22 January 2024, 18:50 | #3141 |
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Thanks gorf....
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22 January 2024, 22:32 | #3142 | |
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22 January 2024, 23:00 | #3143 | |
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So I don't think it would seems a strange move but Commodore would have to create a real dynamic by marketing the advantages of the new platform and saying "It's the new standard, we support it strongly" and "We give everyone the mean to come in this new era". Imagine, you go back with a game to use your rejuvenated Amiga, I'm sure a lot would jump only for that reason. |
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23 January 2024, 12:26 | #3144 | |
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https://amiga.abime.net/games/view/gloom-deluxe |
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23 January 2024, 13:02 | #3145 | |
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23 January 2024, 14:51 | #3146 | ||
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Look at how it work today between Apple and Samsung on the premium mobile phone segment. You have a new model each year and a lot of marketing around it. It should have be exactly the same with the Amiga. You create a dynamic. The management team wasn't up to the job, that's all. It was always the engineers who came up with the ideas, and sometimes they worked, sometimes they didn't. Quote:
[ Show youtube player ] |
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24 January 2024, 01:47 | #3147 | |
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Oddly the joypad isn't too bad though, it fits quite well in western hands and the controls are not bad, was surprised. |
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24 January 2024, 23:17 | #3148 | |||
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2.5 times faster than 68020 without FastRAM. 2.3 times faster than 68020 with FastRAM. 0.9 times 50MHz 68030 with FastRAM. CD32 with akiko and FastRAM is 1.2 times faster than a 50MHz 68030! Real-world results: Sega CD to Amiga port of Heart of the Alien (standard Amiga version needs 50Mhz 030 for 100% speed, runs 50% speed on A1200 with FastRAM):- Quote:
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25 January 2024, 00:31 | #3149 | ||
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25 January 2024, 00:37 | #3150 |
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Akiko c2p could be native in Lisa so all AGA machines beneficial - also avoiding conversion and instead directly interpreting data in Lisa would efficiently double speed. Implementations will be similar...
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25 January 2024, 10:50 | #3151 | |
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25 January 2024, 11:34 | #3152 |
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25 January 2024, 12:18 | #3153 | |
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25 January 2024, 12:23 | #3154 |
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25 January 2024, 12:27 | #3155 |
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26 January 2024, 10:17 | #3156 | |
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26 January 2024, 14:41 | #3157 |
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27 January 2024, 01:07 | #3158 | |
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27 January 2024, 13:04 | #3159 |
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One of the original claims regarding the Akiko was that it could do c2p at least as fast as a 68040. This is likely true but I have no idea if that statement takes into consideration the klunky way you have to use it. Add to this mix the fact that software c2p has improved significantly on 040+ since the days those claims were made and I'm not sure how true it is today.
Maybe we should add support in AB3D2... |
27 January 2024, 14:53 | #3160 |
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Akiko is really just a "better than nothing" solution, which would have been fine two years earlier for the A1200 ...
For the CD32 to stand any chances, it would have needed an additional 1MB VRAM screen buffer with its own CLUT for chunky graphics, that would co-opt as FastRAM. Both digital video outputs would be merged and send to a DAC. This would give the CD32 a 3rd playfield that could be displayed below or above the AGA output, depending on some priority settings and declaration of transparency value. With this and an 28MHz CPU the CD32 might have been quite successful until the arrival of the PlayStation in Europe .. |
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