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Old 22 August 2010, 10:39   #261
Bamiga2002
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Quote:
Originally Posted by Cosmos View Post
SGRram ou SDRam your 3dfx ?
SDRam version.
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Old 22 August 2010, 15:03   #262
Ratte
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Quote:
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Gfx cards detection is only here for loading the appropriate drivers at pwr on...
are you working on the detection or did you started including a single or more then one of a billion drivers ... how many megabytes will you spend for driver support?
and did you recoded the bootstrap?
the bootintro is working with copperlists .. are you going to use a universal vesa-screenmode in 24 bit instead?
hmm, by the way dont forget to support the retina (or rainbow, i cant remember?!) with the hard"cross"wired b&r-channels (red and blue).
And some craphiccards dont support sprites and need a software-sprite.
... by the way a new 2 color spritepointer would be nice, the 3 inverse color is not very nice.
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Old 22 August 2010, 16:36   #263
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>you working on the detection or did you started including a single or more then one of a billion drivers ... how many megabytes will you spend for driver support?

It's written in the .readme :

"During the initialisation of this graphics.library, a check for gfx cards is done with Manufacturer and Product ID (in the early-startup/Expansion
Board Diagnostic). If detected, a new compatible cybergraphics.libary (for CyberGraphX 4) or rtg.library (for Picasso96) will be created in fastmem.

We can't put all the Devs:Monitors/ drivers in rom, so we'll choose only the 7 or 8 most popular gfx cards to add into the Kickstart 3.9.1. All the
others cards will work as today without the cybergaphics.library or rtg.library on HD in Sys:Libs/.
"


>bootstrap

What ?? On the Blizzard 060 ??
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Old 03 October 2010, 23:14   #264
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any new version planned ?
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Old 01 November 2010, 14:55   #265
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Hi Cosmos, Do you Think new version graphics.library or exec.library?
and i need last http://aminet.net/util/libs/execlibrary.lha splited data please.

Last edited by blasterreal; 01 November 2010 at 15:03.
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Old 17 December 2010, 22:12   #266
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we need a method to determine graphics card present in an amiga system to improve sdl library. any solution at hand?
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Old 17 December 2010, 22:44   #267
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Is this project still being worked on?
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Old 18 December 2010, 00:53   #268
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it doesnt seem like that, but cosmos has gathered some data as to how to recognize amiga gfx cards. therefore my question.
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Old 18 December 2010, 06:28   #269
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The Zorro bus is scanned until 0 with gfx cards IDs checking using the expansion.library !
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Old 18 December 2010, 21:24   #270
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thanks. ive discovered now that it isnt as much a question of hardware but software. it wozld have to be checked for the presence of p96 instead of cgx that performs well anyway.

for all interrested there must be a major flaw in p96 making it actually unusable for anything except displaying static windows. i wonder how this remained unnoticed up till now.
http://www.amiga.org/forums/showthre...784#post599784
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Old 23 December 2010, 01:29   #271
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sdl will be used on a "running" system
use the given os-functions instead of hardhacking
check the monitordatabase
everything below monitor-id $00100000 is an amigamode
all other ids are standing for rtg
if you found anything over $00100000 use the cgfx-functions to indentify the gfxcard
p96 supports the functions of cgfx
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Old 11 January 2011, 22:06   #272
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Thought I'd ask how this project is doing?
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Old 17 January 2011, 18:51   #273
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I've just got into this thread, and i'm shocked...

I don't get much about what you're talking about guys, especially since
my skills under the Amiga environment are quite basic. For what i've read
so far, and please correct me if i'm wrong, Cosmos is working on a
graphics library to replace the stock one that comes with the OS,
in order to implement improvements such as FBlit and others INTERNALLY?

Does that mean i wouldn't need to patch a new OS installation if i do use
this library? And does that mean Cosmos is working on a PHISICAL ROM
that would give these improvements and others to the ECS and AGA
Amigas?

Sorry about these questions that you could possibly find dull, but, as i said,
my skills are basic, i'm more a gamer than other thing on the Amiga.

Thanks!
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Old 17 January 2011, 19:16   #274
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Yes, the main goal is a new graphics.library with ALL usefull patchs included into...
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Old 18 January 2011, 10:40   #275
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Cool, i'm giving it a try. ^^
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Old 18 January 2011, 11:36   #276
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A couple of Manufacturer and Product IDs for you cosmos

Mediator Z4 2206/159
Elbox Z4 Zorro Busboard 2206/31

hope these help
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Old 28 January 2011, 12:41   #277
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Cosmos, i've been trying your library for an entire week on a stock AGA A1200, and i have to say it works really well.

Thank you very much for the effort you're doing, this is indeed A GREAT IMPROVEMENT.

Cheers!
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Old 28 January 2011, 13:17   #278
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I have a new release, maybe for today !
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Old 28 January 2011, 17:42   #279
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Quote:
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I have a new release, maybe for today !
Sweet
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Old 31 January 2011, 16:34   #280
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graphics.library v42.8 beta 10

- Some unused code removed
- fix R_CopySBitMap
- fix R_ScrollRaster
- fix R_ScrollRaster_020
- fix R_SyncSBitMap
- Clean patching jmptable by using now R_SetFunction
- Interrupt vector blitter 6 optimised
- R_ClearEOL optimised
- R_ClearScreen optimised
- R_CloseMonitor optimised
- R_FreeSpriteData optimised
- R_LoadRGB32 optimised
- R_LoadRGB32_020 if 020+ detected
- R_LoadView optimised
- R_MrgCop optimised
- R_QBlit optimised
- R_QBSBlit optimised
- Rpp_ReadPixelLine8 (Stephan Rupprecht and Morton Ericksen)
- R_ScrollVPort optimised
- R_SetRGB32 optimised

Last edited by Cosmos; 11 March 2011 at 06:27.
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