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#321 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,683
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Quote:
I watched lot's of his (recent) interviews, and first of all, he admit that he never ever used Amiga. How can he discuss what Amiga is capable of, and what not? He praises Vampire cards, for totally wrong things. He is saying like: "With Vampire you can emulate A1000, A500, A2000, A3000...) and it's standing in the pocket... that's amazing". Well, you can do that with mobile phone too David, and with Raspberry Pi. I am not saying he shouldn't praise Vampire (let's not start debate over that now), and I like Vampire, but he is praising it over totally wrong things. He just don't understand very simple technical stuff, and what Amiga was all about, and even noob like me can see that. He was great in selling Amigas back then, but I'd very hesitate to take his opinion on everything Hardware (and even Software) Amiga. |
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#322 | |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
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Quote:
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#323 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,683
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Quote:
![]() Don't get me wrong, the above is no attack on David. I like Pleasance. I like his charisma. I think he did incredible stuff for the Amiga, and I enjoy listening his interviews. I'd gladly drink a beer with him, if I have chance. ![]() However, I was replying to Gilbert, that I would take David opinion on hardware, with huge reserve. |
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#324 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Seems that this thread is nevertheless improving. Good.
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#325 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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Gilbert really ought to stop posting serially, I've been told off for that. A user on EAB should only post once an hour, combining several quotes as necessary, unless replies come sooner.
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#326 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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Speak for yourself, I was 18 BEFORE I got my first Amiga! Probably explains why I was disappointed with the games from the start, mostly, and why the Demoscene was more interesting to me in using the abilities of my new computer.
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#327 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
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#328 |
PSPUAE DEV
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#329 | |
Registered User
Join Date: Sep 2008
Location: UK
Posts: 318
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I read all your posts but I agree with DP. I think he is a true genius and a luminary. For starters all the Amiga developers at the time were saying the CD32 couldn't do Doom but he knew it could - and now in 2020 we even have Doom on the A500 (not to mention a ZX Spectrum version) and there was even a 90s version of Duke Nukem 3D on the Megadrive. David Pleasance knew the CD32 "could ******* do Doom!"
Here's why FMV is important: think of the FMV games the CD32 could have had : Mad Dog McCree, Dragon's Lair, Road Avenger, Seventh Guest, various space rail shooters, and many more. Maybe we aren't big fans of those games but they could have impressed the hell out of people in shops and increased the CD32 user base. There could have been first-person FMV dating sims for ladies. Women love that stuff. The next thing you know they would be playing Simon The Sorceror on the side. Also would you have removed FMV capability from the PS1? No, because it was a huge part of the experience. Some of the FMV intros were amazing and the Final Fantasy games wouldn't have been the same without it. I remember beating Tekken 3 with each character and enjoying the cool FMV endings for each one. Back then FMV was exciting to see. There was a reason "The Walker" demo on Amiga was enjoyed! Some PS1 games actually used FMV in gameplay e.g. Final Fantasy 8 and Fear Effect (1 and 2) for animated 3D backgrounds. So FMV was an extra string on CD32's already well strung bow. Think of Bandersnatch on Netflix too. The CD32 was truly an Amiga for the future. Quote:
Meanwhile : Gilbert (a CD32 owner) gets called mentally ill and an an idiot Foebane and Moderators : Silence.... I am busy enjoying my CD32 just now - so I won't be posting so much anyway. |
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#330 |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 269
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fyi Road Avenger, Time Gal and others are available thanks to the work of Earok
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#331 | |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
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Quote:
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#332 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 743
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Gilbert, DP is a sales person, so of course he advertised the cd32 in such a manner. He needed to sell those. But that doesn't make it true what he says.
To be objective in a discussion you have to take facts. Everyhing else is just wishful thinking. A base Amiga and CD32 still can't do DOOM. Of course you can modify the levels, lesser enemies, no floor+ceiling textures, and at some point you have it running smooth. Does that still count as DOOM ? No. Does the ZX Spectrum version count as DOOM ? No. Technical impressive, but no. If you argue like that you could also play DOOM on an Atari 2600. Just a blocky face on the bottom resembling the DOOM-Marine -> Done. The only way to get the same enjoyment of DOOM on Amiga is with accellerated/expanded systems. That's still true today. And this also counts for the CD32. A base CD32 can't play DOOM. No. Not with the quality that it's a serious competition to PC. It's simply wrong what DP said, this was marketing talk. I bought Trapped, Trapped 2, AB3D2-TKG, Breathless, Nemac IV. Breathless and Nemac IV I enjoyed very much. Also they ran really well on my 68040-40 with CV64/3D. Still no match to DOOM. Regarding "Duke Nukem 3D" for the Genesis/Megadrive: I hope you don't mean that pointless romhack, which has gameplay-wise nothing to do with the original ?! --- FMV was a sensation for some time, beging something new, not seen before. But not worth the effort, which is why it died quickly on aall platforms. Even PC, and there you had the best attempts (f.ex. Wing Commander 3). |
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#333 |
PSPUAE DEV
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Why does every one bang on about doom and all the other rubbish.
I think they are complete rubbish, waste hardware use. Everytime an amigan starts a discussion, they get it excited about DOOM. Seriously I do not get it. |
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#334 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,683
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No it couldn't.
It can maybe run some clone of Doom, in some acceptable frame rate, if coded by few geniuses over a few years, and using every possible trick that can be used. But if you apply that logic, then we could assume that Doom clone (that runs fast) could also be developed for 386/DX40, also using a every possible trick. CD32 was just not good enough for the time (same goes to A1200). 68020 was pretty much obsolete, and Aga chipset was Okay-ish, but nothing revolutionary. If C= made CD32 architecture more like the Playstation style (and I've heard some Amiga engineers worked on PS (or at least, PS "borrowed" some Amiga designb ideas), then we could maybe say it's the best Amiga (again - maybe). For me, the best Amiga (back then) is some A4000/060, lot's of Ram + RTG, if we count raw power. If we count date of release, and everything else, then it's gotta be A500, or A1000. CD32 (in my opinion) is way behind CDTV, because CDTV was also very ahead of it's time. So much ahead, that it was it's Doom (people and developers just didn't know what to do with it). |
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#335 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 743
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@FOL
There's more to gaming than Doom. I answered to Gilbert, who brought it into discussion saying this is possible on a CD32. My answer shows that it's not serious to take what DP says/said. |
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#336 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,683
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Quote:
Doom is a great game, but I personally (and people I knew), we were never that impressed with it. I personally think that they failed in texture department, because lot's of textures didn't make any sense neither logically, neither visually. |
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#337 | |
PSPUAE DEV
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Quote:
Could just be, I found girls more interesting by then. ![]() |
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#338 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,683
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#339 |
PSPUAE DEV
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#340 | |
Registered User
Join Date: Sep 2015
Location: Ellesmere Port / England
Posts: 33
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Quote:
If you want an example of how Commodore should have gone about 32-bit CD-based games console look no further than the Sony PlayStation. I would even rate the Atari Jaguar above CD32 in terms of performance and I think it was more popular too. CD32 to me seems to be like the C64 console, an attempt to cash in and make some money when times were desperate financially. They should have avoided it altogether and concentrated on getting a AAA/Hombre based Amiga out to replace the underpowered A1200. |
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