24 August 2022, 23:33 | #261 | |
Natteravn
Join Date: Nov 2009
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Quote:
evendirective to make the code word-aligned, but it was seen as a label. It may cause alignment exceptions or bad performance (on 68020+). |
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24 August 2022, 23:41 | #262 |
Alien Bleed
Join Date: Aug 2022
Location: UK
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I have a branch for nonfunctional changes (mostly source reformatting). Interestingly though, I don't get this particular warning.
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25 August 2022, 00:08 | #263 |
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I pushed a fix for those warnings. I'm curious, though... I, too, never saw those warnings. How do I enable them?
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25 August 2022, 00:12 | #264 |
Alien Bleed
Join Date: Aug 2022
Location: UK
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There seem to be quite a few ways of doing the same thing. For alignment purposes, I've seen align, even and cnop. It would be nice to pick one of we can.
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25 August 2022, 00:29 | #265 |
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@ pipper
to enable label checking in vasm use -chklabels flag this is what I am using in the makefile AFLAGS = -Fhunk -m68060 -ldots -chklabels -linedebug -align -L listing.txt -DCHEESEY=${CHEESEY} -Dmnu_nocode=1 |
25 August 2022, 22:42 | #266 |
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I'd also like to point out that some time ago I worked on the Breathless source to get it compile with Bebbo's toolchain:
https://github.com/mheyer32/Breathless It can produce two executables (030, 060 and a demo version) and the Editor source is also included and will compile. I had trouble with getting the in game settings and terminals to show up. I think they're using 64pixel wide AGA sprites for that. Also, the 030 and 060 version behave differently with one of them having gameplay issues, like some enemy corpses behaving erratically. So there are some bugs in the code... The code is organized much better than TKG and the display setup is done in a system friendly manner. This could also be a great RTG candidate, but alas, so little time... |
26 August 2022, 00:27 | #267 |
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Breathless was a fun game. Can your builds be used with the WHDload install or does it require an original installation?
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26 August 2022, 01:54 | #268 |
Alien Bleed
Join Date: Aug 2022
Location: UK
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@pipper
I've raised a PR for a lactose free build. Keeps the definition of CHEESEY but has removed all the conditionally assembled code so that the end product is free of cheese either way. |
26 August 2022, 01:55 | #269 |
Alien Bleed
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Would be good to raise a PR with those changes as the build strictness improves.
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26 August 2022, 02:09 | #270 |
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if you wouldn't mind doing so. I am not at all up to speed how things work on github, and the -Idots is just a hangover from working with devpac and probably not required anyway.
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26 August 2022, 02:16 | #271 |
Alien Bleed
Join Date: Aug 2022
Location: UK
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No problem. I've added it to the cheese removal PR as it doesn't contain any meaningful code changes.
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26 August 2022, 02:17 | #272 |
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nice one
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28 August 2022, 15:30 | #273 |
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@Pipper
Thanks for the new executable of 08/27/2022 in the zone I managed to get it to work in WHDLG with the addition of: http://aminet.net/package/util/boot/SystemPatch299 Otherwise it was a WinUAE freeze. (The very first executable of July did not need it) |
28 August 2022, 17:22 | #274 |
Moderator
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Thanks!!
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28 August 2022, 18:16 | #275 | |
Zone Friend
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Quote:
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28 August 2022, 19:41 | #276 |
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The Breathless source had been released on Aminet: http://aminet.net/package/game/shoot...ss-1996-Source
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29 August 2022, 00:11 | #277 | |
Zone Friend
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Quote:
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29 August 2022, 01:11 | #278 | |
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Quote:
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31 August 2022, 00:55 | #279 | |
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Quote:
I wonder what it patches to allow your TKG executable to run without crashing the system? |
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31 August 2022, 09:03 | #280 |
Alien Bleed
Join Date: Aug 2022
Location: UK
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I wonder if Andy Clitheroe knows the game has a working build after all these years. There's an Andy Clitheroe on twitter but I don't know if it's the same guy.
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