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Old 15 June 2008, 22:49   #321
StingRay
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Shouldn't be too hard as the game features a lot of built-in cheats.
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Old 16 June 2008, 01:59   #322
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Lethal Xcess +4/13 is in The Zone.
 
Old 16 June 2008, 10:19   #323
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Kind of moot now as I just saw this, but there's a +25 trainer for Lethal Xcess by AFL.

Last edited by demoniac; 17 June 2008 at 21:43.
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Old 16 June 2008, 11:09   #324
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Ah right, now that you mention it, it was the good old Schlappi trainer, right?
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Old 16 June 2008, 11:48   #325
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hello to all here
first of all congratulations for this forum, indeed goes me back many years ago, when the amiga emulation was(and still is...whell at least from the ages of 30s and above lol)ruled all over the world
and also congratulations to rob for his effort of training many games,that unfortunately didnt had any trainers(in some cases they had some trainers)for some games

my question is, if there is any chance to see the games moonstone and north&south, crazy cars 1+2 to be trained?

keep up the good work
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Old 16 June 2008, 12:05   #326
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Floppy disk

Quote:
Originally Posted by -Rob- View Post
Lethal Xcess +4/13 is in The Zone.
Rob, I've just tried it and the vectorlogo in the trainermenu goes nuts once it rotated 360 degrees.

Code:
    cmp.l    #360*2,zang
    bne.b    .noclip
    move.l    0,zang        ; here's the bug!
.noclip
This works as long as the content of $0.w is zero, otherwise zang will contain random values. Change that line to move.l #0,zang or clr.l zang to fix the bug.
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Old 16 June 2008, 12:38   #327
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Quote:
Originally Posted by pepinos View Post
hello to all here
first of all congratulations for this forum, indeed goes me back many years ago, when the amiga emulation was(and still is...whell at least from the ages of 30s and above lol)ruled all over the world
and also congratulations to rob for his effort of training many games,that unfortunately didnt had any trainers(in some cases they had some trainers)for some games

my question is, if there is any chance to see the games moonstone and north&south, crazy cars 1+2 to be trained?

keep up the good work
welcome to the forum!

a trainer for Moonstone would be nice, even if it's one of the few games i ever finished without cheating, i would like to be able to clean all the places!
but as the game is pretty articulated, it would be cool to add something like this to it, other than energy and lives:
infinite wandering time each turn (turn ends when you choose an encounter or by pressing a key)
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Old 16 June 2008, 13:11   #328
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hello marco pedrana

the game moonstone i had finished, way back on 1992 without cheats
we where a couple of friends, which everyone knew to handle(with his own tricks) every enemy of the game

unfortunately the childrens on our days theyt dont show up a little respect on the amiga emulation...they are a few of them that shows some respect for many games of the amiga

good old days
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Old 16 June 2008, 16:23   #329
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THANKS ROB! Alltough Lethal Xcess has a good inbuilt cheating system this is great trainer. Now Wings of Death and this are in their full glory with nothing removed exept trainer added! That's the way things should be with every good game
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Old 16 June 2008, 18:21   #330
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Does Vigilante have a trainer ??
 
Old 16 June 2008, 18:45   #331
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I've never seen one.
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Old 16 June 2008, 18:46   #332
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Hi Rob,
Vigilante was cracked by Vision Factory, but there seems to be no trainer (I not that sure anymore ).
Thanks for the Lethal Xcess trainer (I never had the Schlappi trainer for it )
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Old 16 June 2008, 18:51   #333
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Quote:
Originally Posted by -Rob- View Post
Does Vigilante have a trainer ??
No offence Rob but before working on another trainer you should fix the bug in the Lethal Xcess menu I've posted about some lines above.

Remember: Quality beats quantity!
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Old 16 June 2008, 19:12   #334
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Stingray: I've searched for the code you show in the source, but cant't find it. I guess it should be ok to do a clr.l $0.w on bootblock ?
I never heard about this bug before. (well, I didn't code the menu)but never had problems with it before. When will $0 not be 0 ?
 
Old 16 June 2008, 19:16   #335
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Yes, thank you for your efforts, Rob! I don't know if its a bug but Flashtro versions of Bubbe Bobble (both, pal and ntsc) won't work with real A500. Pal version freezes to title screen and ntsc version freezes ingame play right after when your character is in collision with bubble, monster etc. This is propably something to do with the fact that the game should run with 512k hardware only. With 1MB the original freezes to title screen. I know, I have the switch to select wheter extra memory on/off - except the switch is inside the cover because the fact there's only few occasions when you have to turn off extra memory...and that darn switch is so vulnerable to break! (too much soldering with my Amy, heh)

Also the trainer version of Son Shu Shi crashes with A500, but the untrained version works fine... Well I don't want to push you at all. Please continue good work of yours!
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Old 16 June 2008, 19:20   #336
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Rob: if you search for the lines that I posted you won't find anything as I just worked with a disassembly (as I don't have the source) and added meaningful labelnames.

Doing a clr.l $0.w is a workaround but not a proper fix!

Just search in the source for move.l $0, then you should find the line easily.
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Old 16 June 2008, 19:25   #337
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hmm, can't find it. I've put source in the zone.
 
Old 16 June 2008, 19:41   #338
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it is this line:
Code:
MOVE.L	0,ADDTAB
change it to:
Code:
clr.L	ADDTAB
and the bug is fixed, shame on A1 I guess
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Old 16 June 2008, 19:50   #339
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This was posted by Belgarath about Ikari Warriors :

Quote:
Originally Posted by Belgarath View Post
edit:

oh dear...i'm sure the trainer works fine but it's the crappy knight hawks crack which has corrupt graphics...
Any chance you could have a look at the original and make a proper crack StingRay? It would be really nice to have the good version trained, because it's a bi**h to play Maybe Galahad can have a look at it too

Edit: This is my evil post Buhahahahaha (#666)

Last edited by TCD; 16 June 2008 at 20:00.
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Old 16 June 2008, 19:55   #340
StingRay
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Quote:
Originally Posted by TheCyberDruid View Post
This was posted by Belgarath about Ikari Warriors :



Any chance you could have a look at the original and make a proper crack StingRay? It would be really nice to have the good version trained, because it's a bi**h to play Maybe Galahad can have a look at it too
If I'm bored enough I'll have a look.
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