20 August 2013, 18:17 | #281 | |
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Code:
$ cat /etc/udev/rules.d/99-rmouse.rules ENV{ID_INPUT_MOUSE}=="1", MODE:="0644" Edit: Code:
udevadm trigger --subsystem-match=input So we have a shiny mouse driver now. But it doesn't get activated by default, does it? Are there plans for changing this? With the line "joystick_port_0 = $NAME_OF_MY_MOUSE" in the config, the mouse is configured as a joystick, so "joystick_port_0_mode = mouse" is also needed... Last edited by jbl007; 20 August 2013 at 18:32. |
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20 August 2013, 18:50 | #282 | ||
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Another point is that with the new drivers, it can be a bit more random which mouse is "first" in the list (trackpad, external mouse, possibly other peripherals with a HID mouse interface etc), and that could perhaps cause unexpected behavior for new users ("the mouse does not work"). One idea is to include a new "Virtual Mouse" when one or more "real devices" are detected - and hide the old "Mouse" device. The Virtual Mouse could be programmed to receive inputs from all real devices - making it work more or less like the old mouse support. So with more testing and consideration, I guess the new mouse drivers will be used by default - unless no mice are reported, in which case the old "Mouse" device would be enabled. (Another problem is that on *BSD systems, the XInput2 driver will detect the real mouse devices, but will not receive input from the mice while FS-UAE has input grab. That can be handled simply by not using the multiple mice feature on *BSD - or do some other workaround). Ah, probably some code which assumes that device (not called "mouse") is a joystick... I'll check it out Last edited by FrodeSolheim; 20 August 2013 at 18:59. |
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22 August 2013, 00:27 | #283 |
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-bug-report-
found a small issue with the launcher. tried to import a kickrom already in my kickroms-folder, fs-uae-launcher erased the kickrom. |
22 August 2013, 23:52 | #284 |
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FS-UAE 2.3.5dev
A new development version has been released. Changes in FS-UAE 2.3.5dev:
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23 August 2013, 15:20 | #285 |
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Full stereo separation, nice one! Will check the double mouse support at weekend too. 1986 or so I wrote an amiga app where you could draw lines with 2 mices plugged in simultanously. Will fire it up the next days and see how brave FS-UAE behaves on this one. Anyone interested? hehe
Last edited by FrodeSolheim; 23 August 2013 at 16:17. Reason: fixed smiley |
23 August 2013, 20:11 | #286 |
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23 August 2013, 21:25 | #287 |
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Yes, some crossfeed is preferable with headphones, I imagined most systems had some kind of "headphone mode" which already did this, and therefore better to avoid doing it twice. But perhaps it isn't that widespread...
Another possibility is to have two settings (sound separation for "normal mode" and sound separation for "headphones mode"), and a toggle switch in FS-UAE to switch headphone mode on/off... |
23 August 2013, 21:29 | #288 | |
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(aka +1 for that idea ) |
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23 August 2013, 22:33 | #289 |
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Tried my home-brewed 68k self coded two mouse drawing simultaneously prg (one red line the other a green line). And I can confirm that dual mouse mode works excellent in 2.3.5
If you like to test it yourself, copy the contents of the zip i.e. the file prg and the folder libs and sounds to your amiga file system and call 'prg' from CLI. With click to the red mouse you get back to the CLI. seems only compatible with Kickstart1.1 - 1.3 Last edited by yesplease; 24 August 2013 at 17:08. |
24 August 2013, 09:24 | #290 | |
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bug confirmed from my side, it erased my rom KS1.3 too. Got it back from Time Machine now. multiple mice: after some more testing, I think the new mouse driver is way to sensible, i.e. the mouse pointer moves too fast. With old driver the mouse speed is comfortable, but of course no dual mouse mode. @Frode: can we adjust the speed? UPDATE: in workbench preferences I am able to adjust three different mouse speeds. The middle one is okay. But what is with self bootable ADFs? Last edited by yesplease; 24 August 2013 at 09:42. |
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24 August 2013, 09:33 | #291 |
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You can either specify it in the launcher under preferences:
Or by setting mouse_speed in your config: http://fs-uae.net/options#mouse_speed |
24 August 2013, 09:47 | #292 |
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@yesplease and/or @rsl, can you provide steps to reproduce the kickstart-erase problem? When importing kickstarts, the launcher does delete an existing one (with the same name) in case there is a permission problem preventing overwrites (this solved an actual problem with kickstarts copied from a CD, with read-only permissions). But then it should of course proceed with coping the replacement file...
Logs are probably useful as well, after it has deleted a kickstart file by accident (but quit FS-UAE Launcher first) |
24 August 2013, 10:48 | #293 |
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Try to import your Kickstarts from $BASEDIR/Kickstarts.
The launcher deletes it first, then tries to copy the file, but (of course) it doesn't exist anymore. Some kind of if sourcedir=targetdir, don't delete/copy, just scan - code is needed. |
24 August 2013, 10:52 | #294 | |
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1. Okay, found the mouse speed setting. When I set it to 10% the speed on the apple magic mouse is perfect, but now the speed on the second mouse in my case a microsoft mouse is too slow. It doesn't matter in which amiga joystick port the two mice are connected. Should we have two speed settings ??? 2. second problem the value of 10% is not saved. I.e. on restart it is again empty. UPDATE: even if you set it and closing dialog box and open it again, the previously entered value is not shown. But the two mice feature is absolutely compelling to me, yeah !! Last edited by yesplease; 24 August 2013 at 18:48. |
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24 August 2013, 10:55 | #295 |
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Er... import should just copy the files into the kickstarts folder, so that step makes no sense. Would make more sense to prevent 'importing' from that folder to begin with indeed. Every other folder works fine (and so does just scanning the folder...).
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24 August 2013, 11:31 | #296 |
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If it makes sense or dot doesn't matter. It just should not happen. At least for 3 people in this thread it made sense.
I wanted change back to the default settings, so i deleted the config files, imported from the same dir and... boom. I made changes to ImportTask.py. This fixes the bug. Code:
74 def copy_file(self, src, dst): 75 if not os.path.exists(os.path.dirname(dst)): 76 os.makedirs(os.path.dirname(dst)) 77 if src != dst: 78 with self.log_lock: 79 self.log_lines.append(_("Copy {0}\nto {1}").format(src, dst)) 80 if os.path.exists(dst): 81 # try to remove the file first, in case the file has read-only 82 # permissions 83 try: 84 os.remove(dst) 85 except Exception: 86 pass 87 shutil.copy(src, dst) 88 else: 89 with self.log_lock: 90 self.log_lines.append(_("Not copying {0}\nbecause source and destination are the same").format(src)) Last edited by jbl007; 24 August 2013 at 12:54. |
24 August 2013, 16:04 | #297 | |
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ok, imho it's kind of stupid to import from/to the same kick-file, but it's good to make shure this can't happen and you end up with 'uhhh, where's my kickrom gone!?' |
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24 August 2013, 16:40 | #298 | |
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When I start Launcher now, than in the right top there is nothing which asks me to scan. When I start scanning from the left most menu, everything is ok and it recognizes all kickstarts I own. I had a look in the log file, but nothing special.. you find it here attached… @jbl007: yep that exactly was the scenario, good you solved it. Last edited by yesplease; 30 August 2013 at 10:46. |
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24 August 2013, 21:28 | #299 | ||
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Is it possible that this only happens with a version other than the latest development version? Can you double-check with version 2.3.5dev? (I have not managed to reproduce the problem on Windows...) |
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25 August 2013, 08:23 | #300 | |
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The odd thing is, that it remembers correctly the state of the default checkbox button left to the value. UPDATE: after restart of launcher the slow value (=10) is active in amiga. So my guess it's a binding problem to the input field. Which becomes problematic if the dialog is revisited and close button is clicked, because it saves the empty value... Last edited by yesplease; 25 August 2013 at 12:12. |
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