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Old 31 August 2023, 09:04   #281
BSzili
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While cleaning up the source code I noticed a couple small performance regressions. made another quick update, it can be downloaded from the first post.
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Old 01 September 2023, 07:47   #282
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TFEConfig 0.7 is out, and it supports the new strafe input action.
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Old 01 September 2023, 08:49   #283
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Many thanks for the continued support
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Old 01 September 2023, 18:15   #284
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And many thanks to everyone who helped with testing and finding bugs. I released the complete source code, the link is in the first post. The last step is putting the complete package on Aminet, and this one is in the can.
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Old 03 September 2023, 00:43   #285
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Very nice. This 1.0 version gives me 3 to 5 FPS more on my A4000 68060/50 rig, now about 17-20 FPS in AGA.
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Old 03 September 2023, 01:48   #286
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However, i may have found a small ingame bug.

See the level 6 when we have to free Crix Madine from Imperial prison.
There is an area where you need to press switches with E to deactivate glowing forcefield. To get out, you need to crouch and press the switch behind a desk.
Since i have upgraded to the latest version, it seems impossible to activate that switch, as i did before with a previous version. Hence, it becomes impossible to get out of there.
Is it possible that some change has messed up with this?
I need to retry with the previous version from the start of this level to be sure.




The switch should work like at 16:30 in this vid

[ Show youtube player ]

Last edited by Calabazam; 03 September 2023 at 01:59.
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Old 03 September 2023, 06:47   #287
BSzili
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It's possible that crouch and use are mapped to keys that can't be pressed simultaneously due to keyboard matrix limitations. Just release crouch shortly before pressing use and it'll work.
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Old 03 September 2023, 12:32   #288
Calabazam
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I use a regular A1200 keyboard.
Problem is that i have passed this point easily before, but failed at my last two attemps since i upgraded to last executable.
Will try again later.
Does the game work with external usb keyboard through poseidon by the way?
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Old 03 September 2023, 13:03   #289
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The regular A1200 keyboard has a lot of keys you can't press together, see this chart of blocking keys:
http://amigadev.elowar.com/read/ADCD.../node017A.html
Nothing was changed regarding the keyboard input, so without further information my only advice is to release the crouch key before pressing use.

edit: Sorry, I missed the last part of your question. The game uses regular IDCMP messages for keyboard input, so as long as Poseidon generates these it should work in theory.

Last edited by BSzili; 03 September 2023 at 18:13.
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Old 04 September 2023, 00:26   #290
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Yes you were right, those two keys won't work together. I guess this a the first occurence in the game where one need to activate a button from a crouched position without something above keeping the player crouched, and i passed it casually before until i thought too much about key press. I have finished that level now (last part with moving platforms is not easy).
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Old 04 September 2023, 07:23   #291
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Glad to know it worked! There are only a couple of places where switches / doors are placed so low, so it's usually not a problem. Would you mind sharing which two keys you are using, just to verify that it's a keyboard matrix issue.
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Old 04 September 2023, 07:30   #292
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Ctrl to crouch and E to activate.
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Old 04 September 2023, 08:08   #293
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Quote:
Originally Posted by Calabazam View Post
Ctrl to crouch and E to activate.
Surely it's not a keyboard matrix clash then? CTRL is a modifier (like ALT and SHIFT) meaning it can be used with any other key without a clash.
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Old 04 September 2023, 08:11   #294
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Not a clash - but since Ctrl is a modifier, pressing it with another key modifies that other key. So the game does not see that "e" is pressed.
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Old 04 September 2023, 11:22   #295
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I don't suppose it would be possible to map the middle mouse scroll wheel button as crouch?
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Old 04 September 2023, 11:37   #296
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Quote:
Originally Posted by wiz12 View Post
I don't suppose it would be possible to map the middle mouse scroll wheel button as crouch?
It is possible, just map it with the TFEConfig.
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Old 04 September 2023, 15:02   #297
Etze
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Quote:
Originally Posted by BSzili View Post
- added direct support for Paula to replace AHI Paula modes
Does this mean that it will (only) automatically choose direct Paula instead of AHI, even when a Paula-Audiomode is selected in AHI?
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Old 04 September 2023, 16:22   #298
derSammler
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Quote:
Originally Posted by Etze View Post
Does this mean that it will (only) automatically choose direct Paula instead of AHI, even when a Paula-Audiomode is selected in AHI?
The readme says in which case it does what, and how to overwrite it manually if you wish:

Quote:
Sound:
Both Paula and AHI are supported for audio output. If AHI is not installed,
or the Music Unit is set to a Paula mode in the AHI prefs, the game will
default to it's internal Paula audio code, otherwise AHI will be used.
To override this, you can set audioDevice=0 for Paula, or audioDevice=1 for
AHI in the settings.ini file.
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Old 04 September 2023, 16:23   #299
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Quote:
Originally Posted by Etze View Post
Does this mean that it will (only) automatically choose direct Paula instead of AHI, even when a Paula-Audiomode is selected in AHI?
Lucky for us, this is explained Aminet's readme -- >

Quote:
Sound:
Both Paula and AHI are supported for audio output. If AHI is not installed,
or the Music Unit is set to a Paula mode in the AHI prefs, the game will
default to it's internal Paula audio code, otherwise AHI will be used.
To override this, you can set audioDevice=0 for Paula, or audioDevice=1 for
AHI in the settings.ini file.
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Old 04 September 2023, 16:31   #300
Etze
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I had a (obviously too) quick look in the readme file and didn’t see this information

Thanks to both of you.
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