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#301 | ||||||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,351
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Also fixes in the dungeon itself require restarting (and there are some !). Quote:
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Anyway, the real best way against them is a door and a green magical box. Berzerk option also has its efficiency. Quote:
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WASD is QWE/ASD, which map to same as keys 789/456 of numpad. Try it out and tell me how it feels ![]() New version (finally !). Please use this one ASAP, as it fixes the x-1-4 spell (magic protection). Old saves are incompatible. If you value them so much, give yer last one to me and i will do my best to convert it. But it's better if you use the new dungeon. This should not happen again (at least not soon), so don't fear and try it out. Main changes in this release : - automapper with numpad * key, now only if you have a character to draw it - speed of some anims has been fixed - got rid of the random leveling system - changed sound handling (to not miss button clicks) - ability to put object in backpack by clicking on stats (dm2 feature) - keys qwe/asd also usable to move player - mouse pointer now has the "right" colors, no more light blue - light blue will no longer shine in the dark (was this way to keep interface and mouse pointer from becoming dark) - monsters are now able to attack an invisible player if his location is known to them (more like in DM2) - fixed original program's UMR bug in monster AI which could make monsters go stupid after having been crushed by a door As there were several possible exploits that got fixed here, this invalidates the progression of anyone who used them. You know who you are ![]() So please don't report anything for old version ; use new one. New dungeon also fixes a few problems. In addition, anyone who used that protection spell has an invalid character state and is urged to update. Is restarting really such a big problem ? You have knowledge now, after all... Link to new version : http://meynaf.free.fr/tmp/dm.lzx And don't forget to also use new graphics.dat ! |
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#302 | |||||
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,831
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That just makes them more boring to get rid of. Quote:
If you have a weapon that has Berzerk ![]() Why is that? There's enough space in the chest area of the inventory. Quote:
![]() ![]() Excelent ![]() I can't thank you enough for this ![]() Quote:
![]() No, it's not. |
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#303 | ||||||||||||||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,351
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I'm no graphician. Who will draw it ?
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This dungeon is dangerous also because of the fact you might eventually starve, even though there is plenty of food for whoever knows where to look. Alternatively you might eat *before* fighting, not *after*. I have never seen a fight which you start well fed and come out starving ! Quote:
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Never seen anything like that. You can make a screen grab of the game, it'll work. Blame FTL ! That wasn't in the object descriptor but in the code ![]() But new keys which i added, now work like the ancient ones. Keys definitely should NOT be thrown thru grates, as to not lock the player out ! Quote:
(so near and yet so far, hee hee) Quote:
In DM they are more animated armors than anything else ; DM's original name IS "animated armor" in fact. So empty armors they are. Quote:
But i take note that you agree bare hands shouldn't work so well against these. Quote:
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I just hope i broke nothing ![]() Quote:
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#304 | ||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,351
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![]() Beware, next time you might end up with a full 4 character party ![]() No, but it can be used several times. No, they just hit you with their nice stone club. A lot of fun ![]() You get less, but not nothing, as you're still attacking and receiving attacks from the monster. Obviously ![]() Quote:
Well, if you say so. You will see that after a few levels ![]() Let's see how you will fare with that ![]() It's a relief for me... |
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#305 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,831
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But that happens anyway. When your characters are strong enough to tank these guys, their attacks don't matter much.
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Seen it ![]() One thing I REALY don't like is that you can't gain Priest levels with War Cry anymore. Don't see the point in that, really. Guess it's time to stop playing with Halk ![]() When you change the way the game works, please say that you did this. DM works in a certain way, and changing things is fine, but not if you don't say this, because people expect skills to do certain things. Anyway, is it possible to get the potion graphics from DM2? They look much better. |
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#306 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
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i was going to say keyring,but that wont work will it?
i was wondering about the war cry effect,as it seemed to do nothing. ive download the new version only because of the blue hand effect being removed,i will try it later.(that was really the only offputting part about it for me all other things where trivial as it was right in your face while playing) |
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#307 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,831
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Started a game with Gothmog and Hissssa. Got to the water area already, so it's fine now
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1. Makes some monsters flee. 2. Increases Priest experience. 3. Increases Fighter experience. The experience is only gained when it's used against a monster. |
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#308 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
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yep, thorham ive only been playing it for a short time in each dungeon(fighting and spell casting),just to try it out i havent used the war cry much though(although the times i have used it,it was against monsters)
i am enjoying it so far. |
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#309 | ||||||
Banned
Join Date: Jan 2010
Location: Kansas
Posts: 1,284
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![]() I'm too far along now I'm afraid. I'll let the others be guinea pigs for what you broke. Yes, it would be much easier to start over now but it is very time consuming to get where I am. I haven't found any game stoppers for me yet. Quote:
![]() Last edited by matthey; 13 November 2012 at 08:16. |
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#310 | ||||||||||||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,351
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None of the two is suited for that task. Money box has 6 places (many less than key types !) and bag from DM2 is exact same as a chest. Quote:
Indeed, war cry option no longer gives priest levels, only fighter (it gave both, which i see as illogical too) - this makes characters with zero mana a little bit more fun to play with, doesn't it ![]() Frankly i fail to see how a barbarian shouting at the monsters could learn magic this way ? Perhaps you could explain that mystery to me. Quote:
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Anyway i've started a game myself, for more testing purposes. My team is Halk, Sonja, Elija, Gando (not an especially good one, i know), which is already quite some fun to recruit ![]() Quote:
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Also as long as you used x-1-4 spell you're playing with a nice gfx bug (often) and an invalid character state (always, even if not visible). If you give me your save i could fix these, though. Quote:
I don't think playing with spoilers is so much fun. |
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#311 | |||||
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,831
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Not when your character has 800 health, three flasks and can run away if needed. My retired Halk has more than 800 health (still not enough against knights
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Trick? It's just how the skill works in the original game. Quote:
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Trying to make a fantasy world completely realistic is illogical ![]() Quote:
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What I don't like about all these changes, is that it becomes less like DM this way (this is especially bad for people who want to play the original). Also, you change the game mechanics instead of trying to come up with dungeon design based solutions. And whats more, why does it matter if you can kill some big monsters with punches? Why does it matter that you can gain Priest levels with War Cry? The dungeon is already very hard, and if you want it to be harder, design the dungeon that way. You assumed this in my case, too. Why do you assume people got help to get where they are? Not all puzzles may be as hard as you think they are, because designing puzzles to be really challenging without making them impossible, or illogical, is difficult. Also, you're doing this alone, and that doesn't make it any easier, either. Not to mention that the auto map makes navigating the dungeon ten times easier than it was before. |
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#312 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
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the only bug ive found,if i can call it a bug is the water bottle(the leather one)as you drink from it it should empty in segments in these versions its full then after a few gulps its empty.
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#313 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,831
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Internally it works that way. There are four states: Full, almost full, almost empty and empty. There are simply no graphics for the states between full and empty.
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#314 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
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#315 | |||||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,351
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I see it as a trick as it's not obvious knowledge. Quote:
Not yet, because it's way smaller. Still a nice challenge, though. Quote:
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No this is not true. Not in the original DM. |
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#316 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
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youll have to excuse my ignorance, then why does the water bottle gradually empty in the original game graphicly? if there was no graphics for it.
its no big deal or anything im just curius. EDIT: actually it doesent,thats strange why do i remeber it doing that then? am i thinking of dm2 or something? Last edited by roy bates; 15 November 2012 at 11:14. |
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#317 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,351
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#318 |
Registered User
Join Date: Apr 2011
Location: birmingham
Age: 55
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a bit later im going to try dm2 and see if its that one because for some reason i actually remember it in dm. EDIT:yep, its dm2 ![]() Last edited by roy bates; 15 November 2012 at 16:04. |
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#319 |
Registered User
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
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Black Crypt does have more than 2 graphics for the water bottle. Thats probably why i also tought DM had more than 2.
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#320 |
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Join Date: Apr 2011
Location: birmingham
Age: 55
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