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#261 |
BlizzardPPC'less
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#262 | |
Registered User
Join Date: Sep 2008
Location: Germany
Posts: 331
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Quote:
and did you recoded the bootstrap? the bootintro is working with copperlists .. are you going to use a universal vesa-screenmode in 24 bit instead? hmm, by the way dont forget to support the retina (or rainbow, i cant remember?!) with the hard"cross"wired b&r-channels (red and blue). And some craphiccards dont support sprites and need a software-sprite. ... by the way a new 2 color spritepointer would be nice, the 3 inverse color is not very nice. |
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#263 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
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>you working on the detection or did you started including a single or more then one of a billion drivers ... how many megabytes will you spend for driver support?
It's written in the .readme : "During the initialisation of this graphics.library, a check for gfx cards is done with Manufacturer and Product ID (in the early-startup/Expansion Board Diagnostic). If detected, a new compatible cybergraphics.libary (for CyberGraphX 4) or rtg.library (for Picasso96) will be created in fastmem. We can't put all the Devs:Monitors/ drivers in rom, so we'll choose only the 7 or 8 most popular gfx cards to add into the Kickstart 3.9.1. All the others cards will work as today without the cybergaphics.library or rtg.library on HD in Sys:Libs/." >bootstrap What ?? On the Blizzard 060 ?? |
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#264 |
Registered User
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any new version planned ?
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#265 |
Registered User
Join Date: Jan 2010
Location: turkey
Posts: 30
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Hi Cosmos, Do you Think new version graphics.library or exec.library?
and i need last http://aminet.net/util/libs/execlibrary.lha splited data please. Last edited by blasterreal; 01 November 2010 at 15:03. |
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#266 |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
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we need a method to determine graphics card present in an amiga system to improve sdl library. any solution at hand?
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#267 |
Registered User
Join Date: Dec 2010
Location: Canada
Posts: 14
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Is this project still being worked on?
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#268 |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
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it doesnt seem like that, but cosmos has gathered some data as to how to recognize amiga gfx cards. therefore my question.
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#269 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
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The Zorro bus is scanned until 0 with gfx cards IDs checking using the expansion.library !
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#270 |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
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thanks. ive discovered now that it isnt as much a question of hardware but software. it wozld have to be checked for the presence of p96 instead of cgx that performs well anyway.
for all interrested there must be a major flaw in p96 making it actually unusable for anything except displaying static windows. i wonder how this remained unnoticed up till now. http://www.amiga.org/forums/showthre...784#post599784 |
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#271 |
Registered User
Join Date: Sep 2008
Location: Germany
Posts: 331
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sdl will be used on a "running" system
use the given os-functions instead of hardhacking check the monitordatabase everything below monitor-id $00100000 is an amigamode all other ids are standing for rtg if you found anything over $00100000 use the cgfx-functions to indentify the gfxcard p96 supports the functions of cgfx |
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#272 |
BlizzardPPC'less
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Thought I'd ask how this project is doing?
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#273 |
Cookie Muncher
Join Date: Nov 2008
Location: Spain
Age: 49
Posts: 239
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I've just got into this thread, and i'm shocked...
![]() I don't get much about what you're talking about guys, especially since my skills under the Amiga environment are quite basic. For what i've read so far, and please correct me if i'm wrong, Cosmos is working on a graphics library to replace the stock one that comes with the OS, in order to implement improvements such as FBlit and others INTERNALLY? Does that mean i wouldn't need to patch a new OS installation if i do use this library? And does that mean Cosmos is working on a PHISICAL ROM that would give these improvements and others to the ECS and AGA Amigas? Sorry about these questions that you could possibly find dull, but, as i said, my skills are basic, i'm more a gamer than other thing on the Amiga. Thanks! |
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#274 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
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Yes, the main goal is a new graphics.library with ALL usefull patchs included into...
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#275 |
Cookie Muncher
Join Date: Nov 2008
Location: Spain
Age: 49
Posts: 239
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Cool, i'm giving it a try. ^^
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#276 |
The 1 who ribbits
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A couple of Manufacturer and Product IDs for you cosmos
Mediator Z4 2206/159 Elbox Z4 Zorro Busboard 2206/31 hope these help ![]() |
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#277 |
Cookie Muncher
Join Date: Nov 2008
Location: Spain
Age: 49
Posts: 239
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Cosmos, i've been trying your library for an entire week on a stock AGA A1200, and i have to say it works really well.
Thank you very much for the effort you're doing, this is indeed A GREAT IMPROVEMENT. Cheers! |
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#278 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
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I have a new release, maybe for today !
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#279 |
Registered User
Join Date: May 2010
Location: Sweden
Posts: 22
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#280 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
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graphics.library v42.8 beta 10
- Some unused code removed - fix R_CopySBitMap - fix R_ScrollRaster - fix R_ScrollRaster_020 - fix R_SyncSBitMap - Clean patching jmptable by using now R_SetFunction - Interrupt vector blitter 6 optimised - R_ClearEOL optimised - R_ClearScreen optimised - R_CloseMonitor optimised - R_FreeSpriteData optimised - R_LoadRGB32 optimised - R_LoadRGB32_020 if 020+ detected - R_LoadView optimised - R_MrgCop optimised - R_QBlit optimised - R_QBSBlit optimised - Rpp_ReadPixelLine8 (Stephan Rupprecht and Morton Ericksen) - R_ScrollVPort optimised - R_SetRGB32 optimised Last edited by Cosmos; 11 March 2011 at 06:27. |
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