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#341 |
Registered User
Join Date: Oct 2013
Location: Wrocław, Poland
Posts: 202
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Hi Guys,
is there a new build available anywhere, please? |
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#342 |
Registered User
Join Date: Sep 2005
Location: France
Posts: 511
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The latest version is on Aminet.
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#343 |
Registered User
Join Date: Oct 2013
Location: Wrocław, Poland
Posts: 202
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#344 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,441
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is it yet available the 1.0 version or someone have it?
edit: Dark Forces 1.0= midi output Dark Forces 1.2= midi instruments output Last edited by Seiya; 11 November 2023 at 23:50. Reason: forget to add the reason i need 1.0 version |
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#345 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,990
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#346 |
Registered User
Join Date: Aug 2022
Location: Ebhausen/Germany
Posts: 17
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Firstly thank you for doing this. I downloaded the latest Dark Forces file from aminet yesterday, and bought the game on gog. I installed it on my A1200 with a Vampire Ice Drake accelerator with the 68080 CPU which is fully backwards compatible with the 040 and 040.
The game runs in Coffin OS that is based on Amiga OS 3.9, but not on Amiga OS 3.2.2.1 and on Apollo OS. It runs but with some screen flicker. So on Coffin OS, it runs but there are no cut scenes or intro and when I press Esc I get a black screen, no menu. Would anyone know why this may be happening? BTW, during the game I get between 35 and 48 fps which is nice. |
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#347 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Thanks for the feedback. OS 3.2.x and 3.9 was confirmed to be working, but I have no info on ApolloOS or Coffin OS. Maybe other Ice Drake users can chime in to help.
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#348 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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@PaulUK have you test the game with RTG320x240 tooltype ?
Several old monitors are not compatible with a low 320 x 200 resolution. In order, which core do you use ? Different version could have different results. I own an Apollo V4SA with Core 9644 (not so stable) and OS 3.9 (rom Coffin which is a 3.9 rom with some Vampire patches, these are needed) and the new 040 executable works properly as due. Obviously I use 320x240 resolution. Last edited by DanyPPC; 11 November 2023 at 18:46. |
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#349 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 855
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Thanks for your amazing work. Do you think it'd ever be playable on an 030?
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#350 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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That's unfortunately not likely, as even the official Mac version needs an 040. And before someone says that's because of the higher resolution, you can switch to low res and even reduce the texture resolution on Mac
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#351 | |
Registered User
Join Date: Aug 2022
Location: Ebhausen/Germany
Posts: 17
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Quote:
Next I shall try to run it on an emulated 060 in WinUAE with OS 3.2 2. |
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#352 |
Registered User
Join Date: Aug 2022
Location: Ebhausen/Germany
Posts: 17
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Problem solved. It was my fault! I forgot to copy the LFD folder. I spent half a day messing with this. Despite feeling very silly, I'm happy its now working as expected.
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#353 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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That's great, all that matters is that the problem is solved in the end! If this encourages people who experience problems to double-check the docs I'm happy
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#354 |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 174
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Does a pistorm32 with pi3a guarantee 50fps or would I need a more power pi? I.e 3b+/4b?
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#355 |
Registered User
Join Date: Sep 2005
Location: France
Posts: 511
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#356 |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 174
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#357 |
Registered User
Join Date: Dec 2020
Location: USA
Posts: 67
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I played this quite a bit back in the day, on ShapeShifter 50MHz 060 / RTG.....really nice to have a native port but can't help feel it should be faster on a 100MHz 060.
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#358 |
Registered User
Join Date: Sep 2005
Location: France
Posts: 511
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The speed here is absolulty proportional to CPU power on my setups.
V1200 v2 is 4 time 68060/50 as in any other benchmark. 68060/100 is twice the 68060/50 and half the V1200 v2. There is no more magic in the 68060/100 than double clock over the 50. |
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#359 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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You can still play the Mac version is Shapeshifter, it should be much faster at a 100 MHz.
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#360 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Take note that this uses a reverse-engineered game engine ("The Force Engine") with some enhancements. So unlike e.g. DOOM, this is not a native port of the original source code. And that's probably why it runs slower than the original, highly optimized game in ShapeShifter. TFE was made for modern PCs and not for 30-years old 68k hardware.
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