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#321 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Shouldn't be too hard as the game features a lot of built-in cheats.
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#322 |
Posts: n/a
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Lethal Xcess +4/13 is in The Zone.
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#323 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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Kind of moot now as I just saw this, but there's a +25 trainer for Lethal Xcess by AFL.
Last edited by demoniac; 17 June 2008 at 21:43. |
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#324 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Ah right, now that you mention it, it was the good old Schlappi trainer, right?
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#325 |
Registered User
Join Date: Jun 2008
Location: balkan
Posts: 30
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hello to all here
first of all congratulations for this forum, indeed goes me back many years ago, when the amiga emulation was(and still is...whell at least from the ages of 30s and above lol)ruled all over the world and also congratulations to rob for his effort of training many games,that unfortunately didnt had any trainers(in some cases they had some trainers)for some games my question is, if there is any chance to see the games moonstone and north&south, crazy cars 1+2 to be trained? keep up the good work |
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#326 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Rob, I've just tried it and the vectorlogo in the trainermenu goes nuts once it rotated 360 degrees.
Code:
cmp.l #360*2,zang bne.b .noclip move.l 0,zang ; here's the bug! .noclip ![]() |
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#327 | |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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Quote:
![]() a trainer for Moonstone would be nice, even if it's one of the few games i ever finished without cheating, i would like to be able to clean all the places! but as the game is pretty articulated, it would be cool to add something like this to it, other than energy and lives: infinite wandering time each turn (turn ends when you choose an encounter or by pressing a key) |
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#328 |
Registered User
Join Date: Jun 2008
Location: balkan
Posts: 30
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hello marco pedrana
![]() the game moonstone i had finished, way back on 1992 without cheats we where a couple of friends, which everyone knew to handle(with his own tricks) every enemy of the game unfortunately the childrens on our days theyt dont show up a little respect on the amiga emulation...they are a few of them that shows some respect for many games of the amiga good old days ![]() ![]() ![]() ![]() |
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#329 |
Zone Friend
Join Date: Dec 2005
Location: Tampere
Age: 41
Posts: 600
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THANKS ROB! Alltough Lethal Xcess has a good inbuilt cheating system this is great trainer. Now Wings of Death and this are in their full glory with nothing removed exept trainer added! That's the way things should be with every good game
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#330 |
Posts: n/a
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Does Vigilante have a trainer ??
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#331 |
HOL Team Member
Join Date: Dec 2001
Location: Manchester
Posts: 2,529
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I've never seen one.
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#332 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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Hi Rob,
Vigilante was cracked by Vision Factory, but there seems to be no trainer (I not that sure anymore ![]() Thanks for the Lethal Xcess trainer ![]() ![]() |
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#333 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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#334 |
Posts: n/a
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Stingray: I've searched for the code you show in the source, but cant't find it. I guess it should be ok to do a clr.l $0.w on bootblock ?
I never heard about this bug before. (well, I didn't code the menu)but never had problems with it before. When will $0 not be 0 ? |
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#335 |
Zone Friend
Join Date: Dec 2005
Location: Tampere
Age: 41
Posts: 600
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Yes, thank you for your efforts, Rob! I don't know if its a bug but Flashtro versions of Bubbe Bobble (both, pal and ntsc) won't work with real A500. Pal version freezes to title screen and ntsc version freezes ingame play right after when your character is in collision with bubble, monster etc. This is propably something to do with the fact that the game should run with 512k hardware only. With 1MB the original freezes to title screen. I know, I have the switch to select wheter extra memory on/off - except the switch is inside the cover because the fact there's only few occasions when you have to turn off extra memory...and that darn switch is so vulnerable to break! (too much soldering with my Amy, heh)
Also the trainer version of Son Shu Shi crashes with A500, but the untrained version works fine... Well I don't want to push you at all. Please continue good work of yours! ![]() ![]() ![]() |
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#336 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Rob: if you search for the lines that I posted you won't find anything as I just worked with a disassembly (as I don't have the source) and added meaningful labelnames.
Doing a clr.l $0.w is a workaround but not a proper fix! Just search in the source for move.l $0, then you should find the line easily. |
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#337 |
Posts: n/a
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hmm, can't find it. I've put source in the zone.
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#338 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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it is this line:
Code:
MOVE.L 0,ADDTAB Code:
clr.L ADDTAB ![]() |
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#339 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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This was posted by Belgarath about Ikari Warriors :
Quote:
![]() ![]() Edit: This is my evil post ![]() Last edited by TCD; 16 June 2008 at 20:00. |
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#340 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Quote:
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