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#3081 | |
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,774
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![]() As my documentation shows, the CD32 design was started in July 1992 and firmed up in October 1992, at around the time the A1200 was announced. Date on the first engineering prototype schematic is October 6, 1992. Doom II was released on October 10, 1994. When the CD32 was being developed even the original shareware Doom didn't exist, and that officially needed a fast 486 which was way outside the reasonably expected capabilities of a cheap games console. Tie Fighter was also released in 1994. Minimum spec was an 80386DX with 2MB RAM. It is quite similar to Wing Commander which was ported to the CD32 in 1993. Some think Wing Commander was a better game than Tie Fighter. It looks and runs pretty good on the CD32, much better than the earlier A500 version! Had Commodore not gone bankrupt, in Fall 1994 they planned to release an enhanced CD32 with the AGA+ chipset running at 57MHz (providing 2x the performance of AGA), and a 28MHz 68EC030 CPU. NVRAM would be increased to 32k. I can't find any detailed information on this AGA+ chipset, but I presume it would run at a bus speed of 14MHz, doubling the CPU to ChipRAM bandwidth and blitter speed. The A1200+ would receive this stuff too. Unfortunately Commodore just didn't have the money to survive that long. I'm not sad about it though. A similar thing happened to all the other home computers, a good thing IMO because it maintained the essence of those platforms. So what if the Amiga fell behind the latest PCs in hardware capabilities? It's now 30 years later and we are still enjoying using it. Having slightly more powerful hardware wouldn't have made much difference - 2 years later it would still be behind. But AGA still impresses me today when I use my A1200. Somehow this 30 year old technology manages to be more responsive and reliable than my 'modern' PC - and a lot more fun. |
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#3082 | ||
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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#3083 | |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 446
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YMMV of course. |
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#3084 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,571
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I'd go further. It's possible to recognise that your favourite machine had issues even at the time, but you forgive those because it allows you to carry on using your favourite software. I have owned 3 A1200's, two of which are still (technically) working. One of them was a Frankenstein tower (though internally more modest, mostly for the space, cooling and power - no PCI board, just BV/BPPC). I got another that was refit fist with my older 040 but then down to a basic fast ram only config. Perfect for running OctaMED as a basic sequencer and Paula 4ch sampler. The tower machine was for more serious productivity use (esp coding) and both were great for gaming (whdload), with the more expanded machine being for the few higher end titles.
I didn't buy them thinking they were an answer to the 386 or 486. I just didn't think about those machines at all. Other than having to use them at university occasionally, they were just a non entity. |
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#3085 | |||
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Join Date: Apr 2017
Location: France
Posts: 663
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We saw you enjoyed it: Quote:
Really, it does not make sens for this machine. It was supposed to be the first of a new line. They should have put at least a 6030 inside and others enhancements the techies would be able to provide without thinking in term of compatibility. I suspect it was just an excuse to finish to definitively sink the brand and Medhi Ali a submarine to carry out the mission. Perhaps it was because they can't do otherwise due to the plan being very late but it's the same. No excuse. |
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#3086 | |||
Registered User
Join Date: Apr 2017
Location: France
Posts: 663
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The CD32 architecture add this "secret" weapon thought 8 years before and when all the fire power was needed, it was not used. |
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#3087 | ||||
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,774
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I'm glad they thought of that. I developed our CD32 title on the A1200, and only produced a 'gold' disc when the product was (hopefully) complete. This meant I could start developing for the CD32 long before getting my hands on one. It was also a lot more convenient and cheaper (discs were costing us $500 each to burn!). Quote:
Remember that people who bought a CD32 might not have any other Amiga, and pirating wasn't an option. This was a great opportunity to bundle some of those classic titles that would work even better on the CD32. Even former A500 users might be interested in getting more playable versions of older games. Quote:
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#3088 | |
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,774
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I'm not decrying anyone who who pushed the CD32 to its limits, but every system has limits - and every coder knows you can easily bang up against them if you try. That doesn't mean limits are bad. Many great games got their character from having to work within the limits of the platform. Modern games leave me cold because the slick graphics don't add anything. I bought several of the 'enhanced' Crystal Dynamics Tomb Raider games for the PlayStation 2, thinking the improved graphics would make them better. I was wrong. The greater 'realism' didn't improve the atmosphere and made them harder to play. Tons of great games could have been produced for the CD32 without trying to push everything to the max - and then complaining that you had to 'compromise'. |
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#3089 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,451
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Only FastRAM with a tailored memory controller for the 68020/68030 and changing Alice into a programmable DMA-controller. ChipRAM would then be simply any regions (more than one) that is cleared for DMA access. For Alice this would still look like a continuous region located at the usual spot in the memory map - but the CPU could have (almost) full speed access to e.g. a bitmap buffer in FastRAM, write all data and declare that region ChipRAM afterwards - in exchange for the old bitmap buffer - during the vertical blank. That way the the ChipRAM speed bottleneck would be largely reduced. (for compatibility reasons the first 1 MB could be hardwired, otherwise a 030 with MMU would be handy ...) Last edited by Gorf; 14 January 2024 at 02:59. |
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#3090 | |
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Join Date: Sep 2013
Location: Poland
Posts: 868
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CDTV game library wasn't vast. Compatibility with that wasn't priority, priority was to establish position in gaming console market. And it kind of did, initially, in UK alone iirc. But either way it would not survive the next wave of gaming consoles so what's the point anyway? Even if they didn't get a ban to US, even if they were able to produce significant amount of gaming consoles it would still have been a dead end. Just like it was with 32X which actually has better specification and is capable of much more (which fairly recent Doom 32x: resurrection proves), same can be said about Jaguar which did kick the bucket anyway as well. So why the claim CD32 was built well? It was cheap AGA implementation which they though CD presence alone would let it fly off the shelves with no actual plan whatsoever to what's next. And the AA+ or CD64... that's the same kind of BS as AAA and Hombre. |
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#3091 | |
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Join Date: Apr 2017
Location: France
Posts: 663
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Is it a kind of architecture already used in some platform you know? And what would be the advantage? More flexibility? |
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#3092 | |
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Join Date: Apr 2017
Location: France
Posts: 663
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"Primitive" 3D games like Star Fox on the Nintendo (1993), too. And perhaps we would have witnessed the emergence of others styles we don't know about thanks to creativity of the developers specific to the Amiga, proved with Another world, Apidya, SOTB and so on. |
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#3093 | |
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Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,451
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Now in the 2020s everything is multichannel .-.. The RasPi (1-3) is still close but different again as the VideoChip is the memory controller and the CPU is getting DMA access ... Advantages in my idea: Commodore knew already how to make fast memory controllers (Ramsey) and how to make DMA controllers (SuperDMAC) ... so most of the puzzle pieces are already there. And yes: flexibility would be the big advantage here! Your ChipRAM could utilize more memory if you have a big FastRAM expansion, by mapping in and out different areas ... so no more copying between those two regions. It this memory mapping is fine grained enough one could also puzzle together different blocks on the screen and move them around - a whole different set of gfx-effects could be achieved this way. Last edited by Gorf; 14 January 2024 at 19:35. |
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#3094 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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this is boring lol
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#3095 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,451
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#3096 | ||||||||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,774
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FMV was an addon that could have been provided for other Amigas too. Big box Amigas could already play FMV from 1992 with Peggy, and any Amiga with a SCSI port could do it from 1996 with Squirrel MPEG. Quote:
![]() What they really wanted was to bring CD-ROM to all Amigas, making it the standard distribution format (same as PCs were starting to do - for good reason). How do we know this? First off Commodore produced the A570 CD-ROM drive for the A500. It was originally intended to be released at the same time as the CDTV so that A500 users could run CDTV titles. The CD32 was designed so that CD32 discs could run on any AGA machine with CD-ROM drive (or even just a hard drive if it had enough space). But why should you believe me on this? I could just be another Amiga fan making stuff up. Best go to the primary source:- Brian Bagnall - Quote:
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However Commodore did design the CD32 to be expandable to full computer status. A floppy drive interface could be made quite cheaply. I made one with a few TTL chips, and built the floppy drive into the side of the CD32. A Polish outfit called TOMS produced an addon with disk drive and RGB video ports. Quote:
I for one am glad that they managed to squeeze one more Amiga out before the end, and I'm glad that it wasn't something radically different. It meant that CD32 owners didn't have an orphan. Quote:
Commodore also knew that 68k was a dead end, which is why they planned to switch to PA-RISC with Hombre. That was a big step, but a necessary one if they were to survive beyond 1995. It's funny how Commodore gets excoriated for having 'no actual plan whatsoever', when that certainly applied to the vast majority of PC makers. They simply shoved in whatever was available at the time, with the sole goal being to sell something now. Who cares what might be coming up in the future? That strategy worked very well for them. |
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#3097 | ||
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Join Date: Jan 2019
Location: Germany
Posts: 3,331
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https://www.dosdays.co.uk/topics/Man...rrus_logic.php Just to name one family. Quote:
Certainly at a lower cost compared to developing chips in house. |
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#3098 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,331
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So much that they killed chip development. For example new chips for the A3000 - instead they sold the same shit, just more expensive, and fixed it with chewing gum and hotglue, speak the flicker fixer, instead of providing a chipset that could prodice a VGA signal natively.
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Join Date: Sep 2013
Location: Poland
Posts: 868
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#3100 |
Registered User
Join Date: Dec 2023
Location: US
Posts: 47
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How many computer platforms made it more than 10 years?
Sweet mother of Jesus this thread started in 2017. How many computer models lasted longer than this thread. |
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smellysocks77 |
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