11 October 2012, 08:42 | #261 | ||||
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1. My grab only shows that a lot can be fitted in this space. 2. Item infos are context sensitive. Another thing: How many of those item status components, such as cursed, are there in the game? Tell me, and I'll do another mock up. Quote:
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Thanks, my hand will be very happy Indeed. This time I'm going to try not to miss anything. |
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11 October 2012, 09:38 | #262 | |||
son of 68k
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Apparently I'm happy it satisfies you. I guess an automap in DM was dramatically missing ; in my young days i didn't care about making paper maps, but now... You're left-handed ? Heheh |
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14 October 2012, 15:29 | #263 | ||
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Yes, my friend. In my test attempt Linflas joined to party (one puzzle needs two heroes, but I must check other option too) and my grizzly passed None Shall Pass puzzle. Quote:
He/You was wrong in some cases. I passed Death Road, Butchery and 4 Dragons Puzzle, if I remember I can't pass these parts. But of course can exit part too hard for me to pass. No, due nothing can kill my Grizzly, then no bones available. He is ready to Hall of Fame |
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14 October 2012, 16:30 | #264 |
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@Don_Adan: What's the point on cheating ? Just to brag you won the game ?
You are cheating yourself like that.. |
14 October 2012, 16:54 | #265 |
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Some infos about my progress.
No. Due this is very large map and I can miss something and can't finish this game. This is possible. |
15 October 2012, 09:13 | #266 | ||||
son of 68k
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No i am not. You're already blocked. Quote:
Saving after each successful blow that makes "enough damage" and after every missed enemy blow, isn't "passing", it's "cheating". No wonder why you asked me to add the "load" option in disk opts ! Quote:
No this is just bragging, as you sent these infos to me by mail already. This is exactly what will happen. Now you're starting to accept it. |
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18 October 2012, 02:28 | #267 | ||||
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Is it possible to have multiple pages for this? The idea would be to click the eye icon with an item and then have the first page appear. Click again to show the second page. If it's possible, then the problem would be solved. Quote:
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Nope, right handed here. For left handed people the keypad is fine, because they usually have the mouse at the left side of the keyboard. For right handed people however, WASD is much more conveniently placed than the keypad. Actually, a lot of peecee games from the last ten years use WASD instead of cursor keys by default, and games that don't, usually allow redefining keys anyway. Amiga games could use this. Anyway, I need to start playing more often. I've been playing to much Oblivion and Espgaluda lately |
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18 October 2012, 10:12 | #268 | ||||
son of 68k
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But torches can be used as ordinary weapons too.
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And another big problem is that many objects have properties that are hardwired in the code. Even though i move these in the object descriptor when i find some - which triggers graphics.dat incompatibilities -, i don't really know how many are still hidden. For example, diamond edge has extra ability to pierce armor. Or, elven boots give a few percent bonus in maximum load. Things are even worse when several weapon abilities are used simultaneously : e.g. for thrown weapons, damage also depends on weight. So a good but light weapon isn't necessarily better than a heavy one. Add to all this the fact that weapons have different options that reveal during the game, which makes some of them not so useful for beginners (e.g. hardcleave) and you will maybe see that giving weapon values not only can't replace player experience, but also can be misleading. DM rules are more complex than they look ; it's not about simple "damage value" like in many other games. Quote:
May be quite difficult to find in the nightmare dungeon... But if you get it, you'll have an edge over our friend Don Adan here, who didn't find it. Quote:
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25 October 2012, 04:53 | #269 | ||||||
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Indeed, I forgot
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I've got a better idea for showing item infos: Just show increased stats for armor. That will fit without any problems. Alternatively, this stuff can be looked up easily on the DM encyclopedia, especially with two monitors. |
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25 October 2012, 09:29 | #270 | ||
son of 68k
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Right, it's not as easy as most people think it is...
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Not an easy task Not really. A hand drawn map doesn't show changes. No, not left-handed. I just fail to see the comfort gain here. Quote:
Sure, and once you know the game and the objects, you just no longer need this kind of information... |
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31 October 2012, 22:54 | #271 | ||
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Would it be difficult?
So it seems. That's true, and it's a bit of a pity the auto map does, but it's unavoidable. I think I'll just use the auto map for basic orientation and nothing else (I detest spoilers). It's more ergonomic, because your hand would be in an easier position. The keypad is really in the wrong place for the left hand. Quote:
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Any news on how Dan is coming along? |
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01 November 2012, 08:18 | #272 | |
son of 68k
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Yes, because the game doesn't stop while showing info.
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In Dm2, yes. Indeed. You mean Don ? |
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04 November 2012, 15:47 | #273 | |
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Got a question: How many non-essential items can the dungeon hold?
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Great, thanks DM has the Cloak of Night which gives your character +8 dexterity, and there are some others, too (not many, though). Eh, yes Anyway, I finally got in some good four to five hours of game play (had to tear myself away to make some food ). Killed all of the monsters that come in the part after the Hall of Champions. Wondered around for too long and killed some of the big, yellow monsters (not the scorpions). Killed the Vexirk (spelling?) Brothers. Killed a bunch of worms. Killed a few rock piles, and killed a horde of mummies, after which I finally reached the water area. Phew! Current levels (Halk, solo): Fighter: Adapt Ninja: Adapt Priest: Journeyman Wizard: Artisan Time to get back playing Last edited by Thorham; 04 November 2012 at 16:48. |
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04 November 2012, 17:49 | #274 |
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Small infos about my progress, finished Death Road quest (received Lock Picks), finished 4 Dragons quest (next key to my collection), updated Butchery quest (next key is necessary to later journey). Started seven gold quest, go to depth levels (received Green Gem), collected full Darc armor for Daroou, collected full Dragon armor for Linflas.
Daroou is: Fighter 5th Master Ninja 4th Master Priest 4th Master Wizard 4th Master |
04 November 2012, 18:50 | #275 | |
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Meynaf, how far is he? |
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04 November 2012, 19:11 | #276 |
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Better try to find Magic Map, due perhaps I missed this item for now.
You can check: pit hole, fake wall and plate in one line combination. Also I don't checked all walls (for fake or buttons) exactly, due this map is very large (over 30 or more levels, mostly 34x34 cells). Perhaps this is secret, due bet with Phil. But I suspected that over 20%. For now I have ~30 keys, 2 gems. |
04 November 2012, 19:58 | #277 | ||
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20 percent? How many hours did that take? |
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05 November 2012, 11:23 | #278 | |||||||
son of 68k
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Is that what you wanted to know ? Quote:
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Also other objects have effects more difficult to tell, like elven boots. He is cheating, so you can consider all his achievements as invalid. You are still the best player in my dungeon. Quote:
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I doubt you will, as you're playing fair and he does not. As far as a cheater can get. Quote:
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Would be a lot easier in another dungeon... +1 He's "playing" since 15th of August. That's many, many hours. But I could reach where he is in less than a single week. Anyway... Don't you find it a little strange that this guy, never having really played DM before (or any other similar RPG game, btw), can get this far ? Our friend Don Adan's fave fighting technique is : save - try a fight round - reload if not satisfying. Add to this he abuses of invisibility spell, has slowed down the game to solve a puzzle (!), asked a few people for help (you knew that already for yourself), repeatedly tried to worm information out of me (by mail), has looked in the data files for getting info (and lied when i asked him how he got all the game's key names), and is strongly suspected of cheating by other means (code and/or save alterations, simple dungeon mapper). Every time he appears to be close to blocked, he suddenly finds a solution and resumes playing without having really stopped. He was quite elusive in explaining me how he passed some puzzles. The ones he passes the easiest are either based on monster fights, or (more recently) the ones someone could find a lot easier if having a map beforehand. Ahem... Is all that playing it fair ? |
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05 November 2012, 13:05 | #279 | ||||||||
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Perhaps Yep, but it sure took me long enough. But he's been playing quite a long time now. Then perhaps I can catch up Of course, you made the dungeon Quote:
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That's actually quite smart (I've never used even used it ). Yep, that's outright cheating alright He only asked me for some general playing tips. As if that would get him anywhere Quote:
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If it's all true, then yes, it's cheating. Very uncool I've noticed a problem in the dungeon at that test that has two parts (the one you access from the Hall of Champions safe area). There's a button in the poison area that doesn't seem to work (no button press sound). Bug? To Don: Come on man, play fair. Much more fun that way |
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06 November 2012, 10:56 | #280 |
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Progress update
Halk: Fighter: 1st Master Ninja: 2nd Master Priest: Expert Wizard: 2nd Master Cleared the Hall of Champions (including both Cursed Armors), except for some possible strays I've missed. Killed a Stone Giant. Tried to kill the Stone Giants in the safe area (remember the exploit?), but they seem immortal Used up every last Worm Round I had. Killed the first Dragon. Killed all the red flying guys which do damage very quickly (area opened with the key that the Dragon drops). Killed a lot of Rock Piles on the Rock Pile level. Next stop: Flying Snake level. |
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