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#3061 | |
Registered User
Join Date: May 2023
Location: Norwich
Posts: 433
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Quote:
All of which is just because the kind of rendering needed for a Doom-like engine is just inherently pixel (and column) based, which is why the Amiga struggles with them in the first place. |
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#3062 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,312
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#3063 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,734
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Quote:
AGA was already twice as fast as OCS. Increasing it more would involve extensive changes to the chipset and many compatibility issues. That's what they were trying to do with AAA, but it turned out to be a lot harder than they thought. This doesn't faze Amiga fans though, who think Commodore could have magicked up anything in no time at zero cost if only Gould and Ali weren't in charge. |
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#3064 | |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 419
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Quote:
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#3065 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,312
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Interestingly, other vendors could "magicked" things. They just bought PC VGA chips and added the software to support them.
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#3066 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,734
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Quote:
"I was so disappointed with the A1200. It's commercially dead in the US you know. Well no I don't live in the US - but hey, if I did...". The Amstrad CPC6128 was initially launched in the US in 1985. Total disaster. All those people in other countries who bought one then bitterly complained about how disappointed they were that it failed in the US - not! |
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#3067 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,734
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Quote:
Or do you think they should have added it on top at no extra cost? Yes, magic is what you are talking about. |
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#3068 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 336
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Why they could not change/improve anything on AGA chipset in 2 years when they released cd32 after A1200 and only could shoehorn a cd rom drive on top of the existing AGA?
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#3069 | ||||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,734
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Quote:
Some quotes from the book Commodore the Final Years by Brian Bagnall:- Quote:
Quote:
So if CDTV was dead how did the CD32 come about? Quote:
Last edited by Bruce Abbott; 12 January 2024 at 08:22. |
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#3070 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,924
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#3071 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 336
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Why put that 5$ 1984 68020 CPU and no fast-ram for machine released in 1994?
![]() Did not they even follow what was happening on PC and consoles side like games Doom-II, tie fighter and need for speed? |
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#3072 | |
Registered User
Join Date: Apr 2017
Location: France
Posts: 649
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Quote:
The PS1 will be 2 MB RAM + 1 MB VRAM. Why did they not put the equivalent in the CD32, let's say 2 MB of FAST + 2 MB of CHIP? It was a console so all the problems we discussed previously in this thread about how putting FAST on board of the A1200 would cause compatibility headache to expansion boards, is not pertinent here. Decisions as incomprehensible as ever. Last edited by TEG; 12 January 2024 at 10:51. |
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#3073 |
Registered User
Join Date: Oct 2023
Location: Denmark
Posts: 4
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I agree it would have made sense to add 2mb of fast to the CD32 at launch. It would have add a little cost but Commodore would also get license fees from games sold on the system. I know they needed the money, but it would have made for a much more competitive system.
It also makes sense when looking at the CD1200 which needed a trap door card anyway. I believe it would have been a very popular product in Europe - I certainly would have bought it - and it could come with 2 mb fast as standard. That way Commodore would point directly to an interesting upgrade path? Want to play great CD32-games on your A1200? Buy the CD1200, play the games, play music cd's and make your A1200 twice as fast. |
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#3074 | |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 336
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Quote:
Also, CPU is 33MIPS, 3d polygon chip 66MIPS, MDEC chip 80MIPS. 3-4MIPs of the A1200/CD32 is nowhere near, even 68060 CPU. |
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#3075 | |
Registered User
Join Date: Apr 2017
Location: France
Posts: 649
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Quote:
Yeah, it was only to have a point of comparison about the memory. |
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#3076 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,946
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#3077 |
Registered User
Join Date: Apr 2017
Location: France
Posts: 649
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#3078 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,734
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Quote:
The doubled bandwidth between CPU and ChipRAM was just one of the improvements in AGA. With 2x and 4x fetch modes the blitter had more slots free and the CPU wasn't slowed down at all even with 8 biplanes in hires. ECS in 64 colors (EHB) would have been good for Doom if it wasn't for the performance hit due to nearly half the CPU slots being blocked. That's why it's slower than 8 bitplanes in AGA. One would would think this stuff was noncontroversial, but leave it to an Amiga fan to call the facts 'your style of argumentation'. The argument that AGA was 'not faster than ECS' is silly, but not surprising when the game is 'bash Commodore at every opportunity'. Commodore were the bad guys, getting between us and the Amiga we should have had. Or so the narrative goes. This sense of entitlement seems to be unique to Amiga fans. The numerous deficiencies of other platforms are just accepted without pointing fingers, but not the Amiga. Why? My theory is that owning an Amiga made them feel superior, and when this was eroded their egos took a hit. Someone was to blame for that and it wasn't them - it was Commodore, obviously. ![]() |
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#3079 |
Registered User
Join Date: Aug 2017
Location: Stockholm Sweden
Posts: 24
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#3080 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,734
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Quote:
1. 8 MB is a strange total if 2 MB of it was ChipRAM. 2. The A4000 has a jumper to select 8 MB ChipRAM. This suggests they were thinking about it. 3. Having any FastRAM would raise the cost more because it would require a separate memory controller and a significantly larger more complex PCB. 4. If it was FastRAM the developers might have been more keen on it. The A1200 only had 2 MB ChipRAM, so developers would want to target this size anyway. Having a CD-ROM drive removed some of the pressure for more RAM because CD loading times were much faster than floppy, so you could get away with holding less stuff in memory and/or not have to decompress it before use. I had experience developing for both the CDTV and CD32. We needed to play sampled music in the background while loading images from the CD. That meant we couldn't use CD Audio, so the sample had to be kept in RAM which took up a lot of space. But the HAM images only took a second or so to load, and I cached them so while one image was being viewed the next one was already loading. Memory was tight on the CDTV, but on the CD32 we had heaps. It loaded and displayed the images twice as fast even without running the CD-drive at 2x speed - such was the power of the CD32. It was amazing to see our CDTV title working so much better on the CD32 with no changes whatsoever! Our CD32 title was converted from the OCS Amiga version which came on 5 floppy disks. For the CD32 we changed from synthesized speech to recorded samples, holding enough samples in memory for each lesson. Even with this and AGA graphics there was plenty of memory free. We didn't need more than 2 MB. |
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