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#3061 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,024
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It turned out that it was a patch (freewheel) causing the freeze/crash at the credits splash screen on my A4000, however only the AGA screen modes are working for me with the last version posted by paraj.
selecting an RTG screen mode just freezes on the workbench screen, snoopdos gave no insight. if I have time I will try an earlier version with RTG support on the A4000 cos in my wisdom ( ![]() |
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#3062 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,024
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I tried the version I built from pippers main repo and again the AGA modes work but the RTG modes crash in workbench before opening a new screen.
this may be due to the state of disrepair my A4000 is in however. It would be nice if someone else with an RTG capable system could test an leave feedback. |
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#3063 | |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,109
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Quote:
FWIW, the file is 3,000 bytes dead on, and I've verified that the version of the file on the CF card is the same as the one in the archive I downloaded from Karlos' mod page on github. |
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#3064 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,521
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@paraj
Could this be connected to the max sound fx changes? |
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#3065 | ||
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,228
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Quote:
Quote:
Anything is possible, I guess, but I don't see how. What's puzzling is that it's not the first file, it's not compressed, and it's not even the first sound effect! It works fine for me, even if I run it from a CF card, but then again it's a different setup (KS3.1/AGA only/060). Last edited by paraj; 15 August 2023 at 17:24. Reason: Removing attachment |
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#3066 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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I am running the latest build from the Karlos repository bin dir on pistorm32 and everything is fine. Getting 50 fps on both RTG (c) and AGA (asm) release builds no problem.
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#3067 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,228
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Quote:
That reminds me: @Dunny, could you please also check running from something other than CF card (RAM: would be fine given the amount you have free). |
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#3068 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,024
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Quote:
![]() the card shows up in PCIinfo but any attempt to open a screen and the system either reports that it can't or it dies on its arse. on the plus side, the AGA version works very well ![]() |
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#3069 | |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,109
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Quote:
![]() I'm in and playing. Got to the press enter/* prompt, pressed enter and it's in-game immediately. Sorry but this one may be a bit of a bitch to debug! |
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#3070 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,521
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Just posting to say that I'm still reading but completely out of action for a couple of days with other commitments.
This recent issue sounds like a proper Heisenbug. |
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#3071 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,228
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Quote:
![]() One more. This one should get stuck, but perhaps you can make it progress by holding down the left mouse button. If that's the case does releasing the LMB make it get stuck again? Again the interesting thing is what operation was last reported in case it got stuck (expecting something like e.g. "T AB3:...." or "ExamineFH") |
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#3072 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,521
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"it works on my machine" is how docker got started...
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#3073 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,604
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#3074 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,109
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#3075 | |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,109
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Quote:
Apologies for the run-around guys. |
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#3076 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,521
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@paraj
PR looks good. The only suggestion I have - and it's not a blocker - is to consider using the dos.library functions for console output. If it has any meaningful impact on executable size, anyway. |
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#3077 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,521
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@paraj
Merged! The C stdio v dos.library can be a future consideration. |
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#3078 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,521
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#3079 | ||
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,228
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Quote:
The code should be fine, but maybe it could be made more friendly by e.g. lowering priority of the blitter task, or indicate that we should work on converting that effect to use the CPU. Quote:
Really that message should be ditched all together. It'll only show up if the player pressed "cancel" in the screen mode selection dialog in which case we should just exit. Also reviewing my own changes, I think the use of an Alert should be changed to just a normal requester with an "exit" button. Normal people will be starting the game from the WB, and shouldn't be shown a console window like they're some kind of dirty developer. I also still think trying to automatically open assets from the current directory and/or PROGDIR: if Open() fails is a good idea (so we can do away with the need for the startup script for plain old TKG). I'll look at both of those things, unless y'all disagree. ![]() |
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#3080 | |
Registered User
Join Date: Dec 2022
Location: Internet
Posts: 26
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Quote:
I would argue it better to remove it and simplify the whole menu implementation. |
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Currently Active Users Viewing This Thread: 7 (3 members and 4 guests) | |
Karlos, VincentGR, peceha |
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