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#3641 |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 539
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Agreed! It was most obvious with the apathy towards M$ Works and how substandard that suite was! Wordworth/PageStream with TurboPrint ran rings around it! I guess because the PC was "the standard" people put up with it! I remember killing a Windows 95 PC when borrowing it to print a report a Uni and it died while I was pushing it to multitask! Crazy! Dodgy hard drive but still!
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#3642 | |
Registered User
Join Date: Jan 2020
Location: UK
Posts: 539
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@hammer
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#3643 | |
Registered User
Join Date: Jul 2014
Location: Warsaw/Poland
Posts: 195
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Custom ASICs: - Atari ST: GLUE/MMU/DMA/SHIFTER/BLITTER; - Amiga 500: PAULA/DENISE/AGNUS; Off the shelf chips: - Atari ST: 68000, 2xACIA,YM2149,MFP, WD1772, 8bit keyboard CPU, a bunch of 74x TTLs. - Amiga 500: 68000, 2xCIA, 8bit keyboard CPU, a bunch of 74x TTLs. |
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#3644 | |||
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Join Date: Jun 2010
Location: PL?
Posts: 2,886
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And seem 4x 8 bit DAC was lower cost for Amiga designers (Paula was probably not designed by Jay Miner) - they could use since very first time at a a cost of two 8 bit registers (lets say 74374) only 2 DAC's and sample interleaving - this was quite obvious choice if PWM audio level control was selected - place everything in time domain, use extensively sample interleaving, simplify analog part. ICS/OCS/ECS/AGA use video DAC since very beginning (Denise RGB was last call choice and as such 12 bit limit due pin limit in 48 pin package). Quote:
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The datasheet says "interfaces to most 8-bit and 16-bit microprocessors" and "is easily interfaced to any bus-oriented system" with suggested applications ranging from music synthesis to audible alarms and FSK modems. This indicates that they intended it to be an 'industry standard' part, which is what it became. However if you look more closely you see that the bus control signals are specific to General Instrument's own CP1610 CPU. To use other CPUs you need a few gates to convert the bus signals. There were also customized versions that were slightly different. Nevertheless it's clear that the chip was designed for general purpose use, not a specific product. In comparison, Paula was designed to work only with Agnus/Alice in the Amiga. Commodore never even hinted that it might be possible to use it on another architecture, and doing so would be rather difficult when there was no application information. Thus it would meet the definition of 'custom chip' even if Commodore didn't call it that.[/QUOTE] Generally this was my point - Agnus+Denise+Paula work together as they are designed in such way but you can hook to them probably any 16/32 bit CPU - so we can imagine for example x86 as a heart of Amiga and proud stamp "Intel inside" on top of everything. ![]() I just tried to point that some LSI's can be considered as standard logic same as TTL 74 family of the SSI's and MSI's. |
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#3645 |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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Lorraine was bunch of standard logic, then Commodore went ahead and integrated it inside few ASICs... half of decade earlier than PC cloners begun integrating standard IBM PC components into actual custom north and south bridges. From a certain point of view Amiga guys already did what PC guys were planning (but to prototype, and it was WIP as some functionality didn't take ASIC form until A500 and later revisions of A2k). From other point of view should Commodore survive and maybe invest more into own semiconductor plant chipset most likely would look exactly like PC chipset during 486 era and later... On the other hand PAL or GAL chips are standard, off the shelf chips, but the logic they can hold might be quite unique. And so it happens quite a lot with Amiga products. So my point is... don't go into that mess and certainly never claim PC cloners did bad things by integrating many chips into few bigger ones just to "make it cheaper".
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#3646 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,062
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DOS Mortal Kombat on a DOS 486 PC with a Gravis Gamepad Pro. The "most" argument is flawed when the PC market is very large. Last edited by hammer; 16 April 2024 at 06:47. |
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#3647 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,062
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1. WordWorth AGA, Print Manager, Day by Day, and Personal Paint 4. 2. Elite II: Frontier, Total Carnage, Brian the Lion, Batman Returns, and Zool 2. Elite II: Frontier needs CPU power and Fast RAM. There are A1200 packs such as ChartBuster and Desktop Dynamite packs. ChartBuster includes Nigel Mansells World Championship Racing, Trolls, International Sports Challenge, Paradriod 90, Cool Croc Twins, and Indianapolis 500. Indianapolis 500 needs CPU power and Fast RAM. In the same period, PC (at least 386DX-33) has texture-mapped 3D IndyCar Racing which is the successor to Indianapolis 500. --- Desktop Dynamite pack includes Wordworth AGA, Print Manager, Deluxe Paint IV AGA, Oscar AGA, and Dennis The Menace AGA. Most of these bundled games are in the "16-bit" era 2D experiences. Reference Amiga Shopper Issue 31, 1991 November. https://archive.org/details/Amiga_Sh...ge/n3/mode/2up A4000/030 reached 899 UKP at this point. Beaten by 486SX-33 and Commodore's own DT486DX-25 PC clones. The PC had more than the bundled OEM "MS Works". PC has PageMaker 4.x and QuarkXPress 3.x. Windows 3.1 has Works 2.0 or 3.0. "Hard disk" is common for both PC and Amiga. A3000/030 reached 699.99 UKP and it's missing 289 UKP CD32 AGA card. I purchased my Windows 95 Pentium 150-based PC in 1996 and it obliterated the Amiga. Works 4.0 is for Windows 95. In 1996, Claris Works 1.0 was given for free on various PC cover disks e.g. https://archive.org/details/PCPRO0796 Turbo Print is needed for maximizing the 9-pin printer's print quality and it's less of a problem for 24-pin or ink jet printers. The Amiga platform has a very competitive price for professional software but when Amiga's gaming lost its powerhouse reputation, Amiga's professional application market couldn't sustain the Amiga platform. The PC world has moved on from a baseline Wordsworth / Page stream into an integrated knowledge-based system, automated document generation with an accounting system. Many workflow automation is built on top of MS Office products and this is the killer app. Last edited by hammer; 16 April 2024 at 07:52. |
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#3648 | ||
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,062
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Quote:
From NVIDIA's 1993 founding to NV1's 1995 release, the R&D process to product release time interval is about 2 years. NV1 was influenced by ex-Sun GX quadrilateral 3D accelerator key engineer and NVIDIA's co-founder. NVIDIA burned through venture capital's cash and quickly released NV3 (RiVA 128) in Jan 1997. NVIDIA had the advantage of AMD's experience CPU engineer and Sun GX quadrilateral 3D accelerator engineer. "AGA was in continuous development from 1989 to 1992" is not true since DaveH claimed "more than 6 months" were wasted on ECS-based A1000Jr's development and product offering to the Commodore national-level sales teams. Without "more than 6 months wasted", A1200's October 1992 release would be in the March-April 1992 release window and A600 would be AGA. Since the Amiga has inherited a game console nature, A1000Jr's ECS is not modular and upgradable like on PC's VGA cards. The Amiga design should have shifted into modular design after 1987's A500/A2000 release. Quote:
AGA chipset still works without PCMCIA and IDE. CDTV's cutdown SCSI controller could do the job for the AGA-powered CD-ROM Amiga SKU. AA3000+ doesn't have the Gayle (IDE, PCMCIA) chip. DaveH gave AA3000+'s PCB design to the Amiga community for AA3000+ PCB manufacturing. Moving the SCSI from the Ramsey bus into Super Buster's Zorro bus exposes the bugs on Zorro III. Due to Commodore Germany's demands, the priority changed to IDE 1st before AGA. IDE was first developed by Western Digital and Compaq in 1986 for compatible hard drives and CD or DVD drives. Commodore released the A590 in 1989 with 8-bit XT-IDE and SCSI support. Commodore Colt (XT clone, US PC 10-III version) had 8-bit XT-IDE. The Commodore PC10-III was released in 1988 along with the PC20-III and Commodore Colt. IBM "PCJr" (XT) was crazy enough. Last edited by hammer; 16 April 2024 at 09:04. |
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#3649 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,519
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No it doesn't, especially on the A1200.
I've played, and I'm not alone, countless hours on Frontier on a stock A600. Dont over exagerate 1993 players expectations. Last edited by sokolovic; 16 April 2024 at 12:20. |
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#3650 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,062
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Quote:
PC's Frontier: Elite 2 (1993) are texture mapped. [ Show youtube player ] Shock A1200 shows a slideshow a Frontier: Elite 2. It's not up to SNES StarFox standard. Last edited by hammer; 16 April 2024 at 09:23. |
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#3651 | |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,099
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I played many many months of Frontier on a stock 1200 and loved every minute. Framerate just wasn't that big of a deal because I'd never seen it running any better than that. |
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#3652 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,700
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Actually, I played it a lot fairly recently on my Amiga 500 with Aca 500+ (14Mhz), and it's speed is just about the same as A1200. And it was totally fine experience, even today, for me. And I suppose, it was quite playable on A500, as long as you stay away from flying low on planets surfaces. |
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#3653 | |||||||||||
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Join Date: Jun 2010
Location: PL?
Posts: 2,886
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This topic is about A1200 criticism. Stay on topic. This topic is about A1200 criticism. Stay on topic. Quote:
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FYI i don't share some point of view for some people in this threads yet only you feel to start consider disagreement as personal attack and started personality-based flame war... But most important - you departed from this topic's - A1200 criticism subject. Stay on topic. Quote:
This topic is about A1200 criticism. So please, stay on topic. Quote:
Anyway this topic is about A1200 criticism. So please, stay on topic. Quote:
Everything can be emulated but emulation is usually SLOW/SLOWER. Anyway this topic is about A1200 criticism. So please, stay on topic. Quote:
Nope, you simply spreading misinformation: Quote:
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But anyway this topic is about A1200 criticism. So please, stay on topic. |
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#3654 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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@pandy71
Your reply is a masterpiece: But anyway this topic is about A1200 criticism. So please, stay on topic!! I love it! ![]() ![]() |
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#3655 | ||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,749
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#3656 |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,886
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#3657 |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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@pandy71 - took you long enough to notice
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#3658 |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,886
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#3659 | |||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,749
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Design of thee A1000+ was assigned to Joe Augenbraun, who developed the A590. He put IDE in the A1000+ because it was cheaper. But the A1000+ wasn't completed because the AA chipset wasn't ready for it. There was talk of making an A500 with AA too, but they had already begun work on the A500+ with ECS chipset and KS2.0 in July 1990. This was supposed to come out in January 1991, but was delayed by Agnus chip production problems. The PCB design was finalized by April 1991, but the machine wasn't released until 1992. This timeline was typical for Commodore, and custom chip design/production was a constant problem. Even the C64 suffered from it. Though it only took a year to develop, several bugs were still there on launch and it took another year to fix them. |
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#3660 |
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Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 338
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Why so little changes took so much time? Even if you look AGA it was a decade almost and they added 3 bit planes more few sprites and a 32 bits off the shelf cpu
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