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Old 12 March 2005, 11:34   #261
syntheticsw
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Hello !


What about creating a mailing list special for this GFX ripping.
I have a server, i can create a Mailman Mailinglist. Then people
can send their rips to the list, other people can look at them and
if they are correct i will add them to the ASRP Directory.

Would this be a good idea ?

I can make it a members only posting mailing list,
so there should be no Spammer Problem.
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Old 12 March 2005, 11:45   #262
MarlboroMan
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Dunno if i get OT now but is it somehow possible with this tool to make complete level maps like this one: http://www.nemmelheim.de/turrican/files/t3maps/4-1.jpg.

If not, how are these maps made?
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Old 12 March 2005, 13:48   #263
syntheticsw
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Hello !


Just make screenshots during gameplay and then arrange them
using for example Photoshop or GIMP pref. using Layers on
a big picture.
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Old 13 March 2005, 19:55   #264
syntheticsw
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I created a mailing list special for sprite and level rippings.
So if you are interested in that thing please subscribe
to

http://lists.syntheticsw.com/mailman/listinfo/asrp
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Old 13 March 2005, 19:56   #265
syntheticsw
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Next week i will begin creating a website for ASRP.
If anybody has a nice logo, please send it to the mailinglist.
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Old 13 March 2005, 20:13   #266
Marcuz
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i've worked a while with the tool to rip but i couldnt get out much from it; on xenon 2 i figured out the sprites but not the exact dimension of them; i want to try again on my own, but can someone try and give me some tips about the settings used? also i would like to know if it is possible to rip from eye of the beholder; thanks
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Old 14 March 2005, 06:42   #267
kametyken
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Quote:
Originally Posted by MarlboroMan
Dunno if i get OT now but is it somehow possible with this tool to make complete level maps like this one: http://www.nemmelheim.de/turrican/files/t3maps/4-1.jpg.

If not, how are these maps made?
Maps like this (or THIS ) were made either from pasted screenshots or from ripped tiles using a mapping tool like Mappy.
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Old 14 March 2005, 07:53   #268
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Marco - you have some links to tutorials earlier in this thread. They show very nicely how things are done !
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Old 14 March 2005, 12:11   #269
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ok thanks tomcat, i read them at first but i think that i have should actually do first things first and follow them instead of improvvisate i'll give it another try
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Old 15 March 2005, 01:15   #270
syntheticsw
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@MarlboroMan:

I made something like this, okay it is not finished, but i am working on it:

http://www.syntheticsw.com/~wizard/tmp/MT/

I used DGen to play MegaTurrican and captured screen by screen during play.
Okay before capturing i switched the sprite layer off.

http://www.syntheticsw.com/~wizard/tmp/MT/Fertig_9.png
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Old 15 March 2005, 01:19   #271
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When there is a big picture from the Level,
i run my programm over it that compares the Picture Tiles
with my Tileset and inserts the Tile Numbers in my Map File.

That way, with the big picture, the tileset from that level
and my programm i can construct the original level without
enemys and load it in Mappy or TileStudio or whatever you want.
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Old 15 March 2005, 01:22   #272
syntheticsw
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I am thinking about coding a LevelRipper,
the very same way as GFX Ripper works.

It should display for every byte from the USS file,
a Tile from the TileSet. It should be able to
skip bytes at a regular base, for example
when a Game uses data structures like this:

TileNr,Infobyte1,Infobyte2,TileNr, Infobyte1,Infobyte2,TileNr ...

Then you would have to look at things on the screen that looks like
parts of the original level.
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Old 17 March 2005, 13:09   #273
syntheticsw
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How to rip the Sprites from Turrican 1 AMIGA ?

Ripping the Map Tiles is easy with GfxRip. But how to
rip the Sprites from Turrican 1 AMIGA ?
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Old 17 March 2005, 15:19   #274
Raislin77it
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ummm i have a litle idea
ive decrunched the map file of superfrog, i'll post in the zone so u (syntheticsw) can look into
the format of he map is similar to the aien bred map.
i'm not be able to understand more of it, perhaps someone oout there can rebuild the level with this map
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Old 17 March 2005, 20:10   #275
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@syntheticsw

easy SP mode...really easier than those that are in Turrican 2

in Part one they have a constant height...in Part two not...

try to find this out....
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Old 17 March 2005, 21:08   #276
Raislin77it
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yep x_to, but i'm not talking about sprite or gfx, i want use the map file to recreate the whole level bmp (and i'm not able )

(not able to write english too ehehehehehehehe )
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Old 17 March 2005, 22:12   #277
syntheticsw
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Why not talking about this on the Mailinglist ?
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Old 17 March 2005, 22:17   #278
BippyM
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cuz it's easier here and reaches a wider audience!
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Old 17 March 2005, 22:27   #279
syntheticsw
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Quote:
Originally Posted by bippym
cuz it's easier here and reaches a wider audience!

The thing is i created this Mailinglist esp.
for this Sprite/Map/Ripping stuff. I am also
working on a Webpage for the ASRP :-)
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Old 17 March 2005, 22:52   #280
syntheticsw
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Quote:
Originally Posted by x_to
@syntheticsw

easy SP mode...really easier than those that are in Turrican 2

in Part one they have a constant height...in Part two not...

try to find this out....
HELP ME :-) I can't really find these da.. sprites :-(
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