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#3221 | |||||||
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,760
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Last edited by Bruce Abbott; 22 March 2024 at 15:38. |
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#3222 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,856
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#3223 | ||||||
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,760
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The C65 in many ways mimicked the Amiga, with its 4096 color palette, bitplanes, blitter, 16 bit CPU, 'dumb' 3.5" floppy drive etc. It also (unlike the C128) wasn't fully C64 compatible. Unfortunately this meant that yes, it was 'wasted' R&D effort, but mainly because the C64 line had run its course and a 'next generation' machine probably wouldn't have revived interest much. But only a small number of engineers were working on it, and having several 'irons in the fire' provided more flexibility to respond to changes in the market. It's just that the market changed in a direction that didn't favor the C65. Interestingly Commodore wasn't the only home computer maker who tried to extend a machine's lifespan with similar enhancements. Amstrad's CPC Plus range introduced 4096 colors, hardware scrolling, sprites, DMA sound and a cartridge port. It also appeared very late, in 1990 (the original CPC range debuted in 1984), and was not successful because the CPC had also run its course by then. Quote:
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Perhaps if more effort had been put into AGA this wouldn't have happened, but the area to draw on for this would be AAA (which had 15 engineers working on it) not the C65. Quote:
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You may think all this parallel development was a waste of time and resources, but this is expected in R&D, especially in an industry which is changing rapidly - as home computing was in the 1980s and 90s. Most fans agree that more R&D was needed for Commodore to meets its targets, but few appreciate the continual financial pressure it was under that made this difficult. Perhaps if Gould and co. had diverted most of their earnings to R&D it might have made the difference if the engineers had understood the urgency and responded accordingly. By the late 90's things were settling down as the PC asserted its dominance and other architectures couldn't compete due to lack of software compatibility and buyer resistance. Eventually Commodore would have hit this wall anyway, as others did. In an ideal world they might have gotten another 3 or 4 years, but the next generation Amiga would seal its fate just like the C65 and Amstrad CPC Plus did for those lines. Most industries settle into one or two architectures, while the Amiga was always a distant third. Fans may not like it but that's the way things generally go... |
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#3224 | |||
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,760
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Intel's strategy of sorting manufactured CPUs by speed rather than trying to grade them all the same worked because the PC market responded well to it. Some buyers were willing to spend big bucks for the fastest possible CPU, while the majority went for slower cheaper chips. This wouldn't have worked in the Amiga's smaller market. The reason Motorola dropped the 68k desktop line was not having enough customers. Commodore alone was not buying enough to justify continuing it. Once Apple moved to PPC that was the end. Well not quite the end. Commodore had plans to produce an 'Amiga on a chip' that would integrate a CPU core and ECS or AGA chipset. FPGAs eventually became powerful enough that even hobbyists could do the same without spending a fortune. The Vampire's 68080 core is equivalent to a 100-200MHz 68060. If put into an ASIC it could be several times faster again. Software CPU emulation has also proved to be viable, with the Raspberry Pi's ARM CPU getting even higher performance at lower cost. Commodore might been able to do the same with PA RISC, providing a bridge to more powerful CPUs after Motorola stopped making 68k. Quote:
Amiga fans didn't need to have the fastest possible machine for their hobby activities, just fast enough to not be too boring. This trend started in the early days when Eric Graham showed his 'Juggler' demo and provided the source code he used to create it. Even though the A1000 only had a 7MHz 68000 and no FPU, fans enjoyed creating their own raytraced images by simply leaving the machine on overnight (I did that!). FPU addons quickly became popular to reduce rendering times. This was a 'killer app' that increased interest in higher-end Amiga systems. |
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#3225 | |
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Join Date: Jul 2014
Location: Warsaw/Poland
Posts: 195
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I see 1.3 MIPS (chip) / 1.9 MIPS (fast) for A1200 68EC20 14MHz https://www.ppa.pl/forum/amiga/29637...-s-ram#m417288 https://forum.amiga.org/index.php?topic=27590.15 Regarding memory performance, A1200 68EC20 14MHz Busspeed test: Chipram Read: 4.5 MB/s Chipram Write: 6.9 MB/s 386SX 20MHz Speedsys: Write: ~15MB/s Move (read + write): 11MB/s https://www.vogons.org/viewtopic.php?p=1057325#p1057325 |
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#3226 | |
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Join Date: Jul 2014
Location: Warsaw/Poland
Posts: 195
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Last edited by Cyprian; 22 March 2024 at 20:40. |
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#3227 |
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Join Date: May 2023
Location: essex
Posts: 520
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Doom was coded slowly and properly for x86 and DOS Protected mode advantages, a true port if it was done for A1200 only would be like Dread, so I don't do the Adoom etc comparisons, YMMV.
By Xmas 1993 the A1200 should have been bundled with a cheap bespoke made 2mb exp for £400 due to the 7mhz 020/Chip RAM cock up but by 1993 Gould and Ali had bled Commodore's finances dry vs 1982 half a year up front manic mass production of C64s. No corp. cash = no massive production runs to make this happen. oh well. |
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#3228 | |
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Join Date: May 2023
Location: essex
Posts: 520
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A third party R&D company shrank the C64 motherboard to the size of a pack of smokes....hmm I wonder what area of the console market that could be used for in 1990/91 hmmm so tough to think LOL |
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#3229 | |
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Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
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Plus, the post you answered was speaking about 68020/14mhz in general. I don't know if the figures on my link about the A1200 are correct but they pretty much match what is listed there. https://en.wikipedia.org/wiki/Instru...29?wprov=sfla1 I'm not even sure that SysInfo is very reliable anyway. Benchmark on the links I've given to you are made with AIBB or SysSpeed apparently. https://amiga.resource.cx/performance.html Last edited by sokolovic; 22 March 2024 at 22:31. |
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#3230 | |
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Join Date: Jul 2014
Location: Warsaw/Poland
Posts: 195
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We know MIPS means nothing, especially when the platform itself can limit the CPU performance.Therefore before concluding what is better, it would be nice to see the same test benchmark on both platforms. |
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#3231 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,084
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R&D effort was wasted. Sega also wasted R&D on the X32 (pushed by Sega America) instead of focusing on Saturn. |
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#3232 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,084
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Bernard wasted $480,000 on a very high-class brothel. Bernard was subsequently the subject of subpoenas issued by the Dutch liquidator in the amount of 300 million guilders which is about $147 million USD. |
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#3233 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,084
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Besides the 64-bit wide 8-sprite engines from the Lisa, Alice is still stuck with a 16-bit Blitter and the Copper is not even a RISC math co-processor. Stock A1200's 68EC020 has Sysinfo's 1.35 MIPS. This Sysinfo MIPS value nearly doubles with 32-bit Fast RAM e.g. 2.95 MIPS with A1208 RAM card. The CPU has a max of 7.1 MB/s Chip RAM access via BusTest Chip benchmark. 14 Mhz 32-bit bus has a 56 MB/s theoretical peak, 2 cycle Fast Page reduces this value to 28 MB/s. For geometry processing, 68020/68030 at 16 Mhz is nowhere near 16 MIPS. Dave Haynie's intention for AGA was to be paired with AT&T DSP3210 @ 50 Mhz (13.3 MIPS, 25 MFLOPS FP32) with 32-bit Fast RAM. Last edited by hammer; 23 March 2024 at 03:57. |
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#3234 | ||||||
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,084
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Commodore has C900 R&D and one of its key engineers led the Atari ST project. C900 is Commodore's 16-bit in-house desktop computer from Commodore Germany. C900 has "business" B/W high-resolution modes. Quote:
A3000 had Super Buster bugs that were solved into later A4000's Rev 11. Moving the A3000's SCSI controller from the Ramsey bus into the Zorro III bus, A4091 SCSI card would need A4000's Super Buster Rev 11. One decision led to exposing other bugs. Some early A4000/040 had Super Buster Rev 9. AGA project has "lost more than 6 months" due to A1000Jr waste of time (cite DaveH) and C65 is resource R&D misdirection. From Commodore's "read my lips, no new chips" directive, Commodore's workaround for A3000's graphics capability issue is the PC-originated expensive TIGA-based A2410 add-on card which did nothing for the Amiga graphics chipset. Quote:
A3000's R&D phase had a "read my lips, no new chips" directive (cite DaveH). Quote:
Amiga lost key engineering talent in 1987. 3DO game console has a 2 million install base. 3DO's mistake is a hard-to-program quadrilateral 3D system and the ARM60 CPU @ 12.5 Mhz wasn't strong enough, hence a bad Doom showing. 3DO's quadrilateral 3D mistake is similar to Sega Staurn's quadrilateral 3D mistake. 3DO M2 has triangle based polygon 3D system. Quote:
1987's evolved Amiga chipset with 128 colors and 1024×1024 resolution designed for fast VRAM was replaced by PC-originated expensive TIGA-based A2410 (1024 x 1024 with 256 colors) 1991 add-on card for the A3000. A3000 has fast 768 KB video memory for Amber Flicker Fixer instead. Commodore was bleeding proven engineering talent. Quote:
Reminder, the A300 project was supposed to replace C64's price segment. The higher priced A500 Rev 9 could have A600's surface-mounted chips, PCMCIA, Zorro 1, and IDE. "Amiga 500" has a good reputation in the marketplace. Last edited by hammer; 23 March 2024 at 06:11. |
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#3235 | |||||
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Join Date: Aug 2020
Location: Sydney/Australia
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386DX-33's memory subsystem wasn't stuck in 1985 and clone 486 upgrades were available. I slightly overclocked my 386DX-33 to 40 Mhz. https://vintageapple.org/pcworld/pdf..._June_1993.pdf Gateway Party List, Page 72 of 314 4SX-33 with 486-SX 33Mhz, 4MB RAM, 170 MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1494, 4DX-33 with 486-DX 33Mhz, 8MB RAM, 212 MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1895, Page 128 of 314 Polywell Poly 486-33V with 486SX-33, 4MB of RAM, SVGA 1MB VL-Bus, price: $1250 https://vintageapple.org/pcworld/pdf...ugust_1993.pdf Gateway Party List, Page 62 of 324 4SX-33 with 486-SX 33Mhz, 4MB RAM, 212MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1495, 4DX-33 with 486-DX 33Mhz, 8MB RAM, 212 MB HDD, Windows Video accelerator 1MB video DRAM, 14-inch monitor for $1795, Page 292 of 324 From Comtrade VESA Local Bus WinMax with 32-Bit VL-Bus Video Accelerator 1MB, 486DX2 66 Mhz, 210 MB HDD, 4MB RAM, Price: $1795 https://vintageapple.org/pcworld/pdf...tober_1993.pdf October 1993, Page 13 of 354, ALR Inc, Model 1 has a Pentium 60-based PC for $2495. https://archive.org/details/amiga-wo...ge/n7/mode/2up Amigaworld, October 1993, Page 66 of 104 Amiga 4000/040 @ 25Mhz for $2299 Amiga 4000/030 @ 25Mhz for $1599 Page 82 of 104 M1230X's 68030 @ 50Mhz has $349 1942 Monitor has $389 A1200 with 85MB HDD has $624 A1200 with 130MB HDD has $724 The Commodore solution is beaten by the Gateway solution. Target sales period: XMas of 1993 Q4. 1993 XMas sales period was Commodore's last chance. Beyond 1992, the Amiga platform doesn't have "bang per buck" and a new "32-bit 3D" gaming experience to attract new users at 1990 to 1991 levels. Quote:
For my A3000 during early 1996, I price quoted for Phase 5 CyberStorm 060 and CyberGraphics 64 (S3 Trio 64), a new build Pentium 150/S3 Trio 64UV based PC has superior bang for the buck and absolute performance. Phase 5's tax is a major factor despite 68060 @ 50Mhz being sold at half the price of Pentium equivalent. During 1996, I estimated 68060 @ 50Mhz had inferior Quake experience compared to Pentium's 166 Mhz target. I slightly overclocked my Pentium 150 Mhz into 166 Mhz via 60 Mhz to 66 Mhz FSB jumper. In 1997, I purchased my RIVA 128 due to my university's workstation PC's RIVA 128 fleet deployment. Pentium PC's 1995 vs Amiga's 1995 From https://archive.org/details/EA1995/E...e/n69/mode/2up Page 70 of 148 Ritron Computers System in the Australian state of Victoria Pentium 90-based PC has $1945 including tax or $1595 without tax. Includes: 1.44FDD, 8MB RAM, 540MB HDD, 256KB L2 cache, PCI video card, keyboard, 14-inch SVGA monitor. For November 1995, Pentium 90 with PCI motherboard combo has a $799 asking price with tax. https://archive.org/details/EA1995/E...e/n67/mode/2up December 1995 Xmas month. Page 88 of 68. Ritron Computers System in the Australian state of Victoria Pentium 90-based PC has $1872 including tax or $1535 without tax. Includes: 1.44FDD, 8MB RAM, 540MB HDD, 256KB L2 cache, PCI video card, keyboard, 14-inch SVGA monitor. Multimedia upgrade kit with CD-ROM 16-bit sound card, speakers, MS Encarta/Works/Money/Golf/Dangerous Creatures CD-ROM 2X = $329 CD-ROM 4X = $399 CD-ROM 6X = $649 https://archive.org/details/Australi...ont_Studios_AU The Amiga returns in the Australian 1995 market From Australian Amiga Review, Nov 1995 Page 2, Cybervision 64 (S3 trio 64U), $1099 AUD Page 8, DKB Mongoose 030 @ 50Mhz, 882 @ 50Mhz, 4MB RAM = $869 AUD GVP 40Mhz 68040, 4MB RAM = $1399 AUD Page 34 Amiga 1200, please call. Hint: final price and stock issues. DKB Mongoose 030 @ 50Mhz, 882 @ 50Mhz = $599 AUD (needs Fast RAM) Page 82 Warp Engine 040 40Mhz = $2299 AUD A1200HD = $1245 AUD A4000T/040 = $4945 AUD A4000T/060 @ 50 Mhz = $5445 AUD A1200HD's $1245 + DKB Mongoose 030/882 @ 50Mhz with 4MB RAM's $869 = $2,114 AUD. Above Pentium 90Mhz in 1995 the PC platform has Pentium 100Mhz, 120Mhz, 133 Mhz, and Pentium Pro 150 Mhz. For November 1995, the Pentium 90 with PCI motherboard combo has a $799 AUD asking price with sales tax which is compatible with my existing 386DX-33 PC clone. -------------- For running PC ports, the only reason why I prefer my retro A1200 with PiStorm is WIMP UI and Paula audio is guaranteed which minimizes PC DOS's audio configuration issues and command line interface. Lisa has a 14 Mhz clock speed synchronized from 28 Mhz. https://www.amigawiki.org/doku.php?id=en ![]() 2 cycle Fast Page's net result is 7 Mhz 32 bit effective which is about 28 MB/s. Quote:
Stock A1200 didn't deliver a "new 32-bit" 3D gaming experience, hence it competes against SNES's late 16-bit gaming experiences. From 1993 to 1994, mid-priced gaming PC Doom and its clones delivered a "new 32-bit" 3D gaming experience above SNES's late 16-bit gaming experiences. Quote:
Minus inflation, 3DO's $699.99 USD in 1993 mirrors A500's 1987 $699 USD price introduction. 3DO is just a game console instead of a desktop computer. 3DO's quadrilateral-based 3D system mistake is similar to Sega Saturn's quadrilateral 3D system mistake. Sony's PS1 is a strong competitor with a triangle-based 3D system. In 1995, 3DO M2's triangle 3D system was demo'ed. Last edited by hammer; 23 March 2024 at 06:20. |
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#3236 | |||
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,760
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Sadly this the kind of thing tends to happen in large organizations. I worked as a telephone exchange technician in the NZ Post Office / Telecoms for 15 years, and saw a bit of it. Worst case I remember was a postmaster who requisitioned a new car and took it home for personal use while the government paid all the costs (and he would have gotten away with it too if wasn't for that meddling temp filling in while his secretary was on leave). Quote:
But enough talk, here are the numbers:- Doom i386 SX25 (WDC ISA VGA) 3.4 fps Am386 SX33 (ALi M1217) 3.86 fps Am386 SX40 (ALi M1217) 4.68 fps Doom Attack Amiga A1200 14MHz 020 8Mb Fast (Blitter 020 c2p) 3.6 fps Amiga CD32 14MHz 020 8MB Fast (Akiko c2p) 5.8 fps This shows that an A1200 with FastRAM is slightly faster than a 25MHz 386SX despite the significant overhead of c2p. The CD32 is a better comparison because Akiko c2p has much lower overhead. It is 70% faster than a 25MHz 386SX and 24% faster than a 40MHz 386SX. Last edited by Bruce Abbott; 23 March 2024 at 23:17. Reason: fixed Doom url |
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#3237 |
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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How much more performance can A1200(blitter, copper, cpu...) gain from just adding FastMem?
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#3238 | |
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Join Date: May 2023
Location: Norwich
Posts: 438
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Without a clear comparison of how they were configured, I don't think you can really draw many conclusions. The Doom Attack figures, for example, have the audio turned off. Which might be fairer if you're solely focusing on rendering speed, but not if you're concerned with how the game runs in a playable state. Level of detail, window sizes, pixel resolution etc also all contribute and make it hard to compare unless like for like. |
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#3239 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,084
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The comparable spec PC is 386DX-16 or 386DX-20 with 32-bit front-side bus and ET4000AX or Trident 8900CL. 386SX has a 16-bit front-side bus. |
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#3240 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,084
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Reducing the shared Chip RAM bus bottleneck allows Turrican 2 AGA (with 256 colors VGA art assets) to run at 50 Hz. 1 MB Fast RAM + 2 MB Chip RAM equipped A1200/CD32 allows basic engine and art asset sharing with 3 MB RAM equipped 3DO and a lower gap with 4 MB RAM equipped 386DX PCs. The extra 1 MB Fast RAM is the foot-in-door entry point for CD32/A1200. In the PC world, AIB graphics vendors sell factory "out-of-the-box" overclocked variants. Ignore the embedded CPU market mindset. Last edited by hammer; 23 March 2024 at 13:49. |
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Trade Mac g3 300/400 or A1200 for an A1200 accellerator | BiL0 | MarketPlace | 0 | 07 June 2006 17:41 |
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