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Old 27 January 2024, 11:05   #301
demoniac
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I completed the game with Maki.

I noticed that the L6 music is on both disks, while there's no L4. Out of curiosity, was there supposed to be a L4 file?
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Old 27 January 2024, 11:26   #302
lesta_smsc
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I was just reading through the earlier threads from this post, I was watching this project closely and the first to comment on your original post in Jan 2022.

@Brick Nash - you will find it just as rewarding to look at the comments from the earlier thread, most encouraging but others critical about your aspirations or possibility of this getting done... in the end you did it! Much to @jotd credit, his post summed it up:

Quote:
Originally Posted by jotd View Post
Brick Nash I say: get it done, at worst you'll learn something, and you'll have some working code for other projects in the end.
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Old 27 January 2024, 11:50   #303
Aladin
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Quote:
Originally Posted by tomcat666 View Post
Which generic slave did you use? I always get a crash with any of the slaves I have.
WHDLG (update 05/02/2024)

- slave workbench 3.1 (2MBChip/4MBFast - 2MBChip/32MBFast) it requires a NoAGA. NoAGA done with the setpatch 44.38.
- Add slave Torti-the-Smurf Workbench 1.3 (2MBChip/2MBFast)

Last edited by Aladin; 05 February 2024 at 15:27.
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Old 27 January 2024, 12:08   #304
twenty90seven
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Congratulations on finishing this port and I am very excited to be playing it!
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Old 27 January 2024, 12:23   #305
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I second that! Projects like this are easy(?) to start, but hard to finish. Many games get abandoned in the prototype/tech demo stage.
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Old 27 January 2024, 12:43   #306
A500
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Great job, congratulations for reaching the goal! I'm really bad at beat 'em ups but find myself having fun with this one
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Old 27 January 2024, 12:46   #307
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Congratulations on finishing Your awesome work.
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Old 27 January 2024, 13:19   #308
Torti-the-Smurf
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Great Job Prototron, you did it !!!

The Amiga finally got the Final Fight it deserved

Thank you, Prototron
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Old 27 January 2024, 13:29   #309
jotd
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Quote:
Originally Posted by BSzili View Post
I second that! Projects like this are easy(?) to start, but hard to finish. Many games get abandoned in the prototype/tech demo stage.

Yes, in fact how many post 1985 / 16-bit arcade ports actually have seen the light of day?


Rygar would qualify, Turbo Sprint, Wonderboy and now that one. Many others?

Last edited by jotd; 27 January 2024 at 13:49. Reason: fixed typo!
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Old 27 January 2024, 13:30   #310
TCD
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Congratulation on the release

Quote:
Originally Posted by Brick Nash View Post
Would it be okay if I add the disks to the file server?
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Old 27 January 2024, 15:46   #311
Seiya
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i see that there are 2 disk. It is 2 disk game or two different version (the two files have differents date)
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Old 27 January 2024, 16:24   #312
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The game consist of 2 disks.

Congratulations Ptototron !
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Old 27 January 2024, 16:34   #313
khayoz
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@Prototron

Thank you very much and congrats on the release,
well done and Enjoy your sleep!
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Old 27 January 2024, 17:47   #314
franeti
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Congrats, well done! There are missing enemies but is funny. Thanks!

Whdload version is working fine?


Enviado desde mi iPhone utilizando Tapatalk Pro
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Old 27 January 2024, 18:07   #315
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Freezed.

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Old 27 January 2024, 18:45   #316
Torti-the-Smurf
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I made myself a generic WHDLoad version. Works great. No more Speed up problems.

Btw. The Roxy Sprite is so... well....; nice !!!

Thanks Prototron
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Old 27 January 2024, 18:56   #317
viddi
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YEAH!!! Thank you very much.
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Old 27 January 2024, 19:03   #318
PatmanQC
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Fantastic conversion, kudos for all your hard work.

Can't believe some people would actually complain that there was no parallax scrolling. If you don't like it, programmed the conversion yourself.
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Old 27 January 2024, 20:58   #319
tomcat666
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Quote:
Originally Posted by Aladin View Post
WHDLG

It seems to work without having to assign a df0: (but left it anyway. I also left the os1.3 part although there is no ks1.3 2MoChip slave to be able to launch natively on ks1 .3 by booting directly in the "data" directory. On ks3.1, it requires a NoAGA. NoAGA done with the setpatch 44.38).
Thank you. The no aga part was what I needed
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Old 27 January 2024, 21:38   #320
Torti-the-Smurf
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I made a Kickstart 1.3 Based WHDLoad Pack + Icon.
(Tested on MIST FPGA and WinUAE )

https://eab.abime.net/zone/FinalFightEnhancedWHD13.lha

Greetings, Torti
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