24 January 2021, 15:11 | #261 |
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Note that TV sets can't be adjusted in that way, and that the standard Atari SC1224 had even bigger borders.
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24 January 2021, 15:46 | #262 |
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True, I can still remember my dad's ST having a pretty big border. But then, at that time I had a C64 so I just kind of thought having big borders was normal.
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24 January 2021, 19:01 | #263 | |
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I remember i used to adjust my 1084S when playing some ST ports so that they would look correct (namely Batman-Wonderboy In Monsterland, they just looked wrong compared to ST screenshots in magazines), then looking for a full screen game on my collection so that i could calibrate it back to normal |
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18 February 2021, 00:59 | #264 |
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now, i wonder why an Atari ST game should have a 'Multi Amiga' option?
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18 February 2021, 01:34 | #265 |
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18 February 2021, 10:01 | #266 |
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i must be honest, due the game quality, i was thinking at another hurried port
i didn't know at all of that link feature, to play the same game on both machines? it was used in other games too? and another noob question, the game on ST would run little faster due the clock speed differences? too much questions, but now i'm really curious... EDIT nevermind, the tube answer me : [ Show youtube player ] interesting ! Last edited by kremiso; 18 February 2021 at 10:20. |
19 February 2021, 20:17 | #267 |
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Interesting, indeed.
I did note with sadness the guy explaining that linking competing consoles like XBox and Playstation is a no-no, or so say the corporations behind them. Of course, Sony and Microsoft would like you to game on their console only, and would balk at what the ST and Amiga did in the past, but it's a shame that this has happened to modern gaming, it's all so strictly regulated now, rather than the free-for-all it was back then. |
20 February 2021, 18:00 | #268 |
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I think it is not "regulation" but pure GREED as each corporation tries to dominate the market by making it hard as possible to cooperate outside their own little kingdoms. There are no state or technical restrictions prohibiting it.
We are lucky that Sony allows some games to connect to PC/Mac and Switch. Seems Xbox is on their own or only recently allowed some connection to Windows 10 only systems. It is this reason why I come back to retro and open source game engines where the developers control the "game" and bypasses system restrictions. We were all lucky to have grown up with interoperability between systems back then. |
20 February 2021, 19:50 | #269 | |
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The same kind of trick is used to open the top, left and right borders, but for those you need perfectly constant CPU usage since operations opening the borders need to happen at exactly the right moment, many times per line. It's a nightmare to handle for a game, so the trick was basically never used. For the record, you can open the top and lower borders with a timer, which does not require constant time instructions integrated inside your fullscreen/overscan code. The people who wrote Wings Of Death 2 (Lethal Xcess) were former demomakers (TEX), like the ones who made Enchanted Land (TCB). Last edited by Keops/Equinox; 20 February 2021 at 19:56. |
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20 February 2021, 19:57 | #270 |
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21 February 2021, 16:17 | #271 | |
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Great game |
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19 April 2021, 01:30 | #272 | |
Speedbump gimme goosebump
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14 August 2021, 03:37 | #273 | |
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After that the only time I came across the Amiga was in references from ST demos, or through surprise at how long the BBS scene on the Amiga lasted (having switched to PC from ST in ~ 1990). Now I know the true capability of the platform and I'm sorry I missed it back in the day . |
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14 August 2021, 20:57 | #274 | |||
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14 August 2021, 21:50 | #275 | |
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The keyboard sound can also be disabled. |
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15 August 2021, 00:22 | #276 | |
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At least that keyboard sound can go, I just have bad memories of pressing the keys on that awful ST keyboard and having that ping drive through my skull. |
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16 August 2021, 01:45 | #277 | |
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By the time I was ready to give the Amiga another look (i.e. a bunch of ST ports started coming out saying "play the Amiga version it's better") I had already started moving onto the PC. For reference, I also didn't even know about the STE until a few years after the ST was already commercially dead. .. This is why I say it was unfortunate that was the one game my Uncle had on his Amiga 1000. That said - the orange on the original Amiga workbench was pretty ugly too . Coming from the original Atari 800 (also the granddaddy of the Amiga) I didn't mind the fake clicking when typing since the 800 had that too. (Though the 800 keyboard was really good). The ST in 640x400 @ 72 hz Mono was a lot of fun to work with - running a BBS, doing some minor development work (the stuff you do as a kid), etc. Also always good for reading documents for games you just downloaded .. as a kid. And no it's not too late to enjoy the Amiga. I have an accelerated 500 with 1MB chipram, and an A1200 with some minor upgrades - and they're both a ton of fun to explore . |
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16 August 2021, 08:01 | #278 | |
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All the floppies i made to be booted on, did that in one way or another. But guess what : many Amiga users also kept original colors... |
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16 August 2021, 09:46 | #279 | |||||
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18 August 2021, 14:33 | #280 |
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Double Dragon II, has brilliant title music on Amiga and is also overscan along with in game music,...unlike St version.
Ranarama was better in every way on the ST,...because it wasn't released on Amiga :'-( |
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