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#321 |
Posts: n/a
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How do you get access to The Zone? It wont let me in.
Thanks |
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#322 |
Posts: n/a
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#323 |
Registered User
Join Date: Mar 2005
Location: LONDON
Age: 46
Posts: 34
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WOW, thanks x_to that is great !!
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#324 |
Registered User
Join Date: Mar 2005
Location: LONDON
Age: 46
Posts: 34
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-<offtopic>----
thx again x_to for the intro sprites, i tried to convert the first part of the intro.. you can preview it under http://www.chiptune.tv/lionheart/ but remember its hardly WIP ![]() and sure i will credit x_to for the sprites in the final version ! thx again ![]() -</offtopic>---- |
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#325 |
Moderator
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yes it looks really really nice...did you used the original font..???
if not, i could upload it together with the missing graphics... ![]() if there are other intro that you like to convert let us all know and we could help ya out... ![]() |
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#326 |
Registered User
Join Date: Mar 2005
Location: LONDON
Age: 46
Posts: 34
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No, i havent used the orig. font but that will be fixed. Hmm... other intros ?! sure let me know what intros you want and we'll talk about it
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#327 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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He has access to every Amiga game intro!!!!
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#328 | |
Junior Member
Join Date: Feb 2005
Location: Wakefield, UK
Age: 59
Posts: 18
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Aaah, good ol' Henk, he works at our place
![]() edit .. and here's a link to his site, I think some of you might like it ![]() http://www.henknieborg.nl Quote:
Last edited by Bli; 28 March 2005 at 13:06. |
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#329 |
Moderator
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maybe you could have a look at the Lionheart gamemap level 1_1 in the HOL soon...
i´ve spent 2 days for ripping this level because its also possible to rip it with the gfxrip tool...you only have to know how... ![]() i can´t show you the image here in this thread because the file has a size of 376 kb...in fact the level is 5500 * 1316.... ![]() maybe i will upload it to the zone...when i break the ripping of the other levels... ![]() |
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#330 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
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LOL keep going x_To ^_^
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#331 |
Moderator
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level 1_2 done...
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#332 |
Registered User
Join Date: Aug 2004
Location: Czech republic
Posts: 580
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:-) you are honest amiga user ;-)
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#333 |
Registered User
Join Date: Mar 2005
Location: Siegen / Germany
Age: 45
Posts: 34
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@x_to:
You rock ! Just added the GIF File to the dir: http://asrp.syntheticsw.com/rips/Lio..._Level-1.1.gif !!!!!!!!!!!!!1 Please rip more !!!!!!!!!!!!!! Would it be possible to get the Level Files, not as a GIF File, but in some ASCII Format that could be used by TileStudio, Mappy or other tools ? |
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#334 |
Registered User
Join Date: Mar 2005
Location: Siegen / Germany
Age: 45
Posts: 34
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@x_to:
Please upload also the LH Level1.1 Tiles. |
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#335 |
Moderator
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first of all some explanations:
you can get all my rips also as bmp files...i didn´t deleted anything... if i have ripped enough of this stuff you could have a cd with all my ripped files... ![]() storing the stuff online is too expensive... ![]() now some words about lionheart: no it isn´t possible to get any tiles of the levels. the stuff that i ripped was made in this way: 1. activate the cheatmode (sit down, press P, STRG+PGDown -> press STRG again and you can move Valdyn with the mouse) 2. collect all moveable items such as 1UPs and energy items and beat all enemies that are visible in this screen 3. make an uncompressed savestate 4. load it into GfxRip and search the position where the enemy sprites ends. after them the last vivble screen starts 5. increase the screenwidth twice and select the ST mode. 6. now you have to fiddle out how much bitmaps are used for the level (for Level 1_1 only 3 bitmaps) 7. after that you only have to search the palette with easy typing the L button one time 8. if the picture isn´t really clear just scroll in memor by using LEFT/RIGHT without (!) SHIFT 9. after a while the wonderful "screen dump" should appear and you are ready for saving the image but this wasn´t all for the moment. if you already noticed there are 3 different screens with not the same content. you should only use screen 1 because this didn´t include all those things that you can´t remove you understand what i mean...?? other problem is that you have to combine the level in this way with PSP or something similar... believe me it is really hard work... ![]() also every level has different color depths...e.g. Level 1_2 consist of 6 bitmaps and the palette couldn´t be found automatically... i solved this problem by ripping one screen and changing the colors with a screenshot. then i saved the bitmap and used the "color palette from file" function in GfxRip... btw: Level_1_2 should be in the zone...and i´m working on Level_1_3... ![]() |
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#336 |
Registered User
Join Date: Mar 2005
Location: Siegen / Germany
Age: 45
Posts: 34
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@X_to:
I love you :-) for that :-) I just uploaded Lev1.2 to ASRP. One way would be to send a CD to me, another way would be to upload it onto my server. Do you have a fast inet connection ? If yes, i could create an account for you on my server. CU |
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#337 |
Zone Friend
Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
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for the level 3 i think the palette has 8 bit, because in this way is possible to rip the sprite
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#338 |
Moderator
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you mean that level...???
no...it can´t be because non AGA games could use a maximum of 6 bitplanes. all other are AGA games... ![]() e.g. Level 2 and 3 uses 4 bitplanes... ![]() btw: sorry i´m only on 56k dialup.... ![]() Last edited by Joe Maroni; 31 March 2005 at 07:12. Reason: added picture |
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#339 |
Registered User
Join Date: Mar 2005
Location: Siegen / Germany
Age: 45
Posts: 34
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@X_To:
Added that picture also to ASRP, what was the Name of the Endboss here ? A long time since i last played Lionheart. |
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#340 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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AGA
uses 8 Bitplanes 2^8 = 256 cols |
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