31 August 2020, 21:01 | #301 |
Registered User
Join Date: Dec 2011
Location: Poland
Posts: 166
|
Finally game I can buy and play. Just please make AGA/CD32 version.
And the music could be more dynamic. This one in last video does not fit good to brawler game. |
31 August 2020, 21:02 | #302 |
Registered User
Join Date: Dec 2011
Location: Poland
Posts: 166
|
Please delete. Double post.
|
31 August 2020, 21:11 | #303 |
Puttymoon inhabitant
|
|
31 August 2020, 21:12 | #304 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,606
|
|
31 August 2020, 23:38 | #305 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,438
|
I actually think the music fits well. Not only that, but it's refreshing to hear other genres being used in games than just the default "old arcade style" stuff. Helps that it's a nice tune too
|
01 September 2020, 02:12 | #306 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,059
|
Thanks for all the comments and feedback /suggestions guys!
In regards to player character looks (f.e. that cut-off Alex knee) as well enemies and character animations in general, I have to note that they are still a work in progress. There are many layers of polish all these still lack, so expect issues like this to be sorted out in the final game. |
01 September 2020, 07:49 | #307 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,798
|
|
01 September 2020, 07:52 | #308 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
|
Second stage looks awesome and very dynamic, definetly arcade quality.
|
01 September 2020, 09:13 | #309 |
Registered User
Join Date: Dec 2016
Location: New Zealand
Posts: 63
|
very nice indeed!
|
02 September 2020, 02:26 | #310 |
Registered User
Join Date: Sep 2006
Location: Italy
Posts: 181
|
|
02 September 2020, 02:28 | #311 |
Registered User
Join Date: Sep 2006
Location: Italy
Posts: 181
|
OMG! Those little paper notes shakes when the train comes in!!
|
02 September 2020, 08:20 | #312 | |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,306
|
Quote:
I'm just repeating myself, but I'm also for AGA version! About game itself it's great work. I think it's about picking up weapons and using it. At least that's i would like more instead arm just one (?!) character with weapon and others are just bare handed. Last edited by Solo Kazuki; 02 September 2020 at 08:27. |
|
02 September 2020, 11:29 | #313 |
Puttymoon inhabitant
|
I suggest BitBeam Cannon not to read discussions in Amiga forums, otherwise they will not finish their game
|
02 September 2020, 12:07 | #314 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,798
|
|
02 September 2020, 15:23 | #315 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,059
|
The game will run fine on AGA machines and (of course) there will be a CD version available as well, for CD or CD-32 owners. Other than that an AGA specific version is not happening because simply the game is made and optimised for OCS and we'll have to redo the gfx and recode the game to take advantage of AGA features = double the effort. Depending on how well the game will perform on release we might see to do an AGA version as well. That is a REAL AGA version, not some cheap cash in where the game's gfx are exactly the same and only a couple tiny details and a few extra sfx are added (thanks to larger ram).
|
02 September 2020, 15:37 | #316 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
|
Hehe, yes. That is exactly how it was back in the day. They took the OCS versions and add a few color and changed the palette in most cases. Looked worse than the original. Most games that looked great on AGA where AGA only. I think the colors and everything in this game looks stunning! It is not that I'm against AGA version but feel no need here. What you could do is to set up a kind of bounty for an AGA version. I have no believe the sales alone could justify you to do that.
|
02 September 2020, 15:57 | #317 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,207
|
During the 2 hour long video on Twitch last Sunday, Mike Parent said that the ability to pick up enemies' weapons will NOT be in this game. Just about every other beat 'em up did this but he chose not to in order to keep this game unique and to keep the memory requirements under control.
|
02 September 2020, 18:23 | #318 | ||
Registered User
Join Date: Dec 2011
Location: Poland
Posts: 166
|
Quote:
Quote:
For 1MB music could be disabled to save memory and could be enable for 2MB configuration only. I think everyone will be happy. Everyone for more features, 2MB guys for music as reward for better configuration. I hope Mike will consider this solution. Looks like win-win. |
||
02 September 2020, 18:41 | #319 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,707
|
Quote:
As for the weapons, there is parts of the Punisher game, where you just shoot at enemies with gun, but you actually just mash buttons (quickly enough), and I assume, that something like that wouldn't be too hard to implement (I could be wrong). When playing beat em ups, I personally don't use weapons often, although I like how Cody works with the knife in FF, and especially satisfying is the rocket launcher in Captain Commando. |
|
02 September 2020, 22:30 | #320 |
Zone Friend
Join Date: Apr 2005
Location: London
Posts: 1,179
|
I don't like beat em ups usually but this looks awesome. I'm saving my pocket money like it's 1992.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
New arcade quality a500 brawler, called Metro Siege, to be announced! | Tsak | News | 114 | 14 September 2019 14:00 |
AmiStick - high quality arcade stick for classic Amiga | Rosto | MarketPlace | 2 | 08 October 2017 18:04 |
Metro-Cross (Atari ST port) | Asman | Amiga scene | 42 | 08 April 2014 10:16 |
Bad Street Brawler | s2325 | request.Old Rare Games | 3 | 18 September 2007 20:48 |
Legends of Hyboria - Arcade side-scrolling brawler | Rebel-CD32 | project.Amiga Game Factory | 8 | 12 November 2006 08:41 |
|
|