22 November 2012, 13:18 | #2801 |
Global Moderator
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No, it is a newer game, which is a "faithful" remake (2D graphics, while 2100 is 3D although the angle it top-down).
It is available on PSP too, under the name Speedball 2 Evolution (floppy sounds included during loading screens). |
23 November 2012, 23:04 | #2802 |
CLI
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Speed Ball II - as old as it is awesome!!!
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24 November 2012, 12:23 | #2803 |
Registered User
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Dreamweb on the Amiga
Call of Duty 2 on PC |
24 November 2012, 13:46 | #2804 |
cheeky scoundrel
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25 November 2012, 18:10 | #2805 |
crusader of light
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Location: Stone, Staffordshire.
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I've been replaying through Blade Runner on PC, I'd forgotten what a really lovely game it is, very obvious how much effort went into it all.
The voxel engine used for the characters is pretty damn impressive for the time too. |
28 November 2012, 05:10 | #2806 |
Zone Friend
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I've been playing Blade Runner recently as well, awesome game!
The last couple of days, I've been playing a free indie game called "You Have to Win the Game"... it's a nice game in the style of those 80s platformer/exloration type games. It has a really nice CRT 'mode', looks great! - Last edited by laffer; 28 November 2012 at 05:44. |
28 November 2012, 20:16 | #2807 |
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The excellent Amiga-platformer Nicky Boom
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29 November 2012, 12:32 | #2808 |
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Tyrian, awesome DOS shoot'em up... finished Raptor as well, a few days ago, but that one is nowhere near as good as Tyrian, imo.
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29 November 2012, 19:39 | #2809 |
cheeky scoundrel
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No? I think Raptor is really ace. Tyrian 2000 is very good don't get me wrong, but Raptor... perhaps it is the incredible audio that pulls me to it, the game is just so wonderfully loud!
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29 November 2012, 20:52 | #2810 |
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Don't get me wrong, I like Raptor a lot, too... I just think Tyrian is quite a bit better (cooler levels, more varied enemies, more upgrades, better graphics...).
I really like both games, though! |
29 November 2012, 21:39 | #2811 |
cheeky scoundrel
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Don't get me wrong, I'm not getting you wrong.
I've been playing Dead Island a bit. Its actually quite fun and it has a neat "drop in drop out" coop system. That was the first time where people just joined my game without asking |
30 November 2012, 00:12 | #2812 |
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Finished Tyrian last night, so I've been trying out an indie freeware game called "An Untitled Story" today... so far, I quite like it.
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30 November 2012, 03:49 | #2813 |
Computer Nerd
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Skyrim with the unofficial patches. Bought yesterday, great game so far.
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06 December 2012, 07:28 | #2814 |
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Played through Jill of the Jungle, an old Epic platformer, felt quite amateurish but was fun enough.
Then I played through what was initially meant to be the sequel, but Epic wasn't happy with the quality, so another company released it under a new name - Vinyl Goddess from Mars. Quite nice graphics, but it got very repetitive. Right now I'm playing Xargon, another platformer from Epic, which uses the same game engine as Jill, but which looks and feels a lot more polished. |
06 December 2012, 10:11 | #2815 | |
cheeky scoundrel
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Quote:
And btw: avoid dark shadowy places if you do not want to get a boot to the bum because you did not play Super Metroid yet. |
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06 December 2012, 10:41 | #2816 |
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Yeah, going through the Epic games I missed out on... Jazz is a really good one, but I've played that one a lot already, I actually have an original copy of the CD version of that game, from long ago.
Really nice game, that EDIT - now I'm playing through Rick Dangerous 2 again... or at least trying! I've forgotten so much, I die quite a lot. Last edited by laffer; 09 December 2012 at 16:46. |
17 December 2012, 11:06 | #2818 |
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Location: mercury
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McDonald Land
Damn.. is hooking this game. Its hard to adapt to the controls ( and to the colouring ) . but the game has much of collect'm up and results very addictive. A very good surprise of game. Is like a more puzzle oriented SuperMario. |
20 December 2012, 01:52 | #2819 |
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Ok after I recently played through Lionheart on Normal, I am now trying it on difficulty Lionhard. Wow, the levels are actually different! Not just the enemy patterns and strengths, but the platforms themselves, the level design changes. This is becoming one of my favorite Amiga games of all time
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20 December 2012, 09:16 | #2820 |
cheeky scoundrel
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That is actually a very neat idea, to alter the level design according to the difficulty. I can count the number of games that do that (and that I know of) on one hand.
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