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#281 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Donating via PayPal is now possible as well. Though I want to emphasize that donations will just be used to cover the costs for the webspace, etc. Not that someone starts to think that I'll not complete the game without donations, the game will be completed anyway.
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#282 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
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Now THAT would be funny!
This would have made even bigger scandals than the questions regarding the possible emulation of battlesphere for the jaguar in the future on atariage(never thought this would be possible, LOL). But seriously, I've been thinking, knowing clickboom still sells games (T-ZerO), why not make this game a shareware? It might be interesting for you and olandrobo and the other shenandoah programmer (should they have the right to do this, that is). |
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#283 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Quote:
However, I thought about doing a limited special edition (professionally pressed CD with jewel case, manual and all, maybe even signed by Krister ![]() |
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#284 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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once out there
I have some people I'm gonna show this to when it's done, and we'll see what happens after that...
![]() Most importantly is to get is as wide spread as possible. |
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#285 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Make it "puzzle-ware".
You have to solve a small puzzle in order to get access to the full game. Something simple like the Rubik's Revenge ![]() |
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#286 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
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All right: Seems good then, I like the idea of the special edition.
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#287 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Some progress update: Postponed that again and again, but I've finally implemented the level 1 endboss. All other level 1 enemies are in place as well, so a public playable demo can be expected very soon.
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#288 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Can't wait to try this out
![]() Thanks for all your hard work WindowsKiller and olandrobo ![]() |
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#289 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Almost forgot, here's a quick capture of the level 1 endboss fight:
http://www.retro-net.de/shen1endboss.avi I think the endboss is still a bit easy to defeat, but not as easy as in the Amiga demo. |
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#290 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 743
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The game looks great
![]() ![]() If you don't want to draw new explosion graphics you could handle it as in Turrican1 when you destroy the flying fist. Or as in Turrican3, the Level1 boss. There's also a nice screenflash at the end. But that's just suggestions. Great work anyway ![]() |
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#291 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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I can implement a screenflash, bigger explosion (or multiple explosions) and even a slow-motion effect as soon as the endboss flag is being parsed. Currently, the endboss flag is set when spawning an endboss, but doesn't have any effect yet.
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#292 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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Agreed, some more "fireworks" are needed. All the different types of explosions can be used on top of each other and maybe a screenflash as well. Can we shake the screen? Small rocks could be flying in all directions from the boss as well when it's destroyed. (We can use the same rocks that are in the 'gas field' and just change them to brown.)
Good point Konrad! |
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#293 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Quote:
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#294 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Nothing that special, but Shenandoah finally got a nice debugging console. Makes bug-hunting much easier, and entering cheats of course as well.
![]() The demo should be ready on Sunday. ![]() Last edited by derSammler; 30 August 2023 at 10:06. |
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#295 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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bug me
Woah, the debugger even has a nice graphical frame and a background image - sweet.
![]() Looking forward to sunday... |
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#296 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
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won't be there to try it though: I'm going seaside (mediterranean), then up to newcastle: It's high time I took a break!
So long guys! |
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#297 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Hehe, I hope I haven't promised too much.
![]() //edit: Done. Was indeed no problem to add support for 16-bit modes. ![]() Last edited by derSammler; 12 July 2007 at 17:29. |
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#298 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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So, here it is, the demo:
http://www.retro-net.de/downloads/Shenandoah_Demo.rar Had to make a few compromises in order to get it done on time, but I'm quite happy with it. ![]() ![]() Last edited by derSammler; 21 July 2007 at 11:05. |
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#299 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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I like it, however is it possible to have an option to play with a joypad as I really really suck using a keyboard in shoot-em-ups?
I personally think the first section is a bit too tough (far too many bullets) but that's only my opinion. Sterling work overall though. |
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#300 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Joypad support will be added at some point, I just didn't care about it so far. But I fully agree that playing a shoot'em up via keyboard sucks.
Funny that you think the first section is too tough, as I thought the opposite. ![]() |
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