14 June 2013, 00:17 | #341 |
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Hi all ,
Toni you are a god , Amiga god Mrs. Beanbag check out this site : http://www.majsta.com/ Igor has an interesting idea of using coldfire built into the FPGA but add missing instructions to it to create Amiga accelerator. |
16 June 2013, 12:25 | #342 |
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It appears to also require some RAM that is not chip, and a serial port (or at least think that it has a com device).
The former would make a difference for a lot of real Amigas at the lower end. |
17 June 2013, 15:41 | #343 | |
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Quote:
Serial port is not required, only requirement is working Paula serial transmit interrupt bit, needed for debug logging. |
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20 July 2013, 18:21 | #344 |
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where can this kickstart be downloaded?
i'd like to use it in a project. |
20 July 2013, 22:17 | #345 | |
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Quote:
http://aros.sourceforge.net/nightly.php Specifically, you want the latest amiga-m68k-boot binary under Binaries in the leftmost column, i.e., http://netcologne.dl.sourceforge.net...-m68k-boot.lha This archive contains ROM images and a boot floppy image. |
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14 March 2014, 17:11 | #346 |
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What is the current status on this project? Last updates with screenshots are from 2011.
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16 March 2014, 00:20 | #347 |
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What do you exactly mean? You can only do screenshots from nightly builds and that do not change. My distribution Aros Vision is based on this, so there are new screenshots :-)
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16 March 2014, 01:02 | #348 |
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im not at the very edge to tell, but the question is what aspect are you asking about. if you ask about running amiga system conform applications under uae its fairly advanced. if you are asking about running amiga hard metal hitting games under uae then it is incomplete. if you ask about running it on real hardware it is more feature complete than the genuine os but much less dependable and still much too slow. so hard to tell in general.
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01 June 2014, 13:01 | #349 |
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ARexx issue
@Toni:
When I use AOS rexxmast with WAnderer, it shows NO errors and everything works! When using AOS rexxmast with Dopus Magellan, it gives an error requestor (see image below); then I click "suspend" and rexxmast WORKS normally! |
11 June 2014, 21:09 | #350 | |
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Quote:
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12 June 2014, 03:02 | #351 |
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12 June 2014, 21:35 | #352 |
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12 June 2014, 22:02 | #353 |
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is it possible to compile for PowerPC and write to a real ROM chip, and install in a real Amiga with a PowerPC accelerator?
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13 June 2014, 13:05 | #354 | |
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the question is _how_ complete the rom is. there are still missing features that prevent some software to run correctly especially when it hits the metal, but i think toni wilen is actually the one to explain things in detail.
Quote:
i actually returned to testing on a couple of my machines, but i dont know anyone else who does it consequently. there are remaining performance problems i suppose mainly within dos and layers lib, for aros to be effectively useful on amiga hardware especially without the gfx board. one of the main problems with genuine amiga display is apparently that aros deals with all gfx data internally in chunky performing expensive conversions for every gfx operation as soon as it needs to output to amiga hardware. it would be great if there was some knowledgeable amiga coders motivated to surpass these bottleneck and contribute the code to aros, but currently except toni none is working on it so afaik. there is aros ppc platform, but it has not been effectively maintained for long and it has never been adjusted for ppc accels. so in theory i guess it is possible, even though it wouldnt run 68k code transparently like mos or os4 do, while i dont think there is enough interest to make it happen. Last edited by TCD; 14 June 2014 at 14:13. Reason: Back-to-back posts merged |
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13 June 2014, 21:48 | #355 | |
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It is mostly feature complete (at least from RTG modes point of view) but not compatible enough complete or fast enough complete (some internal graphics stuff needs useless C2P and back conversions and similar design "issues"). Also it lacks some chipset-only features like user copper lists (This hopefully will be implemented someday), overscan support, sprite support (but fortunately nothing really uses sprites via graphics.library anyway) and so on..
It still works nicely as a replacement "loader" for most bootable games and demos and also it runs most system friendly games. Quote:
Note that WinUAE version has extra compatibility hack, emulation automatically adds extra RAM to hidden addresses (that is marked as full after aros start booting), this trick frees 99% of normal RAM for program use without compatibility problems. Normally aros boot rom would use too much ram to work with unexpanded amigas. |
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14 June 2014, 12:37 | #356 | |
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Quote:
It makes no sense. Most accelerators use 68k startup code. Compiling aros boot rom for ppc renders the machine useless. no chance to run non-ppc code that accesses rom routines. it's sluggish as hell and some programs got no exit/close button/gadget. try "sys:tools/showconfig" despite some users enthusiasm it's not an option for real hardware. |
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14 June 2014, 16:12 | #357 |
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is that todays nightly that you tried? toni has just improved some bitmap ops, behaves much better on real amiga, but of course there are still problems i need to narrow down before i report back.
anyway, with currently only toni working now and then on the 68k branch what is to be expected? i have called out on this site for help in improving or even testing aros68k, there are sure people who would be able to, but the feedback is 0. |
15 June 2014, 17:32 | #358 | |
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Quote:
note: http://www.amigans.net/modules/xforum/viewtopic.php? start=220&topic_id=6087&viewmode=&order=ASC&type=&mode=0 post #240 |
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28 July 2014, 14:03 | #359 |
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14 November 2014, 22:50 | #360 | |
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