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Old 02 November 2021, 23:08   #321
buzzybee
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@attila06 Sorry for lack of updates, private life has some priority these days.

Having said that, RESHOOT PROXIMA 3 is still making good progress. Kevin and I, we are busy examining new ways to enhance the experience. Currently, I am testing the addition a polygon-layer on top of the tried and tested bitmap-based pixel art style, that we all love.
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Old 03 November 2021, 10:44   #322
mahen
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Oh Still experimenting at this stage !!

Edit : I mean, that's great you're still trying to break some more boundaries My sentence might have been ambigous

Last edited by mahen; 03 November 2021 at 17:48.
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Old 03 November 2021, 17:24   #323
attila06
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@buzzybee no worries i understand.
The most important is that you still making good progress, keep it up .
Looking forward.
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Old 04 November 2021, 21:29   #324
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Quote:
Originally Posted by buzzybee View Post
@attila06 Sorry for lack of updates, private life has some priority these days.

Having said that, RESHOOT PROXIMA 3 is still making good progress. Kevin and I, we are busy examining new ways to enhance the experience. Currently, I am testing the addition a polygon-layer on top of the tried and tested bitmap-based pixel art style, that we all love.
Richard, keep on making quality insted of quantity. I`m looking forward to have your game here, when it`s ready.
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Old 05 November 2021, 08:11   #325
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ditto, take all the time you need, I bet it's gonna be even more spectacular than Reshoot R!
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Old 05 November 2021, 12:19   #326
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ditto, take all the time you need, I bet it's gonna be even more spectacular than Reshoot R!
Well, we are trying to create a playable game first, that looks good second. We do add visual treats only where it makes sense to enhance the immersive experience, not for the sake of the effect itself.

There are more than enough Amiga games out there that tried the opposite approach (looks first, fun second) and failed. No need to create another one :-)
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Old 05 November 2021, 12:24   #327
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Really looking forward to see how the game looks and plays now. It already looked so awesome when I saw it last time around.
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Old 05 November 2021, 17:42   #328
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Well, we are trying to create a playable game first, that looks good second. We do add visual treats only where it makes sense to enhance the immersive experience, not for the sake of the effect itself.

There are more than enough Amiga games out there that tried the opposite approach (looks first, fun second) and failed. No need to create another one :-)
seems the right philosophy for a modern retro game. Playability first of all
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Old 05 November 2021, 20:53   #329
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Of course, never doubted that

Quote:
Originally Posted by buzzybee View Post
Well, we are trying to create a playable game first, that looks good second. We do add visual treats only where it makes sense to enhance the immersive experience, not for the sake of the effect itself.

There are more than enough Amiga games out there that tried the opposite approach (looks first, fun second) and failed. No need to create another one :-)

Last edited by vulture; 18 December 2021 at 16:00.
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Old 17 December 2021, 12:48   #330
buzzybee
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May I invite y'all to have a fun night with AmigaBill and RESHOOT PROXIMA 3:

This Sunday, 8pm CET, live, World Premiere: Bill hosts RESHOOT PROXIMA 3 on Commodore Amiga. Plays and discusses the game with its creators: Martin Ahman, Kevin Saunders, and me. Looking forward to the event, my co-creator and everyone who is interested to catch a first glimpse of the game

https://www.twitch.tv/amigabill?fbcl...IRa8rXrmcUNVTM

Last edited by buzzybee; 17 December 2021 at 12:54.
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Old 17 December 2021, 14:41   #331
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May I invite y'all to have a fun night with AmigaBill and RESHOOT PROXIMA 3:

This Sunday, 8pm CET, live, World Premiere: Bill hosts RESHOOT PROXIMA 3 on Commodore Amiga. Plays and discusses the game with its creators: Martin Ahman, Kevin Saunders, and me. Looking forward to the event, my co-creator and everyone who is interested to catch a first glimpse of the game

https://www.twitch.tv/amigabill?fbcl...IRa8rXrmcUNVTM
Thanks

Looking forward to it.
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Old 17 December 2021, 21:04   #332
Tsak
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Awesome!
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Old 18 December 2021, 17:21   #333
mahen
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Cannot wait !!
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Old 18 December 2021, 18:25   #334
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On like Donkey Kong!
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Old 21 December 2021, 04:21   #335
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I enjoyed Bill playing the demo a lot lol. Looks tense and fun, I believe we're in for a treat with the new episode of the game! I hope for an early summer release.
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Old 21 December 2021, 09:22   #336
mahen
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Had a blast, thanks to everyone !
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Old 21 December 2021, 19:22   #337
buzzybee
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Thanks to everybody who was watching the show. AmigaBill is the best host imaginable, and as for you guys - it was a pleasure to learn about your thoughts in the chat. I am so happy and feel proud, that you see seem to look forward to the combined efforts of Kevin, Martin, and myself.

We most definitely have not answered every question from the chat, I am aware of that. They just came in too quickly. If there's anything you want to know, please ask!
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Old 21 December 2021, 19:47   #338
Predseda
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Placeholder Boss FTW!
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Old 21 December 2021, 21:38   #339
buzzybee
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Placeholder Boss FTW!
Here to stay :-)
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Old 21 December 2021, 22:32   #340
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Nice watch Game coming together nicely!
Just as AmigaBill noticed. The bullets look similar to the explosions. Other than that and the placeholder boss, everything looking great!
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