memory and a comparable CPU, the only challenge here should be the c2p and it only needs to cover about 1/3 of the screen. Quote:
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Either low FPS 3D games are ok, or they are not. You can't have it both ways and have one system be given a free pass and the other slagged off. Please understand, this is purely about the principle of it all. It's not meant to be personal and I'm not saying you are the one slagging off AGA 3D performance. I must say I'm genuinely a bit disappointed by this remark. I showed a video of the actual game running on a real 386 and it, frankly, did not run nearly as well as you had me believe. Now, I do accept it'll run somewhat better without floors & ceilings, but so far - you haven't shown anything other than relying on your memories. I actually showed some footage from a real machine. I'd say that counts for more. Isn't it more reasonable to accept you might simply have done the same as I have done from time to time*: remember things as being better than they really were? It's very difficult to have a discussion about the abilities of systems if even video evidence gets discarded so easily. And do note: I'm always open for new and better evidence. So if you have some footage of the game running better than the video I showed on a real 386SX-25, I'm more than willing to accept it. *) Example: I did this it with St. Dragon on the A500. I was convinced it ran buttery smooth. Turns out, I was wrong. It doesn't. Found out by seeing a video on YouTube. Last edited by roondar; 11 July 2019 at 20:37. |
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11 July 2019, 21:48 | #362 |
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Some things about performance here:
A 68030/50 MHz accelerator with fastram on an A1200 should always be clearly faster than any standard 386SX/386DX machines. As 386DX had a max clock frequency of 33-40 MHz. But this is not enough for running fullscreen 1x1 pixel texturemapped games smoothly. As stated earlier, on the PC side a 486DX2/66 MHz was about the minimum requirement (also 486/50 MHz might still be enough) to run Doom and other similar games smoothly at fullscreen and 320x200 resolution. Sorry to say, but on the Amiga side you'd need a highend 68040 (40 MHz) or a 68060 to compete with that. Which of course not many had. When games evolved to higher resolutions on the PC, a fast Pentium became the minimum requirement (120 MHz and up). |
11 July 2019, 22:09 | #363 | |
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11 July 2019, 22:23 | #364 |
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picture this: with 1000 dollars, back in the, what would have been the best machine that we could buy from Amiga side and Pc side? Now we can talk..
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11 July 2019, 22:47 | #365 | |
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The reason it's so worth mentioning this fact is that the A1200 clearly never was, nor ever meant to be a competitor to PC's costing several thousands of dollars. Such as the 486DX/2 (at the time of the A1200 launch). This should be really obvious considering the A1200 cost $600 on launch. Now, there was the A4000/040, but as you rightly point out - no one bought it. That said, the A4000 with AGA and a 25MHz 68040 does run DOOM reasonably well: [ Show youtube player ] Around 1992/1993 that'd probably have been an A1200 with a HDD added or a 386SX. Very similar machines from a performance standpoint, with the 386 edging out a win in 3D games and the A1200 being better for 2D games. |
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11 July 2019, 22:47 | #366 |
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Yes, considering what every one else brought to the table around then..
But to be fair: Any computer/console that didn't run Wing commander II, Comanche Maximum overkill or Ultima 7 was a disappointment in 92. Things didn't get any better then next year, doom, Tie fighter, jedi knight dark forces, mech warrior, The PC was just crushing it from 92 and onward, FPS genere was so fresh, warez CDs, internet becoming available, Intel / AMD delivering twice the performance every 18 months for the next 15+ years, LAN parties...and then came the 3d(fx) accelerators and even the arcade games couldn't keep up. As a side note, at least the 1200 had a bunch of nice backwards compatible games and could still be used for graphics/music.. If I'd spent ~$700 for a 3d0 I'd been really pissed. Last edited by spiff; 11 July 2019 at 23:01. Reason: *edit* 3d0 |
11 July 2019, 22:50 | #367 | |
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Still, fit a graphics card capable of those sorts of resolutions to your Amiga, and there's no reason it couldn't do demos of a similar class - my A1200 has a graphics card from 1999, and is perfectly capable of running a 1920x1080 screen. Of course, PPC-based Amigas will find it even easier. For example: [ Show youtube player ] While it might not compete with a demo for a present-day PC (the hardware's from around 2003), it shows that the limits of AGA and 68k can easily be overcome by using more modern hardware, just like the PC world. The reason most Amiga demos tend to stick to the original chipset is because developers like having the exact hardware limits to push. It's far less impressive pushing more high resolution graphics around when all you have to do is fit a faster GPU. |
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11 July 2019, 22:54 | #368 |
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It seems that very Aga Limit bandwidth....
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11 July 2019, 23:40 | #369 |
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11 July 2019, 23:50 | #370 |
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12 July 2019, 00:08 | #371 |
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12 July 2019, 00:10 | #372 | |
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12 July 2019, 07:24 | #373 | ||
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Yes, that's obvious.
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Tomb Raider 4 for the PC came with a level editor, and hundreds of stand-alone games have been created by users. Download them from Lara's Levelbase. But don't bother with the later commercial games produced by Crystal Dynamics. While 'technically' far superior, they play like crap. The original series was produced by Core Design, who had previously published many Amiga games. If the CD32 had been given PlayStation level performance then we might have gotten Tomb Raider on the Amiga! |
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12 July 2019, 10:05 | #374 |
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Obviously you've never used a Mac.
I used Linux for nearly 20 years. Everything from Slackware, Gentoo, Arch, Debian, and the rest... It sucks. It's hundreds of different distributions and package management systems are a complete and utter fuck up, there's no standardisation between distros, all the X window managers suck (except twm), it takes hours just to configure the kernel for a custom build, KDE/GNOME are bloated pieces of shit... The list goes on and on. Linux is so bad, that it should have been made by Microsoft. Last edited by Hewitson; 12 July 2019 at 10:11. |
12 July 2019, 11:31 | #375 |
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@Hewitson:
I thought that the way I had worded that sentence made it clear that what I really meant was that this shouldn't be the place to discuss present day operating systems. |
12 July 2019, 21:04 | #376 |
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How does that statement not make sense?
At the time of the CD32's release, Core Design were still developing on Amiga, Tomb Raider was their title, not Sonys, and for sure if the CD32 had the power to do Tomb Raider, they would have released on it. I don't even know how its a debate?! |
12 July 2019, 21:10 | #377 |
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I was disappointed with the demos it was all the same spinning doughnuts not impressed at at all
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12 July 2019, 22:34 | #378 |
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12 July 2019, 23:56 | #379 |
OCS forever!
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13 July 2019, 00:22 | #380 |
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