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#321 |
Turpentine
Join Date: Oct 2007
Location: Kent, United Kingdom
Posts: 744
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#322 |
Banned
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go kg go kg
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#323 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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Can you change the screenmode and fonts? And how about the layout (size and positions of windows)?
The way it handles colours now seems like a nice feature. Looking forward to trying it out ![]() |
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#324 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Screenmodes, nope. The AGA version (which is the version we're completing now) is fixed at 640x256x8.
Once it's finished I'll make the necessary changes to get the OCS version finished which will still be 640x256 but will only have 16 colours. Size, positions of windows, yes, all editable. Font, yes, but I'd recommend you only use fix widthed fonts, as you might end up with text spilling over the end of the gameslist/menus etc. By default kgload will come with 2 skins, one which displays screenshots and boxart, and one which simply shows the gamelist and the info for each game. Any more questions, fire away ![]() |
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#325 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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That's sounds good
![]() And why a fixed screenmode? |
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#326 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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KGLoad isn't supposed to be an all-singing, all-dancing affair.
It's mainly meant to act as a workbench replacement, as it's very resource friendly and can load whdload without having anything running in the background (and therefore saving precious RAM). I'll be using it on my A1200 to turn it into an arcade machine essentially, turn it on, instant selection of games. Granted it can be loaded from Workbench, and will work absolutely fine, but if you want high res screenmodes and shaded fonts then go for iGame. I am not trying to replace iGame, it's a great solution in it's own right, just for a different purpose really. Plus, both of the skins which come with KGLoad are 640x256. I do not want people changing the screen mode, realising the skins now look shit and then complaining that it doesn't work properly. I do not want to have to make a skin for every single screenmode that someone may choose. It's enough effort programming the frontend itself ![]() I may consider allowing different screenmodes if people want to create their own custom skins but there is so much to do before then I doubt I'll ever get around to that. |
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#327 |
uber cool demi god
![]() Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
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#328 |
Turpentine
Join Date: Oct 2007
Location: Kent, United Kingdom
Posts: 744
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Looking good dude, keep up the good work.
This is exactly what I'm looking for. (Apart from a big boobed blonde). |
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#329 |
Registered User
Join Date: Sep 2009
Location: Cumbria, England
Posts: 33
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This seems to be what I`m looking for as well, as I`m trying to get Pinball Fantasies to work on my A600 with 2Mb chip ram and failing at the moment.
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#330 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 747
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Hmmm. I Can't seem to find a download for this
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#331 |
Vodka monster.
Join Date: Jul 2009
Location: UK
Posts: 337
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How's KGLOAD progressing? I eager to download this too... Would you be kind enough to provide us all with a download link please? Thanks!
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#332 |
Zone Friend
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I can't believe I missed this. I'm really looking forward to it. A couple of questions:
-Will one be able to add some non-WHDLoad games manually? -Have you thought of implementing some kind of Tooltype edit feature? It would be very useful if -as you said- someone used it without Workbench. |
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#333 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,539
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Both features are 'on the list'
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#334 | |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Quote:
Both features are indeed on the list of things to do. I am very close to releasing the second beta, so once it's out I will start knocking things off the list. I CAN SEE THE LIGHT! |
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#335 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,539
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#336 |
Zone Friend
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Is this infamous list somewhere where I can take a look at it?
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#337 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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I'll whack it online once the beta is out.
Maybe even have people vote for which feature to add next! woo! ![]() |
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#338 | |
Zone Friend
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I have a request for a feature that will be very useful to me (and hopefully to others). I asked for it in the WHDload section, I'm asking you as well to double my chances of seeing it implemented.
![]() I have a SUBWAY USB controller. Many WHDLoad games don't agree with it and will not run unless I disable it. So for each one of those games I create custom executable files that have the following commands: Quote:
Will you consider it? ![]() If that's too hard or not possible, I'd welcome this alternative: the ability to edit each title and choose a different executable (instead of the WHDLOad .info file). iGame is awesome but unfortunately it doesn't have that option, my only choice is to reenter every single game as a non-WHDLoad title. |
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#339 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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That's a great idea.
And very easy to implement, so consider it done. If I allow a global script that will be run before every game, and then also allow per-game scripts that are run before that game is loaded, would that be enough? There is already http://whdload.de/docs/en/opt.html#ExecuteStartup if you didn't know ![]() |
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#340 | |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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Quote:
Together with the ExecuteCleanup you can get the USB working again when you quit WHDLoad. |
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