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#341 | |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
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Quote:
![]() Not had as much time as I would like to test this new version, but it solved the problem with the previous version of shadows going haywire on some maps. Not noticed any new issues yet. |
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#342 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 405
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I still used the old version, but this version is fast and has many improvements (beauty water etc)
![]() Is somone use colored lighting option and .lit files? In my opinion it not work correct, I don't see diference when it on/off. |
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#343 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,356
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Yes, I’m using the lit files without problems with the coloured lighting - they seems to work well
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#344 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 764
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@BULI
The water translucency fix/upgrade was done in old 6.1 version or before that ![]() If someone is using the Aminet lit paks, they are old and not totally correct (too many lights or wrong ones). Better use newer lit paks "out there": At first sight it looks that they are not applied but when you disable lits you see the differences. |
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#345 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 405
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Yes. Now LitPack works in my Quake too :-)
I made mistake, because I used "-litfiles" parameter, but I didn't use r_litfiles (in config or console). Now, litfiles pack from aminet and from net work fine ![]() Trully, litepack from Aminet is more collor full, but sometime as too much. Thanx ![]() Quote:
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#346 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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Is it possible to redirect music to prisma megamix? We could play mp3 (or wav) files instead of cdda.
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#347 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 764
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@ancalimon You can play cdda ? It works?
Music background loop directly from wav files doesn't exist in those sources, something that I thought of adding in future. Got no sdk for prisma, neither the hardware to run it If I had the card. |
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#348 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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I did not try cdda because the drive is not connected at the moment.
Actually I can not make the latest version work at the moment. Just updated from vbcc5_8 version and also installed pak2.pak now the old version complains about memory and the new version simply do nothing when run. Removing pak2.pak, the old version starts but all I see on screen is garbage. I think I messed something up after installing these files: http://eab.abime.net/showpost.php?p=...&postcount=333 Last edited by ancalimon; 21 July 2020 at 22:08. |
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#349 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,356
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Cdda works fine with blitzquake
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#350 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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Im confused about what arguments to use when starting the game with CVisionPPC.
[ Show youtube player ] Last edited by ancalimon; 21 July 2020 at 22:37. |
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#351 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 764
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@ancalimon
Read the readme and start simple: No previous qconfig,cfg should be there (or backup old one). Looks like multitexturing option is enabled (by -extensions ?) while using vertexarrays ? That never works. If not, I don't remember exactly what was the issue when this mess happen... Fact is I don't mention -extensions at all in "Readme_7.3". Last edited by Cowcat; 21 July 2020 at 23:53. |
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#352 | |
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
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Quote:
https://drive.google.com/file/d/1gO7...ew?usp=sharing Did you install the autoexec.cfg and launch scripts from the old pak2 archive? They where designed for WinUAE and may not work on anything else. |
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#353 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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This is working now for me with CVisionPPC:
stack 900000 glquakewos_gcc_7 -width 512 -height 384 -particles 256 -bpp 16 -mem 48 -nocdaudio -nopsx -nojoy -noudp -ahi -fixboundbox BTW you have to use noudp when you do not have tcp ip stack running right? Otherwise it gets stuck after not finding bsdsocket.library? |
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#354 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 764
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@ancalimon
Yep. Looks correct except that no stack is needed because it's done automatically but sometimes Sonnet users needs it. Maybe -ahi is not needed if you don't have a soundcard and without it, paula does its job (faster). -noudp: Not that bsdsocket.library is not found: Is because no "live" network is found (having tcp stack runnin or not). So it gets waiting till it wants. So is the use of noudp. |
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#355 | |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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Quote:
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#356 |
Professional slacker!
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Finally BlitzQuakeWOS working on my BVision setup, nice work Cowcat
![]() Is there a Window mode available? Or full screen only? I tried -win -window just in case but that didn't work. |
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#357 |
Longplayer
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-ahi is needed for some reason on my Bvision setup but only for the PPC version.
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#358 | |
Professional slacker!
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Quote:
yeah I just found that too, I always had it in my command line as I ran mediator with soundcard, just tried taking it out and it didn't run. Also found the command for window = -windowmode ![]() |
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#359 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 764
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Quote:
Almost all the functionalities are in the README. Maybe I have to redo it for a better understanding. Note: I can't stand more Amiga Quake 1 demos without models doing interpolations: That was DOS era: r_interpolations is a must. Floating Point. Period. |
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#360 | |
Registered User
Join Date: Nov 2020
Location: Rio de Janeiro/Rio de Janeiro
Posts: 7
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Quote:
I'm trying to Run your New 7.3 compilation in blizzardppc 1200/128mb and voodoo3 mediator. Sometimes the game Run perfectly, but i need to try It a Lot of times without crash. Whats the best comand line for my setup? |
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