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#3301 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,968
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is it the Recoverable Alert error really 'recoverable' as soon as it happens?
or its a way to say 'you are very close to make it work'? |
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#3302 | |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,332
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Quote:
There is no general answer, it depends on the alert. In most cases, it will "appear to work for a while", though if the alert happens, something is likely wrong with the system anyhow. In fewer cases, it is really recoverable and the problem is due to a defect in a program that stays local to the program. |
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#3303 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 694
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Quote:
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#3304 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,101
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I am not really embarrassed by this question but more confused about this behaviour
![]() Here is my Question: Why is it, that in a Handful of Demo/Games there is something going on that mutes some other games or Demos ? For example: When i/you start this Demo (you can quit at any point with LMB) Foundation by anadune https://www.pouet.net/prod.php?which=2378 and then run Galerie Remix by Stellar afterwards or later... https://www.pouet.net/prod.php?which=1388 Galierie Remix is dead silent ! (no sound at all) ![]() Almost all other Demos have sound after running Foundation, but Galerie Remix and a few others dont. So, what does Foundation do to cause this? (there are a few others too; only a handful tho) I never understood that. What is causing this ? There is enough Chip-Mem so why is there no sound in Galerie Remix after Foundation ![]() Does anybody know that ? ![]() Last edited by Torti-the-Smurf; 27 November 2023 at 02:37. Reason: Adding Links |
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#3305 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,920
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@Torti-the-Smurf - It does it to me as well in OS enviroment? I don't know why..
Single boot HDF's fixes this problem ![]() |
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#3306 | |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,929
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Quote:
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#3307 | |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,101
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Quote:
![]() ![]() You don't tempt me ![]() ![]() ![]() @grond That's a good explanation, thank you grond ![]() |
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#3308 | |
Registered Abuser
Join Date: Oct 2013
Location: Valencia / Spain
Posts: 364
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Quote:
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#3309 |
Registered User
![]() Join Date: Nov 2010
Location: .
Posts: 386
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I just realized today that I never really understood why the Workbench resolution Euro36 and Euro72 are called like that.
An LLM online service states that they "are named after the frequency at which they refresh the screen. Euro36 refreshes the screen 36 times per second, while Euro72 refreshes it 72 times per second. These refresh rates are commonly used in Europe". But I couldn't cross and verify this information with other sources to fully understand the context and the relation with the PAL 50 Hz refresh rate. Does Euro36 and Euro72 refer to CRT monitors capable of doing 36 Hz and 72 Hz refresh? thanks |
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#3310 | |
Unregistered User
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 44
Posts: 4,190
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Quote:
https://amiga.lychesis.net/articles/ScreenModes.html Euro36 in Hires laced is apparently 640x400 at 73 Hz which is quite close to this standard VGA mode: http://tinyvga.com/vga-timing/640x480@73Hz Some VGA monitors might be happy displaying that. In any case, I don't know why it is called Euro and it has no relation to PAL, since this is not PAL frequencies. It would only work with multi-sync monitors. |
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#3311 |
Registered User
![]() Join Date: Nov 2010
Location: .
Posts: 386
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TIL! Thank you so much @demolition! :-)
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#3312 |
Registered User
Join Date: Jan 2023
Location: Italia
Posts: 210
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Why do some games require the floppy drive LED to be always on, even if the floppy drive isn't loading anything at that moment?
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#3313 | |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,555
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Quote:
When it runs continuously without reason: Lazy or ignorant coder forgot to turn the motor off. |
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#3314 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,332
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Also note that it is drive depending what actually controls the LED. On some drives, the LED is lit as long as the motor is running. On other drives, it is sufficient to have the drive selected without the motor being activated. For the latter drives, the game probably just kept the drive selected without the motor spinning so it can always be accessed directly.
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#3315 | |
Registered User
Join Date: Jan 2023
Location: Italia
Posts: 210
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Quote:
When the drive LED stays on for a long time I'm sure that the floppy drive motor also turns, in fact you can hear the disk rotating. |
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#3316 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,381
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On the A500, 600 and 1200, the case floppy LED is always driven from the motor on signal. Sometimes games use the OS routines to load the files they need but suspend the OS before the floppy motor is turned off, resulting in the motor (and LED) staying on.
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#3317 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,332
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#3318 | |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,381
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Quote:
It's a different story with the big-box models of course... |
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#3319 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,332
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Ah, thanks, I forgot that this is not the drive LED.
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#3320 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,968
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average performance reasoning, do you think the 68010 is exactly inbetween the 68000 and 68020, or maybe closer to one of them?
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