06 September 2022, 00:54 | #321 |
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It runs on my emulated 3.1 setup. What did you do differently?
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06 September 2022, 01:19 | #322 |
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WindowTags in menunb.s and MainWindow in screensetup.s were
line 322, lea WindowTags,a1 line 44, lea MainWindow,a1 changed to lea WindowTags,a0 lea MainWindow,a0 the pointer is not cleared so this is not a proper fix but maybe will help |
06 September 2022, 01:31 | #323 |
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Imho that doesn't make sense.
According to http://amigadev.elowar.com/read/ADCD.../node03D6.html a1 needs to contain the pointer to the taglist, while a0 points to an (optional) NewWindow struct?! |
06 September 2022, 01:45 | #324 |
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I don't know about that as like I have said I have very limited experience with assembly code, some of it is easy to follow and some (most if I am honest) makes no sense at all.
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06 September 2022, 02:35 | #325 |
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when I say the pointer is not cleared I meant the mouse pointer. just to clarify.
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06 September 2022, 02:57 | #326 |
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this change also breaks the double height render routine.
now only displays every other line. |
06 September 2022, 12:27 | #327 | |
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Quote:
The text is basically the right way up on screen for the ceiling. On the floor, the V coordinate is still increasing near to far, but the U coordinate appears to increase right to left. Another thing to notice in this level is that the default floor and ceiling scale factor is "0". I've often suspected (and this confirms) that the default texture scaling is different for floors and walls. This map is made of 3 rooms, each 128x128x128, arranged in a straight line east to west (the eastern room being the spawn point and the western room being the exit). Each 128x128 wall section shares an edge with 4 floor tiles, and each floor tile is 64x64. Therefore wall texels are 2x larger than floor/ceiling texels by default. |
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06 September 2022, 14:05 | #328 |
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Assuming I'm not doing something daft. I get a black screen (frozen Amiga) with my Workbench pointer visible. For installation I just unzipped it put it in the directory and copied/renamed the hires executable's icon for it. (This is on my Amiga 1200 3.1 Blizzard 1260) Last edited by Angus; 06 September 2022 at 14:07. Reason: OCD |
06 September 2022, 15:39 | #329 |
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What assigns are in the launch script?
Can't remember off the top of my head but I think it was TKG1, TKG2, SFX, AB3, |
06 September 2022, 15:47 | #330 |
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assign tkg1: ""
assign tkg2: tkg1: assign sfx: tkg1: assign ab3: tkg1: assign ab3d2: tkg1: I might add the exe to that script to make 100% sure the script has run, it's not always obvious. |
06 September 2022, 17:46 | #331 | |
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Quote:
The first line needs to read: assign tkg1: "[the path to your AB3D2 folder]" The other assigns can be left as they are as they are in effect saying assign everything the same as tkg1. |
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06 September 2022, 18:27 | #332 | |
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Quote:
So now you know... Last edited by Karlos; 06 September 2022 at 18:37. |
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06 September 2022, 18:39 | #333 | |
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Quote:
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06 September 2022, 18:59 | #334 | |
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Quote:
I know very little, but my understanding is if you assign to "" it assigns to the current directory. Any of you brainy types care to confirm, deny ridicule.....? :-) |
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06 September 2022, 19:14 | #335 |
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@pipper
Using the new test levels, I've confirmed a few things I suspected about the "bobble wobble" issue with floor textures: 1) It's present in the original game engine. 2) It affects 2/3 and and fullscreen render modes. 3) The specific alignment issue with walking is that the player "bobble" causes both vertical and horizontal view displacement. The walls react to both, but the flats only react to the vertical motion component. I do not yet know what the situation is specifically with the other perspective differences between walls and flats in fullscreen mode. |
06 September 2022, 20:19 | #336 |
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06 September 2022, 21:55 | #337 |
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06 September 2022, 22:53 | #338 |
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so put everything back in menunb.s and screensetup.s and the only thing that allows me to run it under ks3.1 (in winuae) is commenting out the following.
line 323 in menunb.s :- move.l d0,WTagScreenPtr-WindowTags(a1) ; WA_CustomScreen line 45 in screensetup.s :- move.l d0,MainWTagScreenPtr-MainWindowTags(a1) ; WA_CustomScreen any ideas? attached another build with above changes, if someone could let us know if it works on real hardware with ks3.1 that would be nice Last edited by abu_the_monkey; 15 September 2022 at 01:01. |
06 September 2022, 23:19 | #339 |
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06 September 2022, 23:31 | #340 |
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