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#3561 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Quote:
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#3562 | |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,958
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Quote:
Or it really could just be a dodgy V3, that would account for the display corruption. |
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#3563 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 762
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[ Show youtube player ]
Just to point out that this is the work of the guys doing the big endian devilutionX port and people forget about those particular details: I just sliced my brain doing my own warpos version(s). Testing executable(s) are in my github..... |
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#3564 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,039
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Nice work, Cowcat, regarding the WOS port! :-)
Anyone already test this on a CSPPC? |
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#3565 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
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#3566 | |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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Quote:
![]() ![]() Can you point me the way to your github, please? I'm not often here. Thank you. Edit: @all in general - is there a place where I can find all your WOS ports? All of you did a great job with the sonnet project and the ports and the Amiga community need to know that and where to find. Thank you and merry christmas. ![]() |
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#3567 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,354
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Marlon is doing a great job collecting a bunch of stuff here:
https://github.com/AmigaPorts?tab=repositories |
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#3568 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 762
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Look around Coders/General or https://github.com/Cowcat5150 for some of my ports.
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#3569 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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@Cowcat & trixster
Thanks for the links - will test it asap. ![]() |
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#3570 | |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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Quote:
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Beside that problems the games run very smooth on my machine - again - great work. ![]() A4000PPC 66/366Mhz, CybervisionPPC, MelodyPro, Kick3.1 - OS3.9, AHI 4.18. The right screen is always scrambled and I can't read the requester. Last edited by AMike; 07 October 2020 at 21:11. |
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#3571 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 762
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@AMike Well, it is not a totally functional game and some parts are missing like getting the correct Amiga paths and saving levels. This is a known issue till the endian needed code is finished. About both pictures they show error messages than you don't see because you are missing the font.ttf file. The readme tells it. But cool, at least I got some other input of other warpos systems. The original Amiga diablo developers have a thread opened here?
More edit: This port doesn't use the 8bit screenmode code as 68k version has, and probably that makes movie/intro sounds, etc. to go slower because they are scaled up to the game resolution. Last edited by Cowcat; 26 December 2019 at 19:46. |
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#3572 | ||
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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Quote:
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#3573 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 762
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Quote:
![]() https://github.com/Cowcat5150/devilu...ackaging/amiga NON TOTALLY OFF TOPIC Developing for warpos in a morphos environment can be a bitch when using c/c++ mixed binaries (at least for now). I've seen some MOS users testing the alternate warpos version of DevilutionX because of one of those lucky recompiles moving things around and when the planets align so I could make it kinda working (I know it crashes on end). Not a joke about the planets. The MOS version eventually will appear but I'm probably stupid enough to not have a working binary or code jokes at me as other warpos programs ![]() Last edited by Cowcat; 26 December 2019 at 21:33. |
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#3574 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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#3575 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
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I tested Diablo on A4000 and Ragnarok, Voodoo3, SoundBlaster.
It was quick test, few minutes. DiabloWOS works good (I don't tested save, probably don't work now). Anim/Intro works with sound (sound is little to fast than video).In game sound and the rest works very well. I was walking, talking, fighting in underground etc. I had about 34-29 FPS ![]() EXIT out of game doesn't work correct - black screen. Big Thanks Cowcat (and Arti) ![]() |
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#3576 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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How can I activate the FPS?
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#3577 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
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#3578 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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Thanks
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#3579 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 404
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#3580 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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Have to test - will post the result here.
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