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#301 | |
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Join Date: Jan 2010
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I never said consoles never had any effect, but even after the Megadrive came out and imminent launch of the SNES the Amiga had its best ever year in 1991, all sectors were growing, i think its insane to think a Hombre Amiga didn’t stand a chance to even succeed, i’m not saying it would have sold tens of millions, but even a million sales, prob mostly upgrades from the Amiga community would have been a success imo, i don’t buy the old argument ‘oh the PSX blew everything out of the water, consoles, computers, fridges blah”, we all know the Mac and PC’s carried on to see another day because they were computers and had multiple usages. The A1200 died with Commodore long before the PSX came out, i never said the PSX effected the A1200 how could it!? Yes it could have affected a Hombre Amiga, but as i put above, different machines for different markets, people do own more than one machine at a time! And people didn’t leave the Amiga in their droves for the PSX, most had already left, it was 3 years after the A1200 came out with zero hope of new hardware. |
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#302 | ||||
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Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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#303 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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#304 | ||
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Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Bruce: What apps did you develop for it. Do you have the stats for the Amiga 1200s you sold at your shop? |
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#305 |
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Location: Melbourne, Australia
Age: 41
Posts: 3,773
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#306 | |||
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Join Date: Jul 2015
Location: The Netherlands
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When I talk about "equivalent PC's", I'm simply talking about PC's that roughly have the same capabilities as the Amiga 1200. Meaning: comparable (perceived) speed, comparable graphics, comparable sound. Crucially, I was mostly talking about PC's on release of the A1200. Not PC's in 1994 onwards as the whole market was changing very rapidly in the early 90's. Case in point: in 1990, a computer with 512-1024KB of RAM and a sub-10MHz processor would still mostly be up to date. By 1995, the Pentium Pro and Playstation had come out, processor speeds were closer to 100MHz and the average amount of memory in a computer was closer to 4-8MB. There was a massive leap forward in those five or so years. With that in mind, let's examine what I would call an equivalent PC. That is: the 386SX. This was the kind of machine the A1200 actually competed with, as they both represented the low end* of computing at the time. Most of these 386SX machines were shipped with 2MB of RAM and a slow, generally on board VGA/Super VGA card that normally struggled to do 800x600 at anything approaching a decent speed. They did normally come with a hard disk, though. Compared to that type of machine, the A1200 is pretty much on par for processing speed (the 386SX was much slower than it's MHz rating suggested), exactly on par for memory and roughly on par for graphics. It was actually slightly better for graphics in some ways (there was no HAM-8 equivalent and AGA usually performed better in the lower resolutions that games used than those on board cards did), but also slightly worse in others - there was no real equivalent to the 1024x768 mode for AGA. Not that a 386SX could really use such a mode, it simply was too slow and there was no software that really used it anyway. The A1200 also came with built-in sound, which was still somewhat rare in budget PC land. *) Note: there were lower spec PC's still on the market, but they were as out of date as the A500 was by then. The 386SX was the "budget PC" of the time. ----- So why not compare the A1200 to a 386DX or 486? Well, the reason is simple. At the time of release, a 386DX with proper SVGA on a card was still really quite expensive. IMHO, comparing an A1200 to mid-to-high end PC (price wise) is quite silly for rather obvious reasons. It's like taking that 386SX I talked about above, trying to upgrade it to run DOOM well and then complaining that it's so expensive to do so. Well no shit, Sherlock - you bought a budget machine. What exactly did you expect? Expanding the A1200 down the line to compete with a 386DX machine would indeed have been expensive. But it would not have been "far beyond the price" of a 386DX in 1992. We've actually seen the cost of buying and upgrading an A1200 in this thread and this totalled around the cost of 386SX in 1992. For an end result that is actually closer to a 486SX in all but perhaps the graphics card department (A 68030@50MHz is roughly comparable with a 25Mhz 486SX or a hypothetical, non existent 386DX@50MHz). ----- On the topic of RTG in an A1200. Requiring the A1200 to have RTG is clearly a red herring, as the A1200's AGA chipset actually competed fairly well with SVGA as sold in 1992/1993. Not to mention people generally opted for cheaper SVGA cards that were mostly 'impressive on paper'. They offered resolutions that were essentially unusable in practice. Resolutions that had effectively zero software support to boot (even if you did get a more expensive, faster SVGA card). To top it off, these cheaper card were also really slow and generally lacked the memory to actually run the higher resolutions. The A1200 was also not designed to be capable of having a graphics card upgrade. This means that adding it as a requirement is not only silly, but it's clearly and rather transparently meant to artificially and disingenuously boost the A1200 upgrade price beyond reason, as the only ones made available required a lot of other expensive hardware to go alongside. Such as the BlizzardVision for the PPC cards. These things were not designed to compete with a silly 386/486, it was stuff designed to let your A1200 compete with Pentium II's. If you went that route, it actually mostly did work out - if you look at it from a performance perspective. Though not so much from a software support perspective and certainly not from a price point perspective (though the latter is not so odd considering what you're trying to do here).The mere fact you could actually put a card in your A1200 back in the late 1990's that made it as fast or faster than a current PC was really impressive and shows that the A1200 was actually a very good design, considering how cheap it was. No 386SX or DX did that ![]() Quote:
Cheap SVGA cards in the early 1990's did not come with 15/16/24 bit capabilities and I don't buy you don't know this. Cheap SVGA cards were also slower than AGA. And no, I don't buy into you not knowing this either. Cheap SVGA cards topped out at resolutions that were essentially identical to AGA. You also know this. Kindly stop lying. Edit: Forget I said that last bit, it's not important enough to start an argument over. Last edited by roondar; 09 July 2019 at 11:20. |
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#307 | |
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Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
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I thought SVGA was 640x480 (which AGA can handle easily) and the later modes like 800x600 were VESA modes? - Speed Agreed. I personally remember trying to use Workbench in 256 colours on my real A1200 back in the day, and it was incredibly slow and flickery, but that's what happens when you use separated bitplanes and it requires eight instructions to set the bits to video memory rather than just one, as in SVGA, or at most 3 for 24-bit colour. As I remember a conversation I had with someone at college: "Why 256 colours?" "A byte per pixel" That's all it really needed, but bitplanes, just for the sake of old-fashioned scrolling games, really made things more complicated than they needed to be. - Colour depth As fiddly as HAM is, I still think it was a good idea for still images, especially in high-res. Of course, it's really not practical for games or moving objects all over the screen. |
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#308 |
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Location: Scunthorpe/United Kingdom
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#309 | |||
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Location: The Netherlands
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I'll grant the flickeryness, but that IMHO is more of a design flaw. Using double buffering would've fixed it. As for AGA vs cheap and shitty SVGA - you must have never used a crappy SVGA card. I did, it was just as slow or slower as AGA for screen updates in higher resolutions (meaning anything over 320x240). I remember playing Scorched Earth with a friend on his 386DX/40 and SVGA card and it was slow as molasses. Flood fills on my A500 were significantly faster. Quote:
I sincerely hope he recovers and will try to not make things worse. Last edited by roondar; 09 July 2019 at 11:23. Reason: Clarified something |
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#311 | |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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Thanks for the info, Roondar!
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#312 | |||||
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In my experience, the main limitation of these early SVGA cards was lack of memory. Not speed. 800x600 (or even 640x480) is far better than AGA's usable resolutions (non-interlaced). Whether it is better or worse than the interlaced modes is irrelevant, unless you like headaches. Quote:
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Last edited by Hewitson; 09 July 2019 at 11:57. |
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#313 | |||
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But the above is simply not my experience, for the low end crappy cards. I've had the 'pleasure' of using one of those 'cheap and crappy' SVGA cards and it was not faster than AGA. I've also seen Windows 3.11 'draw' windows slowly (similar to AGA in 256 colour mode) on cards like that when running 800x600 or even 640x480 at times. Look, there were Super VGA cards that were faster than AGA at any resolution. This is true. But they were not the 'cheap and crappy' ones. They were the more expensive ones that you didn't get with the budget PC's. As far as I remember some of those cards cost a pretty significant fraction of the A1200 by themselves. As for AGA, I found DBLPAL/DBLNTSC & Productivity mode to be quite usable and think those shouldn't give anyone a headache. And again, in my experience those were not any slower than the type of card I'm talking about. Slower than a good card, say, a Matrox card? Sure. Slower than crappy on-board SVGA such as those budget 386SX machines offered? Not as far as I've seen, those really were terrible. Quote:
Edit: I need to clarify something here. I made VGA cycle stealing sound worse that it was by the 386 era. What I wrote was 100% true for the early VGA cards, but by the 1990's things had improved. What I should've written was that VGA can steal cycles from the PC. And running it in 640x480x256 while trying to update large parts of the screen with new information was one of the situations where this happened. Merely having a still image, or not doing much to the screen meant the PC ran a lot faster. That said, standard VGA and 640x480 were not a good combination. SVGA did better here, sure. But even here it was not 'good'. AFAIK people around me didn't actually run Windows in 256 colour mode until a few years later and even then they tended to stuck to 640x480. And this had a lot to do with usability concerns - it really was slow. Like I said, I've seen it do the 'draw a window, slowly' thing many times. Remember, this is 1992 we're talking about. Not 1996 (by which time you're obviously 100% correct). Things moved very fast back then. Quote:
![]() Last edited by roondar; 09 July 2019 at 12:28. Reason: Updated info on VGA |
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#314 | |||
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#315 | |||||||
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#316 | |||
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#317 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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I remember Windows being very slow on older VGA cards, too. In fact, I remember reading about how the redrawing of windows was so slow, that they designed newer (S)VGA cards to draw the windows in hardware instead of software, thus accelerating it. I don't know if they called it anything specific, but I think the hardware remains to this day, thus enabling the instantaneous dragging of windows even in HD resolutions that keep the contents visible, rather than a temporary outline.
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#318 |
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Join Date: Jul 2015
Location: Novi Sad, Serbia
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Just watching some Sony Playstation videos, and seeing how many effort Sony made to advertise the console, and to get contracts with developers (How many games were ready even before Sony is released? ), so I think, that even more contributed to the Playstation fame and glory, then the great architecture it posses.
That leads me to conclusion: If Commodore had something like Playstation in 1992-3, they would fail, because of their crappy marketing, and the way how they look on the market. |
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#319 | |
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Join Date: Jul 2015
Location: Novi Sad, Serbia
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I was introduced with A500, and because I had C64, and more importantly, a friend with 386, I was very impressed with A500. Long waiting times, some people mention here, were (for me) a blessing, because, with C64 I had even longer waiting times, and many times, game failed to load. I bought (my parents actually) my first Amiga (1200) at end of 1996. I was so happy. ![]() 95% of A500 games worked (no matter what Hewitson say), also, compared to my friend 386, even A500 games were awesome (no matter what Hewitson say). Today, I think that it was a pretty cool machine, but as many guys quoted famous sentence "too little, to late", I can agree to that. However, I think A1200 (and all Aga machines), had a great potential overall, and is very important part of Amiga history. Last edited by d4rk3lf; 09 July 2019 at 22:34. |
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#320 | |
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![]() What I found was the following:
Note here that the user posting this did not provide a link to the magazine in question so I can't verify the veracity of this claim. The rest of the forum thread did concur that cheap Trident and OAK cards were pretty terrible and did a bad job at both Windows and DOS games.
This fits with both the forum thread I found and Infoworlds description of what happens when the colour depth/resolution went up for the cheap SVGA cards on a slow 386.Overall, I'd say that both of us were kind of right and kind of wrong. There clearly were cheap and terrible ISA SVGA cards on the market that, coupled with a 386SX, led to some pretty bad performance. On the flip side, there also were much faster SVGA cards available, even for ISA (though loading in new data for such accelerated cards would still be limited to 8MB/sec top end). Which you ended up getting in an over the counter PC seemingly was a matter of price and some luck. A final note: Infoworld points out in the same article there were quite a few driver issues with newer cards that offered acceleration. I attached a screen shot or two from the Infoworld article. It's a bit of an odd article, as it effectively both says "they're too slow for colour/graphics use" and "they have acceptable performance" about the un-accelerated SVGA cards. Perhaps this is because Infoworld was primarily aimed at the business side of things and as such didn't care about games or flashy graphics? Last edited by roondar; 09 July 2019 at 23:54. Reason: Clarified two small things. |
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