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#2801 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,081
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Quote:
Blizzard 2060 arrived in the 1995-1996 time period. https://retro-commodore.eu/files/dow...Manual-ENG.pdf MicroniK A500 tower kit effectively turns A500 into a wannabe A1500/A2000. For the 1996 Quake, Phase 5's Blizzard 2060 (68060 @ 50Mhz) + CyberVison 64 (S3 Trio 64U) on a slow Zorro II bus will NOT beat my 1996 era Pentium 150 with S3 Trio 64 UV+ PCI PC build. I owned an Amiga 3000 (030 @ 25Mhz, Zorro III, 4MB Fast RAM, 2 MB Chip RAM, Kickstart 3.1) in 1996 and I have looked into Phase 5's CyberStorm 060 + Cyber Vision 64 upgrades vs Pentium 150 / S3 Trio 64 UV+ PCI PC build. MicroniK A500 has a slow Zorro II bus. For the given budget, my Pentium 150 / S3 Trio 64 UV+ PCI PC build beats Phase 5's 1996-era upgrades. I overclocked Pentium 150 Mhz into 166 Mhz with a 60 to 66 Mhz front-side bus jumper. Intel 430VX PCI competent cache coherent chipset murders both Zorro III and Zorro II-based Amigas. My classic Pentium Socket 7 motherboard has a 512 KB L2 cache and the Intel 430VX PCI chipset has a 64-bit 66 Mhz front side bus and matching system memory. https://theretroweb.com/motherboards...20n-35-8258-xx My mb520n Pentium motherboard only has two add-on cards i.e. SVGA PCI and 16-bit soundcard ISA. The Amiga with Phase 5 add-on counterpart has kitbashed addons that are not friendly for mass production. Last edited by hammer; 03 November 2023 at 05:32. |
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#2802 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,081
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Quote:
After my 1st Pentium 150 PC purchase in 1996, I purchased a Celeron 300A PC in 1998, hence building my 1st home LAN network. My university allowed WinQuake/Quake II/ Quake III/Unreal LAN parties after hours and that's a large Windows NT 4.0 OpenGL PC fleet in multi-player competition. Quake wasn't the only 1996 game release for the PC i.e. Duke Nukem 3D. PC's 1995 has Star Wars Dark Forces. |
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#2803 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,081
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4 MB RAM equipped A1200 baseline would have allowed for easy PC ports that targeted 4 MB RAM. ![]() Many developers couldn't be bothered refactoring their 4MB RAM usage PC games into baseline A1200's 2 MB RAM. It's good that my older self is handy with a soldering iron for my A1200's timing fix. My 1993 self wouldn't be able to perform the A1200 timing fix. A1200 timing fix stabilized both TF1260 and AmigaKit 8 MB Fast RAM FPU expansion card. The 3MB to 4MB RAM target is common for PCs with 4MB RAM, 3DO (3 MB), PSX (3 MB) and Saturn (4 MB). A1200 with a Fast RAM baseline would run PC 3D ports badly, but there's a big reason for CPU upgrades. ADoom requires 4MB of Fast RAM. Last edited by hammer; 03 November 2023 at 08:00. |
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#2804 | |||
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Join Date: Sep 2013
Location: Poland
Posts: 868
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#2805 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,081
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https://eab.abime.net/showpost.php?p=811044&postcount=4 "MAGIC CARPET - Bullfrog From what we have seen, this is going to be one of the most visually stunning of the first batch of releases for the CD32. This is a shoot-em-up seeing the hero flying on the back of a magic carpet blasting the hell out of everything in his path, a-la Space Harrier. What makes Magic Carpet stand out is the spectacular fractal-based texture-mapped landscapes giving the graphics a stunningly realistic quality. What makes Magic Carpet different from most of the other CD32 titles is that this game will NOT be released on any non-CD Amiga as it relies heavily on the new Akiko chip for converting PC-style graphics to the Amiga. A few very impressive stills from the game in action can be found on the CD give you a taster of what the action should be like." There was an untextured mapped Magic Carpet build for stock A1200. BullFrog tried and failed. BullFrog was one of the 3rd party developers who argued for a CPU-accelerated A1200 bundle deal during their discussions with Commodore International. |
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#2806 | ||
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,081
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Phase 5's CGX 1995 release is too late for Commodore's critical 1993. I purchased my A1200 during the COVID-19 lockdown for the complete Amiga experience. I prefer my A1200+PiStorm over my A500+PiStorm. Compared to PiStorm's Emu68 RTG, the Zorro II RTG is inferior due to the slow Zorror II bus. Quote:
Phase 5 Blizzard 68060 and CyberVision 64 add-ons turn the rest of the Amiga into a south bridge and sound card which is effectively no different from recycling my 16-bit sound card ISA, mouse, and keyboard for a classic Pentium 150 upgrade. Your cited tower kit is a new modified PC case while I can recycle my existing 386 PC AT mini-tower clone case. When running Quake, the problem is uncompetitive cost vs performance with Phase 5 upgrades. With Phase 5 addons, the Amiga departed from "power without price" and Amiga doesn't have Apple's premium. PC doesn't have a problem with manufacturing cost-low motherboards while Amiga has manufacturing problems. ---- https://www.anandtech.com/show/21106...essors-for-pcs Would AmigaOS move to AMD/NVIDIA's ARMv8 cost competitive desktop PCs or keep with expensive PowerCrap? Price vs performance competitive big-endian capable desktop PCs is coming from the usual king of PC cloners. Last edited by hammer; 03 November 2023 at 09:16. |
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#2807 |
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Join Date: Jun 2015
Location: Germany
Posts: 1,927
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Yes, seriously. It's a far less relevant deficiency than an A1000 shipped without a ROM because the OS wasn't ready, an A3000 shipped before KS2 was ready or an A600 shipped without functional OS-support for the internal IDE port. And I again replied to your point before you made it. So let me repeat: OS-support for chunky screens available in hardware with the release of AGA/KS3.0 could have come with OS3.1, 3.2, 3.3 or whatever. Commodore had done this before.
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#2808 |
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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A1200 +2mb fastmem + 40mb HDD could have been a good start as base machine?
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#2809 | |
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Join Date: Sep 2013
Location: Poland
Posts: 868
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#2810 | |
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,759
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#2811 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,856
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#2812 |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,081
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I don't care. I play mostly games which is Commodore's core revenue market.
During high school, our visual arts computers were fielding Apple Macs with Adobe Photoshop taking over the Amiga 2000s with Deluxe Paint. During university, it's Apple PowerMacs with Adobe's graphics applications. I have Cakewalk instead of Bars and Pipes. I prefer MS Visual Studio (C++) or Borland Builder/Delphi over others. I prefer MS Office 97 over others. I was running MS Word 68K on Amiga 3000 with Shapeshifter. Lightwave runs faster on Pentiums when compared to non-pipelined FPU 68060. 68060 has Cyrix 586 behavior which has a competitive integer with weak FPU. I did have Cinema 4D and Imagine 3D coversdiscs from PC and Amiga magazines. PC's Cinema 4D XL 7 was fully functional. There's a "Scala MultiMedia MM200 SE Creative Labs Edition" Sound Blaster PCI bundle. Last edited by hammer; 03 November 2023 at 09:48. |
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#2813 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,856
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#2814 | |
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Join Date: May 2023
Location: Norwich
Posts: 437
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But it's a silly argument. If you wanted to play Quake in 1997 (when an Amiga port became available) you could either buy a '97 specification PC or upgrade a '92 spec Amiga. And a PC capable of playing Quake with reasonable performance was a better investment at that point. |
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#2815 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,050
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#2816 |
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Join Date: Jun 2015
Location: Germany
Posts: 1,927
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If one only wanted to play games, the PC probably was a better choice from some point in the early 90s with the exact point in time depending on how your preferences with regard to game genres were. If you only wanted to play games, it didn't matter whether your "game launcher" was a crappy DOS prompt or a kickstart hand/animation. If games audiences were Commodore's core market (which I don't deny), the A1200 was even more bound to become a flop.
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#2817 | |
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Join Date: Oct 2022
Location: France
Posts: 28
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It's really a pity the 1200 wasn't shipped with a DSP, or a faster CPU, to give it the ooomph necessary for 3D stuff. 68020 14 Mhz, in late 1992 ![]() |
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#2818 |
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Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,988
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Quake was still a commercial game back then, id usually releases sources for game some generation back, so once they do that, the ports usually pour in.
How would someone do a port without sources? ;-) For the record: Source code was released on December 21st, 1999 |
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#2819 | ||
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
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![]() Some of the Aminet files are dated 1997, so I guess that's when the port was first released. |
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#2820 | |
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Location: Poland
Posts: 868
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Thread | Thread Starter | Forum | Replies | Last Post |
A1200 RF module removal pics + A1200 chips overview | eXeler0 | Hardware pics | 2 | 08 March 2017 00:09 |
Sale - 2 auctions: A1200 mobo + flickerfixer & A1200 tower case w/ kit | blakespot | MarketPlace | 0 | 27 August 2015 18:50 |
For Sale - A1200/A1000/IndiAGA MkII/A1200 Trapdoor Ram & Other Goodies! | fitzsteve | MarketPlace | 1 | 11 December 2012 10:32 |
Trading A1200 030 acc and A1200 indivision for Amiga stuff | 8bitbubsy | MarketPlace | 17 | 14 December 2009 21:50 |
Trade Mac g3 300/400 or A1200 for an A1200 accellerator | BiL0 | MarketPlace | 0 | 07 June 2006 17:41 |
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