11 November 2022, 10:38 | #261 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,044
|
Quote:
I also think that kremiso made a valid point. If you not easily buy games but you could just copy them... |
|
11 November 2022, 11:03 | #262 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,990
|
My parents were old enough... but they were young themselves having to feed two kids and put them through school for the next 20 years. So we got a second hand A500 and (mostly) pirated games. Otherwise I'd have had 10 games total, probably.
But hey, I did buy the later games of the software companies we robbed that survived the switch to PC... |
11 November 2022, 11:12 | #263 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,927
|
I think one factor also was that the average Amiga-owner was younger than the average PC-owner. Kids don't have the money to buy everything they want but the network to get copies, grown-ups with a salary have the money and at the same time are less likely to have access to copies.
EDIT: ok, this was already brought up during the time I loaded the page and typed my comment... Last edited by grond; 11 November 2022 at 11:18. |
11 November 2022, 11:47 | #264 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
I remember too many Amiga games were pure garbage. We should think about it as well...
|
11 November 2022, 12:55 | #265 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,798
|
Quote:
But I was older at that time, had regular income, and games felt more professional and worth paying for, somehow. Hard to explain. And on my SNES I paid for all games I played, off course. since there was no other alternative I was aware of anyway. But every single one of the few games I owned was worth it, and played to death. I must have invested hundreds of hours into Street Fighter 2 Turbo alone. But I also played through Yoshi's Island, Zelda Link to the past, Donkey Kong Country, Super Mario World, spent a lot of hours playing Mortal Kombat 2 and Killer Instinct. There was just a certain amount of quality control with these games. You just knew they were good, and worth the price you paid for them. And even these days, if I start playing Super Mario World or Donkey kong Country for instance, it's still fun. With Amiga games, you often barely wanted to play them more than a few minutes, because most of them were so bad and had despicable frame rates. It's really sad, when it all started so promising with Marble Madness and Defender of the Crown. |
|
11 November 2022, 14:01 | #266 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,094
|
The Amiga should have been a perfect market for developers, there was no fee to pay to develop for the console, no exclusivity requirement, no interference in game content, and it was much cheaper to put a game out there and see how it did. It rewarded innovation and quality, other than a few bad conversions and licenses most of the biggest sellers stand up well now and spawned multiple sequels and imitations of various qualities (Lemmings and Populous created whole new genres, for a start. Would a console developer have taken those risks?). Pick any random monthly Amiga chart and there'll be 6-8 bona fide classics in the top 10.
Maybe it's lazy to blame the Atari ST for the poor technical quality of so many Amiga games (especially big arcade conversions) but there's a clear pattern on LemonAmiga that almost all the highest rated games (even from the time when most development was led with the ST) were released for the ST after the Amiga, if at all. On the technical side its even more blatant - compare even late 80s Amiga originals like Hybris, Shadow of the Beast, Sword of Sodan and Datastorm with anything on the ST (not that they necessarily had gameplay to live up to the technical marvels) and imagine if the classic arcade games had been converted into those engines. Not that things were perfect after the ST had died out - imagine if the people who coded (say) Elfmania and Brian the Lion had actually understood why the console games they were ripping off were actually so much fun... |
11 November 2022, 14:09 | #267 |
-
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,925
|
It's interesting to hear about how you guys tended to pay some bloke copying disks at his flat (or some car boot sale) for your new warez. That's just something that never happened in my circles, warez was circulated for free from kid to kid. People closer to the warez/demoscene knew a mail swapper or a modem trader, but the normal gamer kids just copied from other kids.
I'm sure someone sold copied games for money in Finland too, but it didn't happen so often that it would be a thing people regularly reminisce about. |
11 November 2022, 14:12 | #268 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,044
|
Quote:
|
|
11 November 2022, 15:52 | #269 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
|
@TigerSkunk, that's because you seems to like only arcade games.
The Amiga game library is much better than the SNES one IMHO. Maybe the Megadrive match it but I prefer the Amiga one just for having Frontier and the Settlers. Last edited by sokolovic; 11 November 2022 at 19:09. |
11 November 2022, 16:17 | #270 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
|
It's incredible that after all this years, we feel the need of more Amigas' game!
|
11 November 2022, 16:56 | #271 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,438
|
Quote:
I can not imagine it was... Back in 93 NZ$800 would have been US$400 ... that was the price for a SCSI CD-ROM drive (read only!!) according to ads in Byte magazine from that year. First CD-R media were introduced into the market only in 92 - drives that could write them usually >2000 US$ |
|
11 November 2022, 17:31 | #272 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,044
|
Quote:
That article also states that those recorders "could set you back $10,000 or more" "six or seven years ago". So >2000 $ in 1993 sounds about right. |
|
11 November 2022, 17:51 | #273 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 339
|
SNES had quite good arcade conversions like SF2 and Final Fight. On Amiga, arcade conversions were usually shit except Mortal Kombat 1/2
|
11 November 2022, 17:53 | #274 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,438
|
Quote:
And CD-Rs itself were not that cheap either in the first year or so. And software and the media itself were not that reliable: I remember a lot of "burns" that went wrong driving up the costs even more. Also: there was really no software for the Amiga in 93 that would allow you to burn a CR-R (MakeCD is from 96, BurnIt also 96 ???) Last edited by Gorf; 11 November 2022 at 19:44. |
|
11 November 2022, 17:57 | #275 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,381
|
Indeed, I bought my first CD-R drive in 2000 and it cost me the equivalent of NZ$650...
|
11 November 2022, 18:00 | #276 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,044
|
Quote:
Just the first three minutes explain pretty well why Nintendo is still around today |
|
11 November 2022, 18:07 | #277 |
Registered User
Join Date: Mar 2004
Location: finland
Posts: 1,844
|
ADescent Virge version on my A500T, Blizz 2060, CV64/3D was quite far from the original A500 gaming experience...
|
11 November 2022, 18:39 | #278 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,094
|
If you wanted to play adventures, strategy games, sims, western-style RPGs in the SNES era you needed a computer, although the Megadrive did get some conversions from the Amiga and the odd original. The SNES' processor was just too slow to do justice to those styles (half the speed of the Megadrive / Amiga / ST, and the same as the Spectrum). The Amiga was the best allrounder, and had more weird original games than any system. One quick reset took you from a complex RPG to a cutesy platformer, I loved that feel.
|
11 November 2022, 19:07 | #279 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
|
Yeah. That's why, for me, the Amiga game library is the best. You could jump from action/arcade games to strategy/western RPG/Point'n'clicks easily. It was the best of the two worlds between PCs and consoles. Not Always the best versions but for the price you paid a very good one at least. The only thing really lacking was japanese style RPG but it was the same on the PC. And Consoles didn't had the fantastic library of mouse driven "serious" games we had on the Amiga.
|
11 November 2022, 19:10 | #280 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,438
|
Quote:
the 68K and the Z80 can roughly only do 1 instruction every 4 ticks, while the Ricoh 5A22 can do an instruction every 2 ticks. And while the 68k has 32bit instructions and registers ... these instructions also take twice as long as the 16bit ones... for most operations frequently needed in games, like copying data around, the 68k@7MHz is the exact same speed as the 5A22@3.5MHz Due to the lack of complex instructions that would occupy the 68k for dozens of cycles, the 5A22 is even faster on interrupt handling.. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Some fan made zelda games with ports for amiga | rmcin329 | support.Games | 15 | 03 September 2022 21:45 |
Who here made their own Amiga games and/or utilities? | Foebane | Retrogaming General Discussion | 28 | 01 March 2020 10:54 |
How many games were made for Amiga? | Photon | support.Games | 7 | 13 May 2017 14:52 |
ST games that never made on Amiga... | the wolf | Retrogaming General Discussion | 8 | 07 March 2004 18:04 |
Who made the best Amiga games? | Andrew | Amiga scene | 33 | 06 August 2002 20:17 |
|
|